ZT : Playtest 19 | Camo System Progress, More Prototype Weapons
[ Earlier Starting Time ]
Playtest today will start at 4:30pm PST cuz of IRL stuff
[ New Prototype Weapon ]
Added Calamity & Jane, Reveille, Spatz-447, & Lullaby to Boulder Tier prototype mysterybox pool
Reveille & Lullaby available in weekly rotation
New weapons have increased rates
[ Tweaks ]
Slight reduce Mustang & Sally projectile velocity
Slight adjustments to existing prototype weapon test camos
[ Balance ]
Points required to offer the katana pedestal increases by 500 each use
Decreased katana uptime from 45s -> 40s
There is now a 50/50 chance the katana cannot be used again until next round
[ Bugs ]
Fixed Maneki-Neko applying powered bullets to every shot to the Not so Infinity Pistol & Aeternum
[ Internal ]
Weapon shader has been overhauled & now has a full flexible camo layer: primary + a second accent layer per camo, with hand-painted masks on each gun deciding exactly where different parts of a camo lands. Comes with a pile of knobs & settings to micro-adjust the look of every camo.
Note: The weapon camo system has made significant progress, I've made proper camo masks for nearly all the weapons now & think I've finally settled on a proper plan on how to setup & wire the whole system up which is what I'll be working on throughout the next week.
🇯🇵 日本語版はこちら → LINK
Comments (1)
hello the invite of discord it doesnt work can i get a invitation from you
