ZT : Playtest 18 | Teleporter System, Maneki-Neko
[ Teleporters ]
Link all three teleporter pads to the mainframe to open the center door
Linked pads allow you to use them to teleport back to spawn
[ New Perk: Maneki-Neko ]
Lucky Shot - The last bullet in your mag, or every 7th bullet shot is powered & deals 2x - 3x damage
Windfall - Points gained from dealing damage to enemies increases from 10 -> 15
[ Map ]
Fixed footsteps not changing based on material
Occlusion adjustments
Added 2nd switch to bridge trap
[ Gameplay ]
Adjusted & added extra player spawn locations to prevent players from stacking upon starting a new match
Reload button now has increased grab size when current ammo is at 0
Added electric visual overlay when taking electric trap damage
Zombies no longer take field of vision into account when swapping targets & instead use path distance
Zombies now chase the player who's actually closest by walking distance, not just straight-line distance
Fixed zombies moving erratically when you're walking towards walls and on narrow catwalks
external equipment holsters are now on by default
[ Balance ]
Increased Stealth Hunter torso damage
[ Bugs ]
Fixed door next to power resetting inconsistently
Note: In case anyone is confused or worried, the pack-a-punch will replace the cat when it is ready
🇯🇵 日本語版はこちら → LINK
Comments (4)
How do you get the new perk?
Wow
It’s great but i thought the teleport move u to upgrade ur gun
This is temporary stand in, the Pack-a-Punch requires a lot of work and will replace it once It is finished
