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September 7, 2026

Raging Blast 2 PC Port — Future Modding Editors

After the aura experiments, I decided to go back and work with the game’s original systems instead.

While working on that, I had an idea: why not use the game’s own renderer as the preview for the editor, so everything can be visualized much more accurately?

So I started working on an in-game preview system for the Skill/Aura Editor. Basically, the Skill/Aura Editor will have an in-game preview, letting you see your changes using the game’s actual renderer, giving a much more accurate preview of how it will actually look.

There’s still a lot I want to do with this, but I really like where it’s going.

In the next post, I’ll talk more about the current state of New Slots and what I’ve been working on there.

Follow for more updates!

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Comments (8)

Y
Yesua Holiday-Bey · September 11, 2026

If you don't mind me asking, is it possible to have a mod that makes battle of omega the opening song for the PC port?

T
The Ancient Shadow · September 11, 2026

Love you for this please don’t stop working 🙏

G
Geschwindigkeit · September 8, 2026

Have you uploaded the tool? I wanted to see if I could have a crack at making a CAC, and I wouldn't mind paying for it 🔥🔥

K
Keep Tryin · September 9, 2026

not out yet, next alpha

K
KAIMODS · September 8, 2026

Deixo te perguntar seria possivel, extrair os ataque do game tipo kaioken finish ou kaioken attack para blender

K
Keep Tryin · September 8, 2026

Sim

F
Fabian Lucic · September 8, 2026

can you make biggest ki blast? o:

K
Keep Tryin · September 8, 2026

Yess