Hot Fix 0.7.9.2 Release
The update contains critical fixes from the previous update, as well as minor edits.
Bug Fix :
A session timer, which was present in earlier GUIs, has been added to the Intelligence Data tab (sorry, I completely forgot about it).
Clicking non-navigational elements in the player panel and resource exchange panel could cause focus loss, blocking keyboard controls (impossible to exit the panel) - fixed.
NPCs ignored item use permissions when performing leash-related behavior patterns - fixed.
On the "Slaver Camp" map, NPCs were inactive during an alert, even though they should be searching for the player - fixed.
The Carrying Device was not displayed in the radial menu, making it impossible to free a passenger - fixed. An emergency action has also been added: if you are carrying a passenger, an additional action, "Extract Passenger," appears in the radial menu. It calls a child class of the Carrying Device object and will function similarly.
The rope trap only applied ropes to ankles, causing them to overlap - fixed.
Fixed a math error when using the "Rescue" action (when freeing NPCs, ropes or other items could increase their quantity exponentially).
Fixed a bug where required items in chests could be randomized (some items that were required to be stored in chests could be missing due to random selection).
Operations to load a previously saved session did not upload data about items in chests (except for personal storage), causing them to become empty - fixed. *Note - UE5 has forgotten how to cast component classes, so the method for saving items in storage has been changed, which means old saves will not be able to upload data (this should only work with new saves).
Items stored in a special storage after a robbery could be "broken" - fixed.
Balance :
The rope trap's conditions have been slightly adjusted :
If its owner has the "Hunter & Prey" ability, the person caught in the trap will be completely bound with ropes (Leg x3, Arms x3, Torso x3, Collar, Gag).
Rope traps now also request permission from User Preferences regarding torso bondage. Therefore, if you set the trap, it will request the "Auto Solution Cloth Interference" option to apply torso bondage. If someone else sets the trap, it will request the "Undress During Bondage" option.
There is now a 50% chance of finding clothes in storage.
The probability of an item from the list appearing in chests at the start of the game has been slightly reduced (from 30% to 25%).
The chance that some items will be guaranteed to be in chests at the start of the game has been slightly increased (from 50% to 65%).
Download Links :
Google Drive - https://drive.google.com/file/d/1n1QgllJ3KV-sTdQd7Elodeew8qnZR6-Q/view?usp=sharing
Mediafire - https://www.mediafire.com/file/yoal2jbyfr3p5t0/MPT_Build_0.7.9.2_Alpha.rar/file
Archive Password - OneBe5020
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Comments (6)
is there a way to leave the hideout or do any of the scenes?
There are 2 books on the table right in front of you at the start of the game - use them
hello, I just became a patron, but when I try to join the discord it tell me "unable to accept invite". can somebody help me with this?
https://support.patreon.com/hc/en-us/articles/4408372541581-Troubleshooting-Discord-issues
someone may have brought it up in past iterations, but i keep getting a flashling light, as if the bloom gets turned way up, and i can't seem to turn it off, ive disabled bloom and xray mode but it still keeps doing it :(
@grayson, a potential fix to this flashing light is launching the game in DirectX11 instead of 12. This can be explained in the launch-tips section on the discord, first section. The game does not look as nice though, but it fixes the strobe light from the sun.
