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We're SO back
Hey everyone! That's it! After two months of one problem after another, I'm finally settled into my new place! Starting tomorrow, I'll be able to get back to working on Seven Sins alongside my day job. Thank you so much for your patience throughout these past few months. I'll keep you updated on my
Sep 13, 2026 0
Back soon on (hopefully) a better foot
Hey everyone! So, it ended up taking a few more weeks than planned, but I finally found an apartment and should be able to move in and settle down in early September. Once I'm properly settled, I'll be able to get back to working on Seven Sins and, hopefully, finally get you the long-awaited update.
Aug 29, 2026 0
Month break for subscriptions
Hi everyone, Not much to report on my end. I'm still slowly working on the update whenever I can find the time. In just a few days, I'll be moving to the other side of the country, so life has been rather hectic lately and my schedule is pretty packed. Because of that, I've decided to pause billing
Jul 11, 2026 0
Back on tracks
Hey eveyone! So, finally, the rough part at my workplace calmed down. I have much more free time and energy now to properly resume working on Seven Sins! Sidenotes: I will move this summer to another city. Which means two things: a brief disruption (most likely in July), but also no more one-month h
Jun 11, 2026 0
time-off
Hey everyone! Sorry, I've been awfully quiet lately; as usual, this part of the year is packed. I barely worked on Seven Sins for the past few weeks, as work has been... intense, to say the least. Since yesterday, I've been on time off for two weeks. I'll definitely need to rest a few days, but I al
Apr 19, 2026 0
early-dev 2.0
Hey everyone! The development of update 2.0 started shortly after the release of update 1.10. As of now, about half a day’s worth of content has been coded. I know, put like that, it doesn’t sound like much. However, that’s because most of the development time so far has been spent structuring the a
Mar 20, 2026 0
1.10: public release!
Hey everyone! 1.10 is out there for the public! You can find both versions on Discord, into the #download channel. This update is shorter, as I explained in previous posts, but it sets things up properly for the grand finale. The next update will be the end of chapter 2. I hope y'all are ready for w
Mar 1, 2026 0
Seven Sins 1.10: Tier2 release
Feb 26, 2026 0
1.10 : Tier3 release!
Feb 22, 2026 0
1.10 news
Hey, hope you are doing alright for this new year. The next update is progressing really well; the deadline will be met with ease. It's a shorter update, with far fewer branch points than usual, so the writing is pretty straightforward. Other than that, chapter 1 text edit is around 75% included in
Jan 21, 2026 0
Happy new year, and roadmap for 2026
Okay, y'all, I'm back home! First off, I wish you the best for the year to come. I also hope you had a good time with the surprise update. About the game: Currently, the objective is to finish chapter 2 in two updates for the three-year milestone, which is in May (so, let's say, finish chapter 2 bef
Jan 2, 2026 0
Merry christmas!
Dec 22, 2025 0
Little news
Heya. Just a quick update, I’d rather keep you informed than leave you guessing. You might need to be a bit patient before 1.9 drops. Work has been rough since September; nothing I want to go into, and you're not here to listen to me complain anyway. But it does slow things down, because it keeps me
Nov 25, 2025 0
Going well
Hey everyone! So, a little update not to keep you in the dark: currently, I've written and tested 2 days; I'd say around 40-50% of the update is complete. Also, while working on the new update, I went ahead and finished replacing all the character images! They’re now in HD, more consistent (taken fr
Nov 3, 2025 0
little news update
Hey there, hope you're doing fine! Not that much to say, but I didn't want to leave you without posts for much longer. Work has been quite exhausting those past weeks, so I didn't progress much. Now that I have a few days break, I intend to go back to the new update. Meanwhile, while I didn't have t
Oct 24, 2025 0
1.9 news
Hey everyone! I've started writing 1.9, and it's going rather well. I've done a day and currently am working on the Wednesday free-roam. I don't know for sure where the update will stop, as I didn't decide what the cliffhanger for this update will be. That being said, I feel more and more the desire
Sep 21, 2025 0
Seven Sins 1.8.1 release
Hey guys! The latest update is out on Discord! 1.8.1 doesn't continue the story but is a major overhaul of chapter 1, with a few changes added to chapter 2. I didn't go too much in-depth for the latter, as ch2 will have its revamp by the end of it. Old saves will work with 1.9; however, I recommend
Sep 7, 2025 0
Big announcement!
Okay, I gave the info a few days ago on discord, but now I'm comfortable talking about it here since I made significant progress. The next update won't be 1.9, as I haven't started writing it yet. It will be 1.8.1, a major revamp of chapter 1. I wanted to wait until chapter 2 was over, but I just co
Aug 31, 2025 0
Back to business
Hey everyone! I’m back from my summer break, which means it’s time to kick off version 1.9! The roadmap is already about 50% complete, and I'd like for this update to cover till the end of the week (so, roughly 4 days). I’m also polishing up the early parts of the game. Major changes will probably w
Aug 17, 2025 0
1.8: public release
Heya everyone! Here it is, the latest update is available for everyone! You can find both lite and full versions on Discord. 90k words, a dozen scenes, a smaller update than usual, but still a decent one. I hope you will enjoy it, See y'all soon, Lianland.
Jul 17, 2025 0
Update 1.8: Tier3 release!
Jul 10, 2025 0
Back to the lab
Jun 7, 2025 0
Download links
Hi again, I forgot an important matter in my previous post. Patreon hid a post involving the download link for Seven Sins, arguing it infringed a rule. Rather than ask for a review, I've decided not to put links on Patreon anymore. From now on, you will find all DL links on the Discord.
May 17, 2025 0
Little news
Heya everyone, I've been rather quiet lately because there isn't much to say. As usual, May is a really busy month at my workplace, and I have very little time to dedicate to Seven Sins. I try to progress here and there until June, when I'll be able to work full-time on it. Currently, one day is ful
May 15, 2025 0
Back to business
Heya, hope your Sunday's good. As usual, I took a short break after the last update came out. Now's time to get back to business: chapter 2 will end in about 10 ingame days. I'm unsure where to cut 1.8, but I do know I want chapter 2 to be done in two updates; it has been stretched for too long. So,
Apr 6, 2025 0
Seven Sins 1.7 [lite version] [public release]
Here it is, ladies and gentlemen, the latest update is out! Here's the lite version of the game, only including the new content. Have fun, and take care, Lianland 448 MB file on MEGA (Mega)
Mar 16, 2025 0 1
Seven Sins 1.7 [full version] [Tier2 release]
Mar 13, 2025 0
Seven Sins 1.7 [lite version] [Tier2 release]
Mar 13, 2025 0
Seven Sins 1.7 [lite version] [Tier3 release]
Mar 9, 2025 0
Seven Sins 1.7 [full version] [Tier3 release]
Mar 9, 2025 0
Update is near!
Hey everyone, hope you're doing okay. I've been rather quiet lately because I didn't want any rushed announcements. I've decided, for various reasons, this update would be 3 ingame days rather than 4. Add that extra day just for the sake of it, whereas it isn't really needed for the narrative, will
Mar 2, 2025 0
Happy new year! (and some news)
Merry Christmas and happy new year y'all! Hope you're doing okay. At the moment, I've written about 2 IG days, meaning 50% of the update is done. As usual, those last months are rather loaded with work and I couldn't spend a lot of time on Seven Sins. However, I'm back from winter break and work is
Jan 6, 2025 0
Step by step
Hey, everyone! I'm still working on the next update. Bits by bits, as expected at this time of the year when I overwork. I'd say around 30% is completely done. And since I can't write a lot for now, meanwhile, I polish former updates (revamp images and media unfitting nowadays standards, rebalancing
Dec 14, 2024 0
Back to business
Hey everyone, hope you're doing okay, I've been quiet those past weeks, for various reasons. Rest assured, I did not give up on the game : I already started to code update 1.7. It should be a shorter update than the previous one; I'd say 4 ingame days, give or take, and wish for it to be ready aroun
Nov 25, 2024 0
Seven Sins 1.6: Public release! (lite version)
Here it is, guys, last update is out! The changelog is far too long, so might as well let you discover it yourself. Also I've fixed minor issues noticed during the early access. This post includes the lite version (only new content). The full version can be found right under this post. Have fun, and
Oct 24, 2024 0 1
Seven Sins 1.6 : Public release! (full game version)
Here it is, guys, last update is out! The changelog is far too long, so might as well let you discover it yourself. Also I've fixed minor issues noticed during the early access. This post includes the full version game. The lite version (only new content) can be found right above this post. Have fun
Oct 24, 2024 0 1
Seven Sins 1.6: lite version (Tier 2 release)
Oct 21, 2024 0
Seven Sins 1.6: full version game (Tier 2 release)
Oct 21, 2024 0
Seven Sins 1.6: lite version
Oct 17, 2024 0
Seven Sins 1.6: full game version update (Tier3)
Oct 17, 2024 0
Final days!
Hi everyone, hope you are doing fine. I have several announcements to make : I've decided to shorten update 1.6, from 7 IG days to 5. Do not worry, only for good reasons. This update is already quite long content-wise, adding two days isn't necessary and would even be detrimental to the update's rhy
Oct 15, 2024 0
Approaching the end, but still a bit far
Hi everyone! I'm starting to write day 5. I said early October at best in a previous post, but I didn't progress as fast as I could the past two weeks. I wrote three scenes, which are the most important ones in Chapter 2. Therefore, I needed them to be perfect for me before I could move on in peace.
Oct 1, 2024 0
Big milestone reached!
Hey everyone! I'm still working hard to get the next update ready. Currently, I'd say around 50% has been written, beta-tested and proofread. I'm pretty confident 1.6 can be ready for early October. It's going to be one of the most (if not the most) update content-wise. The lite folder is already 50
Sep 16, 2024 0
Seven Sins 1.6 : coding time!
Hey everyone, I hope you're doing okay. I'm back home, and I've started to work on the next update. So far, two in game days have been written, beta-tested and proofread. To be honest, I've been progressing really well. I've also added a new feature in the characters section. Stats resume are now ap
Aug 30, 2024 0
Bi-weekly report : Seven Sins 1.6
Hey everyone, hope you all are doing okay. Some news : I bought a license for an English corrector because I can't really count on people to proofread the game. To be fair, SS is probably too big now to rely on a single person anyway. You will notice that my writing has improved a lot! Speaking of :
Aug 11, 2024 0
Summer lewd camp
Some news, guys! Still on holidays, so no progress in terms of code. However, I'm working on three different things right now : 1 - Update 1.6's skeleton is written until Thursday's free-roam. I'm confident it'll be done before I head back home (around the end of August). Then, it's coding time! 2-
Aug 3, 2024 0
Ain't no rest for the brave
Jul 24, 2024 0
Seven Sins 1.5 : public release (lite version)
Here it is guys! New update's out! Here's the lite version, for those already having the full game. (work only with the prior version of the game [1.4]). What should you expect ? Global changes - Changed the CSS for the internal thought bubble (in % rather than in pixels), for compatibility purpose
Jul 13, 2024 0 1
Seven Sins 1.5 : public release (full game version)
Here it is guys! New update's out ! I had to reduce it a bit (5 days instead of 7 originally), but I think you'll like it! What should you expect ? Global changes - Changed the CSS for the internal thought bubble (in % rather than in pixels), for compatibility purpose - Added a quickstart option, to
Jul 13, 2024 0 1
Seven Sins 1.5 : Tier2 Patrons launch (full game version)
Jul 10, 2024 0
Showing 1 - 50 of 73

