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October 22, 2021

WIP dragon update 2!


I began with a sketch of a the side view of the body:

I didn't do a front view because... I kind of already knew it would look crazy so I didn't even attempt to draw it >_>

No hands yet, but you get the idea. The top view looks a lot less silly, but the front view is just... insane XD

But yeah, the body shape. I began as usual, with a form made of simple shapes (with a sub division surface, to smooth things out and remesh modifier) to get the basic volume of the body.

Then, I started retopology, using the body volume as a guide, but adjusting it for places such as the back of the knee, shoulder, butt, etc... to get some nice crevaces.

Here's the sideview so far:


I also whipped up a dragon foot based on a bunch of artworks featuring dragon paws I thought looked good (the knee still needs some better topology, but that'll be soon!)

What I'm trying to do is rig, model and test animate the dragon as I make him. Since I'm still pretty new to feral modeling/rigging, I want to make sure that the topology and rig allow me to animate it without much hassle.

It's not really animation ready at all- there's no face stuff yet except the jaw, no tongue, no teeth/mouth insides, and my spine setup I want to redo... But I've rigged the head/neck in such a way that I can move on bone to control the neck in a more natural, dragon-y way. You'll see in the attached animation (that's very early wip).

There's also some innards! I don't know if I'll do a POV AV thing with him, but if I do, it'll have the insides for it.

Also, a scale comparison to the raptor dude, who I used in the test animation. Though, I made the dragon a tiiiny bit bigger after animation it :x

This was more fun funsies, but I'll be sticking more closely to the scale voted on in the poll.

I'm pretty happy with the progress I've made so far! I really want to do a short animation with the dragon... like, from the angle in the gif, but he's RIDING a TOY! With some juicy scchlops and plops...

*also one last thing, the material is still not final, I was trying to add some subtle tiny soft scales, but it still needs some work.