0.35 Now Available
Hello all,
0.35 is now available to download for Patreon subscribers. This update contains mostly quality of life changes, bug fixes and AI tweaking. A massive thank you to the community's help on finding these issues, making it quick and easy for me to fix. Change list below:
Changes
Ryujin beer is now rebranded as Longgui beer
Petrol Stations now show their fuel price on the signage
Fuel price is random right now up to 20% higher or lower than a base price of 131 yen
Economic events may be added to spice this up a bit more, this is a game about arbitrage after all
Batteries will always appear on auction trucks
At least one fuel tank will always appear on auction trucks
At least one carburetor will always appear on auction trucks
Fuel tanks with leaks will now be taped up on auction trucks
Mr Hancho now recognises when a vending machine he owns has been vandalized
He will then reduce his sale offer by 30%
Fixes
Fixed abandoned parts trucks wing mirrors
Fixed Clear input not working on Credit menu of the ATM
Fixed potential spawn weighting reference for trade goods
Fixed Onigiri being named as Corn Soup upon loading player vending machines
Fixed spawn position of abandoned delivery truck for the lake corner tile segment
Fixed vending machines not loading money in the machine
This was a load ordering issue, so all missing money should be restored.
Fixed Remove Rust Confirm UI window using the old UI system
Fixed Classifieds NPC spawning inside a vending machine
Fixed issue with depositing money into the ATM not correctly tracking banked investment value
Fixed investment page on the PC-89 computer not updating investments correctly that had been topped up
Fixed Local Map UI not showing vending machines with Fault icon if the machine is either missing or at 0% condition
Fixed brake discs having incorrect rotations on Kusahiro
Fixed duplicate parts loading in when using the engine hoist
Fixed nuts not being immediately accessible on parts attached to engines loaded in onto the engine hoist
Fixed missing string Finance_ExpenHover_17 to correctly show "Expense from purchasing a Repair Part"
Fixed UI issue on financial report that would show key listings beyond the box they should be visible
Fixed being able to unscrew and pick up licence plate on the front of the Batako Kusahiro
Added a little bit more light in the home garage so it's easier to see when working under the truck at night
Fixed naming convention of the built-in fuel tank for GPE engine
Fixed returning home using the emergency phone, after completing a job, not resetting job flags correctly
Fixed _onRoute flag not tracking correctly, which may have caused some route transition issues
This fix correctly prevents saving whilst on routes
Fixed environmental seam with building tile JP_Land_01
Fixed issue with removing certain parts on a newly purchased truck, and not being able to put them back onto the truck
Fixed vending machine repair bench issue
Fixed an outline rendering issue where the repair bench would outline the last placed object on it
Fixed boxes and crates not grabbing the next available trade good inside them correctly
This will fix the struggles with placing items into vending machines from boxes and crates
Fixed job items not being cleared from the vehicle cargo correctly when completing or abandoning a delivery job, which was causing the weight on the trailer cargo to remain.
Added additional safety checks to stop infinite money glitch on selling trailer beds
Fixed missing classified NPC UI target reference for the map UI
Fixed bridges not removing the map fog for their tile on load
Fixed several map icons displaying the price of fuel when they don't sell fuel
Correctly hooked up dynamic fuel pricing to the petrol station map UI, the map UI for petrol stations will now show the correct fuel price
Fixed not being able to buy a vending spot from mr Hancho if the player had destroyed the machine in the spot
AI Fixes
Fixed AI always producing skidding smoke, even when not skidding
Re-did the skid particle smoke to be less obnoxious
AI will now check if it needs it's night lights on or off at reposition call
Delayed the spawning of traffic on route transitions
Increased slip limit checks to reduce skidding audio calls
AI will now check if a car is ahead of them, if so it will match their speed
AI now has better braking, less immediate
All AI vehicles now maintain the same top speed and torque to keep them more uniform
All AI vehicles top speed reduced
AI vehicles will now beep if the player or their vehicle blocks them. They will stop beeping their horn after a certain amount of time Note: AI still has some odd spawning issues where they can't find their pathing. It'll take me time to track these down as there seems to be no rhyme or reason behind it that I can find...
0.31 - 0.34 fixes
Fixed load issue caused by the digital radio
Previously 10% chance for random branding at the truck seller, temporarily now always random
Fixed front end load issue caused by upgrade purchases
Fixed Kusahiro sometimes spawning 100% condition due to a radiator check failing on GPE engines
Lowered traffic density values for Low, Medium and High
This change will require a new save, or regenerating job routes (8am next day)
Fixed players stuck in the prone position in Batako Auto Parts shop
Fixed Keiko's hands not animating correctly when pull starting GPE engines
Prevented spam input on pull-cord engine
Fixed soft-lock when removing the trailer bed with rear lights missing
Fixed tunnel transition issue causing players to fall through the world
Fixed (as best I can) the lack of spacing between some flavour texts
Fixed Markets charging wholesale value rather than adjusted value for trade goods
Fixed player name reference missing from Grandpa's letter
Fixed games not loading save from the front end
Next Steps
The current plan is to focus on enhancing the quality of the current content so we have a really strong MVP (minimum viable product). This means focus is mainly on bug fixing and more polish.
0.4 looks like a stable, user-friendly version of 0.35. Once this is achieved, I feel we're in a good spot for Steam Next Fest and a route to Early Access.
If you've any concerns on this plan, feel free to reply in the comments. As always, I'm open to input.
Thanks again to the community for all the help and support on this, it really does speed up development significantly.
Greg
Comments (9)
I am not sure where i report bugs at, but i come across a fun one that hard locked me , if your car breaks down just as your hitting the loading point for another map you get stuck in a loading loop and it will not load to the next map and get you stuck on the map you already are on, you can not quit or go to menu because of it
Discord has a dedicated bug report channel: https://discord.gg/TqCwKdR I'll make a note of this one and see if I can get a fix sorted. Thanks!
Can we expect wheel controller support? Tested it now and its not plausible to assign controlls.
My wheel died, and it's not something I can afford to replace right now so just waiting on a long-lost uncle to leave me a small fortune.
i tried to find the game on itch.io but cant find it can you put the web link
https://minskworks.itch.io/patreon-access-for-honcho/patreon-access just link your Patreon account to you itch account and that will give you access.
It's very rewarding to see the project progressing. I'm looking forward to getting home soon and testing the new version (and, of course, contributing in any way I can to bug hunting)
How do I download the updated version?
Just like previous versions, you can access it through the Itch.io page (however, you must link your Patreon account to your Itch.io account)
