ZT : Playtest 21 | Pack-a-Punch
[ Pack-a-Punch ]
Pack-a-Punch has arrived! insert your held weapon to upgrade it into its Pack-a-Punched version
While upgrading, your weapon disappears into the machine and pops back out upgraded when it's finished, grab it before the window closes or you forfeit BOTH the upgraded gun and the points you paid
You can no longer get pack-a-punched weapons from the mysterbox & there will be a list of weapons in the lobby of weapons that don't have an upgraded version yet
Please note that under half of the guns still need their Pack-a-Punch version created. If a weapon isn't upgradable yet, the pack-a-punch machine will notify you
[ New Pack-a-Punch Weapons ]
Ray Gun is now upgradable to Porter's X2 Ray Gun
[ Camo / Visuals ]
Scar-17 now has a proper camo mask & is now optimized
Raygun material improved to true original specular setup
Raygun meter arrow now displays on right side so left handed players can also see it's animations
[ Changes ]
Autohold toggle now applies to the knife
Teleporter mainframe now tells you to "activate a teleport pad" when it's powered on but you haven't linked any pads yet
[ Performance ]
Massively reduced world file size by optimizing shader variants after camo update
[ Bugs ]
Added guards to crawlers despawning
Shell fed shotguns now require reloading to max reserve capacity in order to trigger Maneki-Neko last shot bonus again
Attempt to fix last few zombies desyncing when players late join
🇯🇵 日本語版はこちら → LINK
Comments (4)
Is this a Vrchat map or a custom mod? Or custom game?
would love to play this too bad shoved behind a paywall
I know the alternate ammo types will be more of a pipe dream but will you add progressive upgrade to the pack a punch like Cold War or will it be a one and done?
I've thought about that on and off. I really do want to try to add/expiriment with some kind of re-pack system wether it will be AAT's or not in the future.
