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DogCat Studio

@DogCat752
0 bookmarksindexed Sep 9, 2026updatedlast updated Oct 31, 2026importedlast imported Nov 2, 2026
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Development update - Chapter 1 Part 4
Hi everyone, After much thought and consultation with others, I value their opinions and have decided to split part 4 into two release phases. The last scene of part 4 is getting big, big enough that it feels like it needs a separate update. I want to give it the care it deserves and not make it fee
Jun 5, 2026 0 4
Development Update Chapter 1 Part 3
Hi everyone, and good day to you. The alpha version was tested and received great feedback from various users. My testers did a fantastic job, finding bugs that I already fixed. I also fixed grammar, and I have a few visuals that need fixing. I'll save that for the end and might not even fix it befo
Aug 8, 2025 0 9
Development Update Chapter 1 Part 2
Hi everyone, and good day to you, This week, I continued to render the animations. The fifth and sixth animations are done. The seventh animation is in the posing and testing state, I wanted it to be the last one for this scene, and I know I said that I'll probably be finished by now, but I feel lik
Apr 26, 2024 0 2
Development Update Chapter 1 Part 2
Hi everyone, and good day to you, I continued to work on animations this week. The second, third, and fourth animations are in the bag. I will continue strong with at least 2 more for this scene, then I'll finish static renders to complete it and move to the next one. The fifth animation is in progr
Apr 19, 2024 0 3
Chapter 1 Part 2 Development Update
Hi everyone, and good day to you, This week, I continued with the LEWD scene flow, added more renders, and completed the second animation preparation and testing. The animation is rendered as we speak. It's quite heavy, although I optimized it as much as possible. It will take 24 hours to render 161
Apr 12, 2024 0 2
Chapter 1 Part 2 Development Update
Hi everyone! I hope everyone is doing well. This week, I was kind of an octopus doing a lot of different tasks. I created a new SubscribeStar page and migrated relevant posts there. Anyone uncomfortable with Patreon's payment offers and wanting to support the development process can subscribe to Sub
Apr 5, 2024 0 2
Chapter 1 part 2 Development update
Hello and good day to you everyone, Last week was a rough one. I am glad I am over with that and can concentrate on producing renders. I posed the characters for the second phase of this scene, where things get interesting, and tested them in the early days of the week. I have it ready to produce mo
Mar 29, 2024 0 3
Chapter 1 part 2 Development update
Hello and good day to you everyone, I hope everyone is doing well. I'll keep it short this time because I have a lot of work that doesn't relate to the game. I am doing a special shift at my main job, and I had less time to work than I wanted to. But still, I managed to get things done. This week, I
Mar 22, 2024 0 1
Chapter 1 Part 2 Development update
Hi everyone, and good day to you, This week was all about rendering. The current environment is pretty challenging for my PC to handle because it's one of the biggest environments I own. The render count is now 103. Scene 1 art is almost in the bag. I feel like I need somewhere around 20 more render
Mar 1, 2024 0 2
Chapter 1 Part 2 Development update
Hi, and good day to you, Patreons, This week, I started a bit on the rocky side. I received a message from someone on Discord who claimed to have purchased my game on itch.io. That was a bit strange because I didn't sell the game on itch.io. The first version of the game was released for free for ev
Feb 16, 2024 0 5
Chapter 1 Part 2 Update
Hello, dear Patreons, This week, I concentrated on writing part 2 of chapter 1. I wrote two scenes already and feel I have a good flow. I like to see the story unfold before my eyes while writing the scenes. When I do that, I tend to have more and more ideas flowing, making the scene more genuine. S
Feb 9, 2024 0 1
What a week - Chapter 1 Part 1 Last Update
Hello, dear Patreons, This week has been one hack of a ride In every good way possible. Earlier last week, I released The Power Of Truth and received a lot of good feedback. With the good feedback, there was also some less good feedback about bugs in the game. I spent all week fixing bugs and optimi
Feb 3, 2024 0 1