ZT : Playtest 20 | Armory Camo System
[ All Prototype Weapons Available To Everyone ]
Prototype Pack-a-Punch weapon availability will no longer be in rotation & ALL current weapons will be available
Yes, this also includes the Mustang & Sally
[ New Prototype Weapon ]
Added Death's Knell to prototype mysterybox pool
[ Armory Camo System ]
Full arsenal camo loadouts loadouts are now available
Two camos are free for all players; additional camos are available to Rubble, Rock, Boulder, and Mega Pebble tiers
Every weapon in your loadout carries its own camo, so you can style your whole arsenal piece by piece
Live preview - pick a weapon, click through camos to see each one on it in real time
Show it off - the camos on your equipped weapons are visible to everyone else in the lobby
Your camo choices save between sessions, set your look once and it's there every time you drop in
Pack-a-Punched weapons will now have a map specific PAP camo if no camo is currently selected for that weapon.
Camo system will be in constant development and everything in relation to it will be subject to change, especially locked camos & how they're earned
[ Balance ]
Maneki-Neko points per hit hit reduced from 15 -> 12
[ Tweaks ]
Mystery box now settles cleanly on the final weapon -- it no longer flashes one last random weapon a split-second before revealing what you actually got
[ Bugs ]
Fixed Spats-447 reserve ammo being lower than it should be
Fixed occasionally starting a match with no ammo
🇯🇵 日本語版はこちら → LINK
Comments (4)
Can't wait to see what the cat camos are like! An uncanny cat camo would be nice
The cat can very much wear any camo too lol
We need a “missing textures” camo. Just black and pink squares
ooo, good idea
