November 27, 2018

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-X

  • Writing & coding Operator training passages (85% done)

I'm making steady progress.  I wanted to get the Operator training passages finished today, but after 10 pomodori my brain is too fried to do a final push; I need a break (and also to catch up on some things from my real job :-( ).

Tomorrow's objective is to finish the Operator training path and move on to the Operator backstory missions.

Comments (2)

e
elmagio · November 27, 2018

Are the backstory missions the last bit you're planning to add before the next release of the game?

C
Crushstation · November 28, 2018

They're the last major bit. (I also need to code in a few passages allowing the PC to fail Operator School and be recategorised as an Analyst, but this is already written and should be straightforward.) However I'll still need a few days beyond this to polish the content up for release. (For instance coding in Victoria's new avatar artwork and Hyneman's relationship tables.)