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June 12, 2026

0.39 Now Available

Hello everybody.

This was another week focused mainly on fixes and improvements, though I have also re-added spray paint to the game. You can buy them from the stock auto parts dealerships.

With this update, the game should be in a stable enough spot for me to work towards the 0.4 update. In 0.4, I'll be looking to introduce property purchasing to the game. This will allow players to purchase property in other towns, and expand their vending empires.

Paid subscribers can download 0.39 from the usual itch.io link.

Change list below:

Change list 0.39

  • Fixed company logo not appearing on the whiteboard on load game screen

  • Fixed GPE engine purchased from Batako parts shop not having correct stock unique attributes

  • Batako Type 1, Batako Type 2 and Daizo T360 no longer use direct binaural (HRFT) processing for audio effects. This is to help reduce audio popping in/out whilst also improving CPU performance slightly

  • Fixed spare tyres not loading their unique attributes

  • Fixed player eyes opening during load into a new game

  • Fixed potential memory leak with the game creating new audio sources for each ground type a wheel comes into contact with

  • Fixed vehicle AI spawn points causing erratic driving for Straight_08_Nature tile

  • Fixed Kusahiro spawning into the road for Straight_08_Nature tile

  • Fixed door appearing in the middle of extended Batako trailer bed when installed onto the truck

  • Fixed issue with Kusahiro trailer beds not collecting cargo

  • Rewrote the trailer cargo logic code to try to clean up any issues

  • Fixed pushing items out of trailer bed / cabin not un-securing them from the cargo

  • Added cargo clean up that is called every 0.5 seconds

  • 'RenderOffsetUp' increased to 0.01 for Grinder Disc Sand & Wire to make it easier to stack these items on top of each other (no more placement blocked)

  • Fixed Wheels being placeable on non-secured disc brakes and suspensions, which caused all sorts of mayhem

  • Various Wheels have had their 'RenderOffSet' adjustment reduced from 0.3 to 0.1 to make placement feel better

  • Wheels now have better placement overall, taking into account height and depth

  • Fixed trailer bed doors, lights and licence plate render not turning red on placement blocked

  • Fixed Rice Bag placement issues

  • Fixed Trailer placement issues

    • Both the above should not correctly align to surfaces whilst calculating their own size, making it easier to place them

  • Fixed hand placement on GPE engine if it generates with cast iron, making it heavier thus pushing it over into the drag state fresh hold

  • Fixed hand placement on screws repair part

  • Returning to town whilst on a delivery job now sets the job target to the tunnel and a tooltip informs the player that they need to complete their job

  • Tunnel transition now puts players further away from the tunnel start

  • Tunnel transition now sets the vehicle speed to a steady move forward

    • These two changes are to prevent loading loops for players who reverse through the tunnel or slamming into oncoming traffic for players who drive really fast through the tunnel

  • Fixed Batako Type 1 and Batako Type 2 odometer giving incorrect readings

  • Added Batako spray paint colors to Batako Parts seller and Daizo paint colors to Daizo Parts seller

  • Reduced the rate at which spray cans deplete (including paint, lubricant, etc) by half

  • Set Batako spray paint price to ¥600, and Daizo spray paint price to ¥800 per can

  • Empty spray paint cans are not saved

  • Kusahiro now correctly display their mileage on the odometer - useful to glance at and determine the overall quality and condition of the parts

    • high mileage means more wear and tear

  • Fixed Front end lighting and cloud cover

  • Fixed Keiko skin not receiving shadows on front end which was causing a blown out look

  • Fixed time being set to 12:00pm on new game, should now be set to 8:00am

  • Fixed Front end time of day being affected by load game

  • Fixed missing suspension causing infinite sale exploit

  • Fixed various road markings appearing at entrance to businesses

  • Fixed upgrades writing to prefab, causing upgrades to always be unlocked

  • Fixed character save data not resetting correctly on new game if players selected load game before selecting new game

  • Fixed hover tool tip for stock list items on the operations screen not updating stock list accurately

  • Fixed a loot pile on Inaka_Curve_07 spawning below the world

  • Adjusted crates and shopping basket placement so it hovers a little higher

  • Fixed issue where trade goods weren't removed from loose save list if collected by item carriers, causing item duping

  • Fixed collecting trade goods from truck cargo not removing them from the cargo and potentially causing issues with crate placements and tunnel transitions (save / load)

Change list 0.38

  • Fixed a trailer door reference that could lead to the tunnel transition bug not loading the next scene

  • Added a frame yield to the 'TranstionToSceneProcess' which was an attempt to fix the tunnel bug before discovering the trailer door issue

  • Fixed AK250E transmission not showing damage, rust or tape

  • Fixed an issue with Kusahiro trailer beds collecting cargo if re-secured onto the Kusahiro

  • Fixed null reference for mesh renders in Local Battery Boy Vending Machines

  • Adjusted collisions for the repair bench to prevent player clipping

  • Fixed trailer beds with tyre attachments physically pushing the truck when equipped by the player

  • Keiko should no longer cast shadows without her head whilst in the truck

Change list 0.37

  • Logo Creator font, font color, logo, logo color are now initially randomized when selecting new game

  • Logo Creator font shadow now set to 0 by default

  • Fixed frame nut rotations on 356cc AK250 I4 engine

  • Fixed exhaust nut rotations and hand position for one of the nuts connecting the exhaust manifold for various exhausts

  • Fixed KusaHiro Batako Type 2 right indicator light always being 100% condition

  • Fixed Keiko nut position on Universal Mini 35A Alternator

  • Fixed Tyre unique grip attributes having incorrect color for positive and negative values (red / green)

  • Kusahiro will no longer appear with fully charged batteries. Battery charge is now determined by the mileage of a Kusahiro with a small chance to be fully depleted (0.05% on low mileage, 25% chance on high mileage)

  • Fixed carburetor loading issue on engines placed in the world

  • Fixed Orenji Fresh crushed can texture

  • Diacritics no longer appear on logo texture

    • This is due to a restriction of certain fonts not supporting them

  • Fixed items not selling if they were placed on a new trailer bed that had not been secured

  • Fixed yen icon missing on vending equipped UI

  • Fixed not being able to install fuel tanks on Batako Type 1 & Type 2 if the truck was purchased without fuel tanks

  • Fixed GX390 fuel tank bolts not being selectable with the spanner

  • Batako Type 1 and 2 no longer require glass to repair the function issue

  • Fixed ignition coil nuts not positioning Keiko correctly when placed on a N360E I2 engine

  • Fixed Engine Hoist and PC-89 being automatically unlocked

Change list 0.36

  • Fixed items stacked onto item carriers (crates, boxes, shopping baskets) not being saved

  • Fixed crushed Trade Goods being saved

  • Fixed Mikuni Type carburetor not recognising jets screw

  • Reverted fuelling system back to original

    • Each fuel tank needs to be filled separately

    • Added a tool tip to the loading screen explaining that some trucks have multiple fuel tanks

  • Fixed two slot Air Filter not showing the bolt UI correctly

  • Fixed Air Filters causing Kusahiro to gen without any damage

  • Improved floor collisions for sale areas of the Auto Parts shops

  • Fixed Batako indicator light not turning off correctly

  • Fixed indicators not automatically turning off on left turns

  • Fixed type "Requires and oil change" to "Requires an oil change"

  • Fixed Town regenerating if players started new game, accepted job and drove out of town

  • Fixed conversation not starting if player tried to talk to the Happy Mart client whilst sat in their truck

  • Fixed truck bouncing on delivery complete if cargo was left in the truck

As always, thank you so much for the support!

Greg

Comments (9)

A
AtomSky · June 23, 2026

Hello! Do you have any estimate on when the game will be released in Early Access on Steam? Thanks for your hard work! 😊

H
Honcho Game · June 23, 2026

I think with another big update, the game will be ready for Early Access. The issue then is we're entering the release period for a lot of games - including GTA 6. I'm also relocating this year so it will likely be a couple of months after GTA 6 to try to give the game a chance at getting noticed. I'll commit to a date once GTA 6 is out and we can see how much attention it is taking, and how much of a distance I'll need.

C
Cunt · June 23, 2026

i am having issues with the itch link

H
Honcho Game · June 23, 2026

Hey, Be sure to follow this link and connect your Patreon account and it should appear: https://minskworks.itch.io/patreon-access-for-honcho/patreon-access

L
Lewis Wells · June 15, 2026

What is the purpose of property purchases?

H
Honcho Game · June 15, 2026

Opening a new region up for vending operations, narrative beats and other purchase options.

H
Honcho Game · June 12, 2026

Hot Fix is up: - Engine Hoist and Computer will now appear in the garage again - Fixed collision issue with the bedside table - Fixed collision issue with a straight road terrain

Y
Yokorose · June 12, 2026

It a nice update... but now my Engine hoist is missing and i can not buy a new one. so i can not fix my engine anymore as it taken the engine with it

H
Honcho Game · June 12, 2026

Yep, I think I broke it, working on a fix now!