Thursday sprint report
Sprint target: release 1.5 (avatar upgrade)
Days worked: 27/31 | Pomodoros logged: 224
Task points completed: 108/248
I was hoping to start a big push on the avatar clothes, today, but last night while I was sleeping Victoria stayed up and redrew all the avatar breast art. Yesterday, there were 12 breast shapes in the game, today there are 36 – lean, hourglass and curvy agents now each have individualised breast shapes (previously they all shared the same six bra sizes).
So my dev time today was spent mainly processing and uploading boobs to the game – again! When I get to Hell I think they will make me draw tits for eternity. But they're undeniably an improvement, V has done great work as usual. I'll get out a dev version soon for Operators to check them out.
I have to show up at my real job tomorrow, so the next dev day is Saturday. We're behind schedule and I'm starting to freak out, but I'll make up as much ground as I can this weekend and next week – which is the final week of the sprint.

In positive news, even more great vignette ideas and storyboards are still coming in! I can't wait to get started on prototyping them and building them into the game.
Link to the Trello
Comments (7)
Is anybody else wondering just what a pair of prickly pineapples pressed against naked breasts feel like to the lady whose breasts are being thus prickled?
She seems okay with it
*giggle* this post made me snort lol, but nevertheless *excite, excite* :3 :3
Accept your destiny Crushstation. You will be much happier once you accept that your existence is now devoted to breasts. Now and forever. Just stop fighting it.
I used to *love* tits, game dev is ruining my hobbies
That's great news! Excited to see the new breasts!
Your mock ups were helpful, Toad, thanks for doing them.
