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April 8, 2022

Motion blur check

The only way to see how the motion blur will look is to actually render it. Which was rather annoying, but finally I've found a look that works well enough.

I've included a few different videos. The one with "motionblur" in the name is a render with the un-subdivided characters and fewer samples to see how the liquid looks with the final bakes and motion blur. I forgot to bake the dynamics on the b[al]ls, so there's a bit of jank to it, but that'll be fixed in the final thing.

The others are the final animation check and a collection of a bunch of tests with various collision object settings, particle settings, different particle counts, different materials, different motion blur settings, etc... THATS what I've been doing the past two days pretty much, fiddling with the particles. But it's about done and ready to do the final, high-detail renders.