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May 29, 2026 16:9 · Landscape

ZT : Playtest 17 | Map Overhaul, Grim Reaper

[ New Prototype Weapon ]

  • Added Grim Reaper to Boulder Tier prototype mysterybox pool

[ Map ]

  • Cleaned up & polished barriers

  • Added moon

  • Added clock

  • Extra geometry & details

  • New skybox

  • Fog adjustments

  • Added new dropdown location at left teleporter

[ Gameplay ]

  • Whenever you need to chamber a bullet, the slide pickup range gets increased to make chambering a bullet easier

Note: adding an indicator of where to grab is quite tedious so this is the easiest solution I have right now

  • Increased katana cooldown ranges

  • Slightly increased hellhound stop distance

  • Reworked how bullet impacts are chosen -- effects now match the actual surface material you hit instead of a rough physics tag, so the right particles and sound play even on objects made of several different materials

[ Performance ]

  • PowerUpManager script optimizations — powerup state checks (InstaKill / DoublePoints / FireSale / Katana) are now push-cached, eliminating per-frame polling cost across zombies, mystery boxes, knife hits, and the resting place

  • Cable wobble shader optimizations

[ Bugs ]

  • Fixed a Monkey Bomb bug where throwing it out of bounds would lock every alive zombie onto the unreachable bomb for ~10 seconds

  • Adjusted out of bounds trigger zones to prevent false teleports

  • Attempt to fix rare bug where your starting pistol becomes unusable after starting a match

  • Fixed a few perk machines not playing their jingles anymore

  • Fixed knife creating crawlers

  • More zombie stuck safeguards

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