Update 0.7.6.11 Release
The update contains expanded game functionality, new content, as well as critical fixes from the previous version and other minor fixes.
Content :
Additional Slave clothing in Slaver Camp (for new arrivals).
New Slave clothing in the Wild Forest (Civilian clothing).
New clothing sets have been added to the starting clothing randomizer for Vault Spies.
Fabric:
OTM - a simple gag that ties around the head (covers the mouth).
OTN - a simple gag that ties around the head (covers the mouth and nose).
Rescue Mode :
The positioning help panel (in the left corner) has been changed. Now it only displays the transitions that are currently available.
Added the ability to stand up from a supine position.
Added the ability to transition from a prone position to a kneeling position (provided that your legs are free).
Added animations for transitions between prone positions only with bound arms.
Added Struggle Arms animations in the side-lying position.
Added Struggle Arms animations in the prone position.
New conditions for transitioning to prone positions: arms and/or legs are bound. Releasing your arms in a prone position still automatically transitions to a sitting position.
Sandbox :
Added a "Resource Amount" session customization slider. This slider determines the maximum capacity of scene storage (chests, crates, barrels) when distributing items at the start of a level (1-15 items).
Game Settings :
Added a slider for displaying lint on ropes - 3 options available:
Do not display.
Display only in photo mode ( By default ).
Show always.
Hardware Ray Tracing has been added to experimental mode. It can be enabled in the game settings, under the "Graphics" tab. It's disabled by default, of course.
Slaver Camp :
Added additional volumes that override exposure in low-light areas.
Added additional light sources in areas with a significant lack of natural light.
Engine :
The engine version has been updated.
Megalight (an internal engine tool for optimizing lighting complexity using multiple light sources) has been added to the rendering pipeline.
Optimization :
Texture size and MIP space requirements have been optimized:
The maximum texture size for large and medium skeletal meshes has been reduced to 2048 instead of 4096.
The maximum texture size for small skeletal meshes has been reduced to 1024 instead of 2048.
The maximum texture size for extremely small skeletal meshes has been reduced to 512 instead of 1024.
Reduced texture pool requirements on the Spy Hideout map ( 200 MiB instead of 1800 MiB).
Reduced texture pool requirements on the Blacksmith Village map ( 380 MiB instead of 1800 MiB).
Reduced texture pool requirements on the Wild Forest map ( 450 MiB instead of 1800 MiB).
Reduced texture pool requirements on the Slaver Camp map ( 490 MiB instead of 2250 MiB ).
Texture pool capacity has been increased for all texture quality presets:
Low: 300 MiB = 600 MiB
Medium: 450 MiB = 800 MiB
High: 600 MiB = 1000 MiB
Epic: 800 MiB = 1500 MiB
Cinematic: 1000 MiB = 2000 MiB
Reduced base GPU hardware requirements.
Bug Fix :
Fixed a bug where the camera controller could apply multiple different lens configurations in Rescue Mode, resulting in incorrect camera angles, camera rotation, position speed, and FOV limitations.
Added an option to delete character interaction keys to the "I'm Stuck" utility (in the main menu). (During framerate drops, keys may not be deleted for some reason, leading to loss of control. I'm still investigating the cause.) The utility will now also help if you lose control after an NPC interacts with you.
Fixed a bug where current transitions in the Rescue Mode panel might not update when changing the bondage configuration.
Fixed a bug that caused outdated transitions to appear in the Rescue Mode panel.
Fixed a critical error that caused user session personalization data to be prematurely deleted before scripts had applied all necessary changes (this error could occur under low/dropped framerate conditions, resulting in some session personalization settings being skipped).
Fixed a critical error that caused some data to be incompletely unloaded when opening a previously saved session in sandbox mode under low/dropped framerate conditions.
Fixed an issue from the previous update related to exceeding the texture pool limit (some character body textures, dynamic vegetation textures, and some environment textures could force MIP changes, leading to significant visual artifacts).
Changed the Velocity Pass mode (some static environment elements using Nanite with insufficient lighting could cause ghosting when moving the camera).
The Diffuse Color and NormalMapColor texture groups responsible for the character's body surface have been switched to Never Streaming mode (even when using low texture quality settings, character bodies will avoid changing MIP levels to prevent artifacts).
Download Links :
Google Drive - https://drive.google.com/file/d/1p5B48EnT_hHqMx6AQK6f_zAsSlNpQZUn/view?usp=sharing
Mediafire - https://www.mediafire.com/file/4t8a276qxb7d4bg/MPT_Build_0.7.6.11_Alpha.rar/file
Archive Password - Weave198Spot
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Comments (4)
Google Drive Not Found
Because there is a more current version...
Is there any way to stand up while legs are tied?
Yes, the update added several enhancements that allow this (read the changelog). Currently, there's no way to stand up if your hands are free and your feet are tied, but this can be done by freeing your feet. I'll address these issues over time...
