September 23, 2018

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 40 pomodoros

This week we developed moar Lifepath.  We added:

  • Added the option to pick your agent's early experiences with alcohol, drugs & sex

  • Created and tested a new workflow method to speed up development

  • Added the option for your agent to apply for – and either succeed or fail based on a skill roll – an elite university

  • Designed and coded the university relationships system, which tracks your agent's serious relationships, casual relationships, and one night stands

  • Designed the kink vignette system, a set of short scenarios that explore how your agent got her Kinks

  • Designed most of the university system, covering your agent's final grade, an optional college cheerleading page for US/Canadian agents, and how your agent acquires work/hobby skills during her university experience 

I'll post more on the new workflow soon, but so far it looks incredibly promising; the last three days have felt like a huge step forward in terms of productivity and teamwork.  I won't be able to work on the game at all tomorrow, but will do my best to get another 40 pomodoros in Tue-Sun.

Link to current task list

Comments (2)

T
Tom R · September 24, 2018

I guess I’m really confused about the scope of the project. Rather than work on Bangkok, you seem to be doing all this prequel work. I haven’t been playing close attention, obviously, but it seemed like you were taking a moment doing things like building a better...”paper doll” (hairstyles, skin tones, etc) which has been completed. The intro is fine where it is, you have quite sufficient character modifiers, why are you moving backwards instead of forwards?

T
Tom R · September 24, 2018

I’m reading through the pomodoros, and this stuff isn’t bad, it’s just unnecessary at this point, and I’m worried you’ve gone into the weeds on this stuff.