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Subjunctive Games

@SubjunctiveGames

1 bookmarkindexed Sep 25, 2026updatedlast updated Oct 15, 2026importedlast imported Oct 19, 2026
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The Road to Chapter 3
With 0.3.9 out the door, I want to take a moment to look back at the last few months and then forward at where MindWare is heading. The good news is that I have finally settled into a rhythm that lets me put out content on a steady schedule. In fact, MindWare got three public releases and eight hotf
Sep 14, 2026 0 1
MindWare Has a New Logo!
As you may have noticed since Public Hotfix 2, MindWare has a new logo, and it's glitchy by design! Because of how I test and play the game during development, I often jump directly into specific passages or prepared save states. As a result, I hadn’t properly visited the main menu in quite some tim
Aug 14, 2026 0 3
Short Progress Report + Hotfix 4
Hey everyone! I’m aiming to have the next supporter content update ready around Tuesday/Wednesday, June 30/July 1. The update will focus on: Expanded money-earning options for the EroSphere glory booths. The start of the second stage of Yuki’s relationship content. I also have 0.3.7 Public Hotfix 4
Jun 26, 2026 0
Devlog: Bug Fixes and Yuki's Character Questline
There are several bugs right now in MindWare that REALLY need to be fixed properly. Perhaps the most urgent one involves the Roderick and Sarah story. I'm 90% sure I've finally fixed it properly, but I still need more time to get to 100%. I would normally release it anyway, but I'm also close to fin
Sep 26, 2025 0
Life and Dev Update
A month or so ago, I teased a life/work change that would allow me to dedicate much more time to the development of MindWare and my online presence. Essentially, I want to (finally) finish my education and get a master's degree. Just being enrolled in the master's program would increase my job secur
Sep 3, 2025 0
Devlog: Getting Ready for Public Release of Version 0.3.0
Hi everyone! Version 0.3.0 is almost ready for public release, and you can expect it by Wednesday. I had to migrate all my websites from Namecheap to Cloudflare last week because my hosting was about to expire, which delayed things a bit. For the first time, I'm using Local (https://localwp.com/) fo
Aug 3, 2025 0
Devlog: Story Structure and Development Plans
As I explained in detail in the version 0.2.3 (Public) release post, the end of Chapter 1 is the start of a new hub-based story structure. The visualization above illustrates how it will work in practice: There will be multiple (mostly) independent questlines. You will be able to tackle them in any
Jul 16, 2025 0 1
Dynamic UI Layouts in SugarCube
When developing interactive fiction with Twine and SugarCube, it's often useful to have different UI layouts for different parts of your game, such as a fullscreen layout for immersive story moments and a sidebar layout for passages where you go through a daily routine. This is something I haven't b
Jun 17, 2025 0 2
Devlog: Public Release of Version 0.2.2 Is Aaaaalmost Ready
My goal was to make version 0.2.2 public today, but I was unable to finish the planned main story content, so I have to postpone the release by a few days. The main reason is a work meeting that turned out to be much longer than expected and required me to do several equally time-consuming things af
Jun 9, 2025 0
Devlog: More Efficient Development Process
I've just finished the first custom S.I.M.S. you can purchase in EroSphere, and I will spend the rest of the week and most of Monday fixing reported bugs and adding new main-story content. Now that the main pillars of MindWare are largely in place and I'm simply building on them, I've been prioritiz
Jun 6, 2025 0 1
New Interactive S.I.M.S. Experience
I've been wanting to start creating erotic and pornographic S.I.M.S. for EroSphere's pods for a while now, but I wanted them to be more than just singular videos. Today, I created a new S.I.M.S. interface design and updated the first S.I.M.S. in the game (the one you deliver to Xavier). It now conta
May 28, 2025 0 1
🧑‍💻 Devlog: What's Coming in the Next Update
Note: The diagram below is incomplete and doesn't show all content that will be available from days 14 to 19. My work on the next MindWare update is progressing nicely, and I’d like to take a moment to share what new content you can expect: Dialogs with colleagues at work: You’ve been absent from Br
Feb 25, 2025 0 1
Mindware's Roadmap: What's Coming in 2025
Hello in 2025! First off, I want to thank you all for your incredible support throughout 2024—what a journey it has been! After a short break from most computer-related things during the holidays, I'm now back, energized, and ready to work on MindWare again. Here's what I would like to achieve in 20
Jan 7, 2025 0 1
Storyboard for MindWare Is Now Finished
Good news! I've finished the storyboard for all characters who are currently in the game, so I now have everything, including the main story, planned in a really convenient way that is guaranteed to keep me on track. The storyboarding has really helped me realize that I need to make a few gameplay c
Oct 18, 2024 0 1
Storyboarding: Better Late Than Never
I won't release a beta version of MindWare this week because I haven't implemented anything that would justify the time it typically takes me to prepare a release. However, that doesn't mean I've been slacking! I've finally decided to create a detailed storyboard mapping out every major scene necess
Oct 14, 2024 0 1
Devlog: 0.1.6 (Supporter-Only Beta 3)
I really hoped to finish the transformation quest this week, but that won't happen because carefully playtesting the game from start to finish and fixing all issues (most related to the recent UI redesign) is taking more time than I initially expected. Not because there are that many bugs, fortunate
Sep 20, 2024 0 1
MindWare UI Redesign and Mobile Compatibility
I've decided to bite the bullet and redesign the UI so that MindWare can be played on mobile devices. The decision came as a result of my learning experiments, which I do mostly whenever I have some free time at work. It took me just two weeks of very intermittent tinkering to replace the stock Suga
Sep 11, 2024 0 1
Devlog: Great Advice
I've received three pieces of excellent advice since I started working on MindWare: Design by committee never works. You should focus on what you enjoy the most/do the best. A good open-world game is extremely difficult to pull off. Of course, being the dummy I am, it took me until now to realize ho
Sep 3, 2024 0
🛤️ Back on Track
The last two to three weeks were the definition of the saying, "When it rains, it pours." Fortunately, I'm back on track, working hard to release the next public version of MindWare later this week. The upcoming version will include three additional sessions with the psychiatrist and, depending on h
Aug 21, 2024 0
MindWare’s New Loading Screen and Why It’s Important
One of the biggest and most persistent issues I’ve been dealing with (responsible for most bug reports I’ve received so far) has been missing or improperly initialized variables when starting a new game or loading a save. This can cause all sorts of weird behavior and frustrating bugs for players. I
Jul 16, 2024 0 1
MindWare: Past, Present, and Future
It's now about half a year since the inception of MindWare, and many of you have been with me on this journey for quite a while now. But even if you've joined our growing ranks only recently, you're probably curious about the progress we've made, where we stand, and what lies ahead. The Past MindWar
Jun 28, 2024 0
Full Speed Ahead
Hello, amazing supporters! I wanted to take a moment to express my deepest gratitude for your incredible support. Thanks to you, I'm getting very close to reaching my monthly goal, and I want to show my appreciation in the best way I can: by giving you more MindWare. To achieve this, I'm excited to
Jun 18, 2024 0 1
Status Update
The work on the game continues but very slowly because some nasty bug has decided to infect my kids, which has -- as it always does -- resulted in my sleep deprivation. As a result, there won't be an update this week, but you can expect one next week. I apologize for missing the target of 1 update e
May 29, 2024 0
The Grind Ends Soon!
The BrainFry coding minigame is one of the most polarizing parts of MindWare because of its deliberate grinding nature that's supposed to make you feel like a code monkey. But it's the future, and smart code monkeys can let AI code for them! So, in Chapter 1 you won't have to continue mashing your k
May 14, 2024 0 1
Devlog: Learning by Doing Has Its Downsides
When I started working on MindWare several months ago, I didn't know what I was doing and most of my time was spent trying to make things work by any means necessary. Whenever I would successfully solve a problem, I would quickly move on to the next challenge. This continuous shift in focus created
Apr 23, 2024 0 1
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Devlog: MindWare 0.0.9 Will Be Out This Weekend
For the past week or so, I've been devoting as much time as possible to the next MindWare update, and you can expect it to be released this weekend. The update will introduce several core mechanics, including a character screen. The purpose of the character screen is to display basic information abo
Apr 8, 2024 0 1
Devlog: Work on Version 0.0.8 Continues
I hope you're all having a wonderful weekend. I just want to let you know that work on the next MindWare release, version 0.0.8, continues. Version 0.0.8 will introduce two major additions to the game: The possibility to enjoy S.I.M.S. in EroSphere (they are meant to be a fun side activity, but they
Mar 23, 2024 0
Version 0.0.7 Is Coming
Despite some slowdowns, work on MindWare continues at a solid pace, and you can expect version 0.0.7 to be released by the end of this week. https://subjunctivegames.com/patreon/ava-is-coming.mp4 (Subjunctivegames)
Mar 11, 2024 0
Version 0.0.6 Will Be Released Later This Week
Hope you all had a wonderful weekend! I was able to work on the main story, so in version 0.0.6, you will finally be able to find out what happens after the infection. I don't want to spoil anything, so let's just say that things will get smutty and hopefully leave you excited for version 0.0.7, whi
Feb 26, 2024 0 1
MindWare Development FAQ
I have received a lot of questions and feedback since the introduction of MindWare on TFGames, and this FAQ is my attempt to address the most common ones in a convenient format. MindWare Development FAQ (Subjunctive Games)
Feb 16, 2024 0 1