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March 25, 2026

Surprise poll

A survey covering decisions regarding the implementation of content and mechanics prior to version 0.8.

Hey, I thought I'd give you a little boost, you're probably getting a little bored, lol. A small update is coming out in the next few days, don't worry, everything's fine.

I've reviewed the tasks from the roadmap up to version 0.8 (that is, all tasks marked 0.7) and, as a small bonus for paid subscribers, I decided to organize a quick poll regarding the priority of these tasks.

Basically... All these tasks form their own large groups that need to be addressed individually, but not all at once. So, it seems there are several groups:

  • Core mechanics and mechanic-forming content - this includes AI improvements, new stealth mechanics that will only work in tandem with the new AI, as well as new interaction options, including the combat system, the capture system, and other things that are on the roadmap. But at the forefront of all this, again, is the improvement and adaptation of the new AI; without it, everything else would be marginal. If I start with this, it will probably last a couple of months, maybe a little longer, but definitely no more than three months. Again, this won't affect the stable release of monthly updates, but I'll be focusing solely on this, and some functionality may not be fully completed or implemented. Overall, this is a lot of work and requires a lot of time.

  • Bondage, animations, and content – ​​there's still a ton of content on the to-do list that needs to be implemented (I'm talking about restraints), and the bondage system as a whole still needs some polishing, as it's currently in a bit of a limbo. This entire group is largely tied to content, both visual and animation. I shouldn't forget the side quests that are directly related to the bondage system – these include unique character abilities, prisoner accessories, bondage influence, and a whole bunch of other content. All of this will be a little easier to implement if I focus solely on this, without touching other aspects like AI and other Core mechanics. Again, if I work in this direction, it will take time, at least until all the tasks from this group are completed (I don’t think it will last too long, considering that I will direct all my efforts only to this group of tasks).

I'll leave a link to the roadmap here in case you didn't know about it, or if you want to analyze the tasks :

Project road map - https://trello.com/b/COT7xxJ7/my-pretty-toy-end-journey

Comments (9)

J
Jack Johnson · March 30, 2026

Even though I think the core functionality is more important I voted for animations and bondage content for one reason; having things to do keeps people coming back. It's just a stronger hook. While the escape simulator is nice, adding in concrete objectives as well as more things for the enemies to do to you if captured (beyond just tying you up again) keeps people coming back for more in ways functionality won't immediately

N
Nanney Teasford · March 30, 2026

Hmmm.... Apparently you didn't quite grasp the essence of these two tasks. Bondage, animation, and content are about what characters can do within their own contexts, meaning new escape animations, new bondage techniques, new items for bondage, etc. And technical work with AI, expanding their functionality and the player character's functionality—this is precisely about new tasks and actions that enemies can perform on you and others. To put it even more simply, the former is about visuals, and the latter is about capabilities.

F
Fafa39 · March 25, 2026

For me, as always, I would like to see an improvement in the AI and core mechanics. But I think I'm one of the few

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Nanney Teasford · March 25, 2026

We will come to this conclusion anyway, don't worry...

M
MrRandomAI · March 25, 2026

I think the game should add more punishment (not only from bosses, but also from ordinary mistresses). Also, vibrators, remote vibrator, whips, etc. It's also a pretty good idea for your teammate to be able to walk you on a leash and for you to be able to choose how to tie you up.

N
Nanney Teasford · March 25, 2026

Bows and arrows are the pinnacle of technology in this game, but remote vibrators? Lol...

R
Russ Middleton · March 25, 2026

I'd go for core mechanics lest you complete the animations/content etc. then do the core mechanics then have to 'refactor' all the animations/content work. Foundations first.

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Nanney Teasford · March 25, 2026

Core gameplay is the foundation, I understand that better than anyone, and this opinion could be said to be the most popular where similar issues have been discussed, but looking at the progress of the poll (at least at the moment), I'm a bit perplexed... In any case, to keep things fair, let's wait until the voting ends...

S
SilverVrana · March 25, 2026

Picking content exclusively for the quests, I think ingame objectives are important to keeping a forming project alive