Raging Blast 2 PC Port — Future Modding Editors
After the aura experiments, I decided to go back and work with the game’s original systems instead.
While working on that, I had an idea: why not use the game’s own renderer as the preview for the editor, so everything can be visualized much more accurately?
So I started working on an in-game preview system for the Skill/Aura Editor. Basically, the Skill/Aura Editor will have an in-game preview, letting you see your changes using the game’s actual renderer, giving a much more accurate preview of how it will actually look.
There’s still a lot I want to do with this, but I really like where it’s going.
In the next post, I’ll talk more about the current state of New Slots and what I’ve been working on there.
Follow for more updates!
Any memberships, donations or other forms of support are entirely optional and are meant to support me as the creator, helping me dedicate more time to development and continue improving the project.
⭐ Become a member here on Patreon to support the project and get access to supporter content and early updates.
☕ Ko-fi: https://ko-fi.com/keeptryin
Comments (8)
If you don't mind me asking, is it possible to have a mod that makes battle of omega the opening song for the PC port?
Love you for this please don’t stop working 🙏
Have you uploaded the tool? I wanted to see if I could have a crack at making a CAC, and I wouldn't mind paying for it 🔥🔥
not out yet, next alpha
Deixo te perguntar seria possivel, extrair os ataque do game tipo kaioken finish ou kaioken attack para blender
Sim
can you make biggest ki blast? o:
Yess
