[Ep 1.18] Storyboard conversion 212/212
Hey guys! This week I converted the remaining 78 storyboard slides into working game passages. 🥳
This means the episode is now playable start to finish in the engine! But there are some critical tasks before we can release:
Our illustrator lovely Victoria also finished all the required avatar art this week!
But it's currently in Illustrator format. Each new item needs to be exported as a separate asset, and coded into the gameSome placeholder text needs to be properly written (and there’s some first draft dialogue so bad it may as well be placeholder text)
Dynamic bargirl avatar art needs to be updated for the new episode (V is working on this next)
There’s a half-implemented game mechanic in a certain scene – minor, but cool – that needs to be fully implemented
I’m also aiming to get some other things done:
Victoria is working on a cool art experiment that may or may not make it into the episode – I’m hoping it does!
I want to add in a scene pitched by xGrotesq into the start of the episode, it’s a really really good idea
I’ve had really great feedback on the storyboard and test versions, which will make the episode about a million times hotter if I implement it 🥵 So I’m implementing it!
I'm excited about this episode, it's coming out a little hotter than I expected. And it should be ready quite Soon™! I'll get right back to it tomorrow, and let you know where we're at at the end of the week.
Okay, that's it, I'm totally exhausted! I'll sleep now but be right back in action tomorrow morning. Have a lovely Sunday night, everybody, see you with more news soon. 🥰
Comments (3)
This is sounding super cool, can't wait
thanks for the updates. looking forward to seeing what you all manage to bring together for us.
Will we ever get the stuff from the old engines? You know, the training missions and uni days? I remember playing so many builds of this game, and it feels like so much content has been scraped.
