Tuesday pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
Finished designing the university system.
Each university year now offers player decisions on academic effort, part-time work, extra-curricular hobbies, and casual/serious/one night stand relationships. The agent will graduate from her university with a grade based on a dice roll and her Intelligence, Conscientiousness, and prior lifepath decisions.
Personally I love this kind of detailed character creation, but the game also offers intelligent default options for those of you who don't want to agonise over every single facet of your agent's backstory.
We part-coded all 4 years, all 4 vignettes, and the Graduation passages. We'll aim to finish them all tomorrow, which will allow us to move on to the spy agency recruitment paths.
Comments (3)
We only finished *designing* it yesterday, we're still coding it. :-D
Is one of the part time jobs tricking on the side? (in other words, prostituting yourself out of your dorm room?)
You could also have a sugar daddy. Cam whoring and escort work would likely show up on a background check to get into the intelligence agencies though...
