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September 11, 2026

Raging Blast 2 PC Port — 100+ New Slots Milestone

Finally, one of the biggest goals for the PC Port has been reached.

The New Character Slots system is now supporting more than 100 additional characters without replacing the original roster. This was one of the main goals since I started rebuilding and expanding the Character Selection system, so it feels great to finally have this part working.

There are still some bugs and smaller issues that need to be fixed, but the main system is now in place and working properly with custom characters, transformations, skills, movesets, costumes and other custom content.

From here, the priority will be bug fixes, performance and overall stability, so I can start preparing everything for the next proper release.

This is a really important milestone for the project. Thanks again to everyone testing the builds, reporting issues and supporting the development!

Development is still a work in progress, and there is still a lot more coming.

Follow for more updates!

Any memberships, donations or other forms of support are entirely optional and are meant to support me as the creator, helping me dedicate more time to development and continue improving the project.

⭐ Become a member here on Patreon to support the project and get access to supporter content and early updates.

☕ Ko-fi: https://ko-fi.com/keeptryin

Comments (9)

N
Noam Koko · September 22, 2026

I want to play NOW !!

A
Alvaro David Salas Rovira · September 17, 2026

Hey! Quick heads-up: I've been testing the latest build, but I'm consistently getting a stuck 20 FPS cap on my laptop, both in windowed and fullscreen. Here are my specs: CPU: Intel Core i3-1215U GPU: Intel UHD Graphics RAM: 8 GB (Windows 11) Since my i3 handles single-core tasks fine, I was wondering if this 20 FPS lock is expected right now due to CPU software rendering / Intel iGPU support, or if there's a quick config tweak or backend flag I can change to force GPU acceleration? Thanks for all the hard work on this project!

R
Ryan Griffith · September 16, 2026

Yo that looks really cool tbh this looks like a real fighting game but in dragon ball form

7
7whissama · September 16, 2026

Hey, great work! Out of curiosity, does this work for Raging Blast 1? Would love to add the characters from RB2 to RB1 if it’s possible!

S
Servio Gonzalez · September 16, 2026

i can't launch the game, i can open the launcher but after that i get a black screen and the game crashes/doesn't boot

p
pio · September 15, 2026

Hello, I’ve tried out your game (Raging Blast on PC). Your work is incredible and I love what you’re doing, but I’m having a small issue with optimization. please correct the problem

K
Keep Tryin · September 15, 2026

Im aware of the optimization and i will be fixing it soon enough, thank you

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Rayane Mx2 · September 15, 2026

Hello keep tryin First of all, I wanted to say that your Dragon Ball Raging Blast 2 PC Port is absolutely incredible! You've done an amazing job bringing this native port to life, and I am genuinely loving the game. I am currently running the Alpha 0.3 (Update #2), but I'm encountering a specific gameplay issue during battles. While the menus are perfectly fluid, actual combat triggers a heavy slow-motion effect (the gameplay runs in slow-mo rather than just dropping frames). My setup is a desktop PC running on an Integrated GPU (APU) with no dedicated graphics card: CPU/iGPU: AMD Ryzen 5 4600G with Radeon Graphics (Vega 7)RAM: 16GB DDR4 (2x8GB Dual-Channel, with 2GB/4GB allocated as VRAM in BIOS)OS: Windows 10/11 (Power plan set to High Performance) I have already tried lowering the internal resolution to 720p and tweaking AMD Adrenalin settings, but the slow-motion during combat persists because the physics engine seems locked to a strict 60 FPS target that integrated chips can't quite hit consistently yet. The game is already fantastic, but it would be truly incredible if it could become more open and optimized for hardware profiles like mine (budget setups/APUs). Do you think a future update could introduce a frameskipping option, an dynamic delta-time physics toggle, or further low-spec optimizations to decouple the game speed from the framerate? Thank you so much for your hard work and for keeping this masterpiece alive!

K
Keep Tryin · September 15, 2026

Im aware of the optimization and i will be fixing it soon enough, thank you