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Create AI Cumsluts 💦
May 3, 2026

Fix Update 0.7.10.1 Release

The update contains bug fixes and minor tweaks.

Bug Fix :

  • Debug: Added menu item: Settings > Rendering > Enable Highlight Interactive Objects. This disables the post-process flickering effect for all interactive objects (since some users with older PC configurations experience entire screen flickering, disabling this option should resolve the issue).

  • In Selfbondage mode, it was still possible to use two tying techniques simultaneously (Ball Tie + Hogtie) - fixed.

  • The player character and NPCs could still attempt to remove restraints from the torso while wearing the Fiddle - fixed.

  • Idle pose issues when using the Fiddle + Mittens have been fixed.

  • Issue with unpacking hostages in cages while standing in carts have been resolved.

  • Duplicate starting clothing items were given to hired assistants.

  • Fixed issues with equipping starting clothing to hired assistants.

  • After the player was tied up at wanted level 3, they were unable to move - fixed.

  • IKRig configuration for the wooden and steel fiddles has been fixed (during bunny hops, the violin did not follow the bone roll, forcing it to remain in a fixed position along the Y axis).

  • Stacked weapons did not display their number - fixed. Fixed scene boundary collisions on the Blacksmith Village map.

  • Fixed collisions for some static objects on the Wild Forest map.

  • Fixed false triggers for the kneeling function when losing balance (sometimes when the player freed themselves from the ropes, time would slow down and a falling sound would play while moving).

  • Fixed: The Dummy Weapon would appear on the player's back after exiting first-person mode even if the "Show Dummy Weapon" option was disabled.

  • The Dummy Weapon could appear behind the player's back after actually transferring the weapon to another character or when moving it to another storage location.

  • The Dummy Weapon would appear when using the Carrying Device.

Optimization :

  • Now, only animation blueprints call math calculations in the component responsible for balancing during bunny hops. This significantly reduces resource consumption, as any math operations will only be called when necessary.

  • Optimized the animation blueprint responsible for bunny hop animation overrides (balance).

    • Disable animation overrides for LOD 2 and higher.

    • Disable calculations for LOD 2 and higher.

    • Disable calculations if the "Bunny Hops Balance" parameter is disabled.

Other :

  • The Settings > Game > Plug X-Ray option has been moved to Settings > Rendering > Plug X-Ray.

Download Links :

Archive Password - Ruri987am

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Comments (15)

J
Joey Barlow · May 21, 2026

my game keeps crashing before even loading in to the game itself idk what im doing wrong

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Nanney Teasford · May 21, 2026

https://discord.com/channels/1060855237772062810/1446604654812205289/1446609835096277205 Try this method. If it doesn't work, request a refund. Good luck!

D
Dav · May 9, 2026

ive been playing as a spy on the desert and forest map but they only put in a bag tie if im caught. they dont seem to use rope, shackles or the fiddles.

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Nanney Teasford · May 9, 2026

You're likely playing as an elf. Read the ability and debuff descriptions when choosing your character's race...

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ethan · May 7, 2026

i have an issue where every time i change my race and go into sandbox it switches me back to human

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Nanney Teasford · May 7, 2026

Which mode exactly are you entering?

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BruhMEME · May 6, 2026

I really love your game—it is almost exactly my dream game. The overall quality is excellent, from the lighting and performance optimization, and the interactive UI. I haven’t read the update notes in detail yet, but I would like to ask: will there be more interactive content in the future? What I feel is a pity is that players currently cannot interact or respond to the slave characters. They are essentially in a dress-up / display state only. If I want to have physical, bodily interactions with her, is that something planned? Also, I’m not entirely sure whether bondage and restraint are the core gameplay focus. Most of the clothing currently consists of restraint bags, bodybags, and similar items. Would it be possible to release smoother, more form-fitting latex catsuit-style outfits in the future?

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Erin P · May 5, 2026

silly question, but when I try to load into a level I can select a role but anything on the right of the screen I cant access

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Nanney Teasford · May 5, 2026

Oh, sorry, UE5 sometimes behaves erratically. If elements don't fit on the screen or simply don't click, try running the game in windowed mode and matching the window to your monitor. This is usually fine, and I use industry-standard aspect ratios when designing interfaces (16:9, 16:10, 21:9). If your monitor is one of these formats and you're experiencing issues, let me know via private message or on Discord.

T
Tony Johnson · May 4, 2026

You've done a great job! I look forward to every update. I'd especially love to see an expanded wardrobe and the ability to create your own clothes, especially with knitted textures. And new mechanics, like the ability for NPCs to bind the main character to furniture. And maybe some random missions on each map, like capturing a specific slave trader or freeing a specific person from captivity. Thanks for a great game, and good luck!

K
Kian Kuhn · May 3, 2026

idk if im retard or somting but how do you hogtied?

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Nanney Teasford · May 3, 2026

You're fine =) It's just not entirely intuitive in the game. You can pick up a rope and open the menu by pressing Space, then select it. Use the prompts at the bottom of the screen to use the rope or change its purpose. Just in case, there's a Game Guide in the main menu.

R
Ryan M · May 3, 2026

Hey, question... I tried version 0.6.4.1 and was able to play perfectly with a PS5 controller using DS4 windows... cant do that with this latest version. Something wrong on my end? Any issues or reccomendation with controller support?

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Nanney Teasford · May 3, 2026

You can play with any controller, but your software must be able to emulate a native Xbox controller. If this isn't possible (though I have no problem with this; DualSense is my primary controller), you can add the game to Steam as a third-party game, and it will automatically remap the DualSense keys so the game will think you're playing with an Xbox controller. In any case, there are no issues with DS4W, so you can use it as well...

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Chairbuddy · May 3, 2026

i love see your game growing :) i wish i could travel 2-6 years to future to see what you create :D