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June 5, 2026 16:9 · Landscape

ZT : Playtest 18 | Teleporter System, Maneki-Neko

[ Teleporters ]

  • Link all three teleporter pads to the mainframe to open the center door

  • Linked pads allow you to use them to teleport back to spawn

[ New Perk: Maneki-Neko ]

  • Lucky Shot - The last bullet in your mag, or every 7th bullet shot is powered & deals 2x - 3x damage

  • Windfall - Points gained from dealing damage to enemies increases from 10 -> 15

[ Map ]

  • Fixed footsteps not changing based on material

  • Occlusion adjustments

  • Added 2nd switch to bridge trap

[ Gameplay ]

  • Adjusted & added extra player spawn locations to prevent players from stacking upon starting a new match

  • Reload button now has increased grab size when current ammo is at 0

  • Added electric visual overlay when taking electric trap damage

  • Zombies no longer take field of vision into account when swapping targets & instead use path distance

  • Zombies now chase the player who's actually closest by walking distance, not just straight-line distance

  • Fixed zombies moving erratically when you're walking towards walls and on narrow catwalks

  • external equipment holsters are now on by default

[ Balance ]

  • Increased Stealth Hunter torso damage

[ Bugs ]

  • Fixed door next to power resetting inconsistently

Note: In case anyone is confused or worried, the pack-a-punch will replace the cat when it is ready

🇯🇵 日本語版はこちら → LINK

Comments (4)

G
Glubbley Gobbles · June 7, 2026

How do you get the new perk?

T
Trey Barrera · June 5, 2026

Wow

s
senaiii · June 5, 2026

It’s great but i thought the teleport move u to upgrade ur gun

H
Hpebble · June 5, 2026

This is temporary stand in, the Pack-a-Punch requires a lot of work and will replace it once It is finished