Project Arkavite [0.16.3-A]
Greetings one and all! A new pre-release is here. This build features several new dungeon rooms (including obstacles), lighting improvements for both the overworld and dungeon, lantern improvements, a new carry mechanic which can be played with in the test chamber, improved underwater (+ other fluid) visuals, various other fixes and enhancements.
If you haven’t seen the latest DevLog which covers all the recent changes and additions as well as what’s to come, you can find it here. Be sure to let me know what you think, and I hope you enjoy~
Changes
Added: Pick Up & Put Down Object Mechanic
Added: Underwater visual effect
Added: Shop room - Currently allows for selling of items (all items currently have the same value. Items will be valued and shop item spawns will be added for the upcoming public release)
Added: Sliding platform room
Added: Piston platform room
Added: Boulder Room (Nexus) - This room replaces the original boulder room.
Added: Boulder Room (Frogger)
Added: Boulder Room (Raining Boulders)
Added: Bridge Room
Change: Updated test chamber lighting to match sandbox sky island lighting
Change: Dungeon kill zones now feature glowing green liquid
Change: Re-enabled sunlight atmosphere to lessen dark shadows and updated atmosphere height to negate atmosphere scatter, landscape scanline and shadow issues
Change: Dungeon tile updated: spiral staircase - Added lighting, added detailing, updated flooring, fixed wall overhang issues
Change: Dungeon tile updated: Treasure room - updated flooring
Change: Dungeon tile updated: corner box room - updated flooring, minor detailing improvements
Change: Dungeon tile updated: TF Sewer cog room - updated textures and meshes, minor detailing added, updated lighting
Change: Dungeon tile updated: Hallways - Updated flooring
Change: Dungeon tile updated: Hallways - Guard common room - updated flooring
Change: Dungeon tile updated: Prison - Relight, added lighting and loot spawns, added additional enemy spawn markers
Change: Dungeon distance fog radius increased and fog opacity decreased in order to improve overall visibility.
Change: Updated lantern item to cast shadow when not equipped by the player and dropped.
Change: Exterior lighting (hanging lanterns) now tied to day night cycle. These lanterns will turn off during the day and on at night.
Change: Credits Updated
Change: Build size reductions
Fix: Issue where some dungeon slimes are passive if spawned into the dungeon too soon. A delay has been added to enemy spawns.
Fix: Corrected various linked issues concerning player movement speed (i.e. Issue where player moves quickly until they sprint for the first time, and an issue where water slow debuff did not work)
Fix: Issue where camera would jitter back and forth when the player runs, crouches, ragdolls and moves around in water.
Fix: Removed floating glow from sandbox map
Fix: Issue where some stone materials sounded like wood when stepped on.
