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Anon42

@Anon42
0 bookmarksindexed Sep 9, 2026updatedlast updated Oct 27, 2026importedlast imported Nov 4, 2026
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Planning, prose, and pornography (Biweekly Progress Report, 10-26-2026)
Oct 27, 2026 0
Everything is spoilers? (Biweekly Progress Report, 10-12-2026)
Hey everyone, welcome to another CPE progress report! For this update I'm struggling to come up with much to show off, but not because we're not making progress, and that's what makes it so weird. Now that the team is finally moving on to brand new content again, a lot of the work we're doing ends u
Oct 12, 2026 0 7
A bit of a slow start, but huge environment art updates coming! (Biweekly Progress Report, 9-28-2026)
Hey everybody! We officially started development of v0.50 in our last update 2 weeks ago, and it's been a.. strange start. Not due to anything with the game itself, just a lot of stuff suddenly happening in the personal life as soon as we announced the beginning of v0.50, including my grandmother pa
Sep 28, 2026 0 5
Biweekly Progress Report - 3-16-2026 (Blaster Stats UI, lots of cutscene/VO work, and Partner Abilities)
Hey everyone! It's been another 2 weeks, which means it's time for a progress report! Last update, my sleep had gotten REALLY bad and was really messing with me. It's definitely gotten better since then, though I still have some bad nights here and there, so my productivity isn't quite back to full
Mar 16, 2026 0 7
Biweekly Progress Report - 2-13-2026 (Poison Alraune fight, recolor updates, and ladders)
Hey everyone! As promised in my post at the end of last month, we're going back to update posts every 2 weeks, and so here we are. As you know from the last post, we've started up devstreams again, and they're going really well so far! I skipped out on today's stream to work on this update post, tho
Feb 14, 2026 0 10
Progress Report 1-29-2026 (Achievements Shop, Alraune reworks/upgrades, new H-scene preview, upcoming stream schedule, and a promise)
Hey everyone; this post is very overdue, and I'm sorry about that! The start of the year has not been overly kind to me, mentally, and I've been having trouble pulling myself out of that funk. Progress has still been happening, just slower than I'd like. This next paragraph is going to be about pers
Jan 29, 2026 0 7
Progress Report 10-27-2025 (Tons of Achievements work, and a health scare)
Hey everyone! Before we get into the post proper, I'm afraid I have to apologize again for having a larger-than-intended gap between update posts. This time, I think I have a fairly understandable reason for it though, as I had a pretty major health scare. Those of you who have been around for a whi
Oct 28, 2025 0 14
Progress Report 2-17-2025 (Rainbow bridge improvements, cutscene work and preview)
Hey everyone! As you already know, January was a slow start to the year for me; lots of personal stuff was going on, I've had a lot of new/returning aches and pains, and I was really struggling to get my momentum going. So, how has February been going so far? The personal side of things continues un
Feb 18, 2025 0 7
Progress Report 1-29-2025 (Status update, and new rainbow bridge obstacle preview)
Hey everyone. First off, apologies that this update is so late; 2025 is off to a bit of a rough start over here, and I've just been trying to keep my head above water. It's mostly the same things I've been writing about in the last few updates, like the knee/jaw pain, neither of which have really im
Jan 29, 2025 0 5
New CG Preview + Community Recolor 2 - Underwear variant poll
Nov 25, 2024 0
CPE Dev Log - 5-6-2024 (Birch and Soldier animation updates, save screen, damage numbers, and recolor polls)
Hey everyone. Getting it out of the way asap, the past week of development still wasn't good for me, and I'm sorry. Puffernutter went out of town on a family trip and I've just been feeling kinda bummed/lonely, so I've been spending time around my friends more, and didn't end up getting much done ag
May 6, 2024 0 17
CPE Development Update - 2-18-2024 (Gallery work, gameplay/cutscene recolors complete, feelin' good)
Hey everyone, time for another CPE development update! We're halfway through February now, and it finally feels like the pieces are starting to fall into place. Admittedly, most of the past few weeks was slow going, so this isn't going to be a huge update or anything - but the last week specifically
Feb 19, 2024 0 1
Status Update - 1-28-2024 (Streams, recolors, and cutscenes)
Hey again, everyone. So, first things first, HUGE apologies for the even longer delay between updates here, January has been off to a bit of a weird start for me. I've had to put a pause on my usual healthcare and therapy and such; since the new year started, our insurance deductible was reset, and
Jan 29, 2024 0 1
Biweekly Update - 10-9-2023 (Soldier design, 3D model, status update)
Hey everyone. Sorry this update is even later than usual; I didn't do very well productivity-wise these past few weeks, and I fell into my usual mental trap of trying to avoid facing things when I feel guilty. Still, even if I don't have too much to talk about, I'm still going to write updates to at
Oct 10, 2023 0 2
Biweekly Update - 9-17-2023 (Blaster design update + energy glow, experimenting with Godot and 3D)
Hey everyone! So this is a bit of an odd update to write; to be upfront about it, while I did get some CPE work in, I didn't work on Crisis Point very much these past few weeks, but I HAVE actually been quite productive! As many of you know, I plan on moving on from my current engine (GameMaker Stud
Sep 18, 2023 0 1
Biweekly Update - 8-27-2023 (Blaster effects, new environment WIP, level editor simplification)
Hey everyone, and welcome to another CPE biweekly update! Sorry this one is late; I lost a small chunk of time these past few weeks trying to transition my sleeping schedule, so I can stop being a night owl. I've mostly settled into the new schedule, but thanks to my sleep issues, it led to a solid
Aug 28, 2023 0 3
"Biweekly" Update - 7-2-2023 (Reworked (upgrade name redacted) preview, lots more background art incoming!)
Hey everyone. So, the past few weeks may not have been quite as productive as I'd like, but despite not really doing any streams, things have been steadily improving! I managed to get some good work done on the (upgrade name redacted) rework I mentioned recently, and I also have some great news for
Jul 3, 2023 0 2
Booty.png
Jun 11, 2023 0
Biweekly Update - 6-11-2023 (Personal stuff, high-res pixel art, and starting development on v0.47)
Hey everyone. So, without beating around the bush, the last few weeks didn't go quite like I hoped they would - we only ended up streaming once, and I've still been struggling to get myself back to full working capacity. I'm not going to try and BS you with this post to make it seem better than it i
Jun 11, 2023 0 1
Biweekly update - 11-7-2022 (More UI (now in technicolor!), streams incoming, general updates)
Hey everyone, welcome to another CPE development update! Sorry this one is a day late - I managed to mess up my thumb over the weekend so typing was difficult, and I generally wasn't feeling well yesterday, so I decided to wait a day. I'm feeling much better today, so here we are! This one isn't goi
Nov 8, 2022 0 7
Biweekly Update - 10-23-2022 (The NSFW stuff)
Oct 24, 2022 0
Biweekly Update - 10-23-2022 (Big Alicia, animations, and CATS)
Hey everybody, welcome to another CPE development update! In this update, I'm going to be focusing on Puffernutter and Orexius's work; I've been having a rough few weeks thanks to having a LOT of doctor appointments, to figure out some of the health issues that have been plaguing me long-term, so to
Oct 24, 2022 0 13
Biweekly Update - 10-9-2022 (The big reveal, UI rework, plans for v0.46)
Hey everyone, time for another CPE development update! This is going to be another relatively quick one, but not due to a lack of excitement! Before we get into the real meat and potatoes of the update, I'll quickly just give you a rundown of what everyone has been working on. Puffernutter has been
Oct 10, 2022 0 9
Bi-Weekly Update - 9-25-2022 (Slime Duo H-scene, more lights, and a lil teasy mcteaseface)
Hey everyone, welcome to another development update! This one is, again, going to be a bit light on content. The TL;DR is that we're still pretty much working on the same stuff as last week, so there isn't too much to talk about, but nonetheless, let's go over what we've been working on! Puffernutte
Sep 26, 2022 0 2
Bi-Weekly Update - 9-12-2022 (Pretty lights, major story planning)
Hey everyone, and welcome to another CPE biweekly update! Sorry this one is a day late, I wasn't feeling great yesterday so I took the day easy, but we're here now! Like last week, we don't have a ton of visual stuff to show this week, and this update is going to be pretty short because of it - rest
Sep 13, 2022 0 1
Bi-Weekly Update - 8-28-2022 (Even more backgrounds, learnin' shaders, and a question about upcoming update releases)
Hello everyone, and welcome to another CPE development update! There's not gonna be a whole lot of stuff with this one; Orexius had some minor nose surgery (don't worry, it wasn't for anything serious) that knocked him out for a week, so he had less time to get stuff done than usual, Puffernutter ha
Aug 29, 2022 0 7
Bi-Weekly Update - 8-14-2022 (More backgrounds, MAJOR lighting engine overhaul!)
Hey everyone, welcome to this week's development update! Fair warning, there won't be as many visuals this week, but we still have some exciting stuff to show off! Puffernutter has been focusing on polishing assets to a game-ready level rather than pumping out fast concepts like last update, Orexius
Aug 15, 2022 0 8
Bi-Weekly Update - 7-31-2022 (Backgrounds, slime H-scene update, and resolution/refactoring work)
Hey everyone, and welcome to the first "normal" update we've had in a long time! As you all know, our team - specifically myself, Orexius, and Puffernutter - have finally been able to get back to work, after planning a schedule for the household. The scheduling has turned out to be a godsend for all
Aug 1, 2022 0 8
SO much stuff + resolution increase WIP
Hey everyone. Jesus, where to even start this post? I'll start off with the good news that I've been able to get back into CPE work pretty successfully! I haven't quite stuck to my proposed work schedule, but not because work was difficult, rather things have just been SO busy that I wasn't able to
Apr 2, 2022 0 3
Poison Alraune BE H-scene preview!
Mar 20, 2022 0
Update on life, plus more cleavage and Poison Alraune BE preview
Hey everyone. Not a ton has happened since the last weekly update, but a lot of things have been set in motion, so I have a good bit to talk about. My therapist gave me a LOT of ideas to try and improve my ability to work, and it's going to take a while to put all of them together, but here are some
Mar 20, 2022 0 1
Poison Alraune BE H-scene preview
Nov 14, 2021 0
Weekly Update - 10-16-2021 (New burn/dissolve effect, tinkering with level design tools)
Hey everyone! This week in CPE development, I decided to take a pause from the other things I was working on, and tinker with a few things that I've been curious about for a while. The first I have a visual for, and the second is still something I'm figuring out, but seems promising. First off, the
Oct 17, 2021 0 1
Weekly Update! 9-4-2021 (Ledge vaulting, Slam attack)
Hey everybody! It finally happened this week. I was able to wake up in the morning feeling ready to go, make my way down to my desk, and actually successfully work for the first time in months! As you can probably tell, I'm feeling pretty pumped. I wanted to give myself some time to adjust to the me
Sep 4, 2021 0 1
Edovex BE Duo preview + sneak peek
May 30, 2021 0
Edovex BE H-scene preview
May 22, 2021 0
Weekly Update - 5-22-2021 (Edovex BE H-scene preview, tilesets, mental health)
Hey everyone. I won't beat around the bush, this week was a struggle for me again - I managed to get the Gallery update out, which I'm happy about, and I did some writing work as well, both for an upcoming CG and story scenes, but things were pretty slow on my end. I'm still waiting on the doctor to
May 22, 2021 0 1
Weekly Update - 4-10-2021 (Improved screen fade effect, Golem 3D model, cutscene animations, updated Alicia solo H-scene)
Hey everybody! So, just to preface this weekly update, you might be expecting a really big one since we skipped last week's update due to the covid vaccine shots (we're all doing fine now, so no worries), but this update is going to be pretty normal sized. I've been struggling pretty hard this week
Apr 11, 2021 0 5
Weekly Update! 3-27-2021 (More recolor AI changes, 'generic' cutscene animations, right stick aiming)
Hey everybody! This week's update is a bit smaller, we only have one real visual to show ya, since I've been working on mostly non-visual stuff this week, like writing the Azulisk CG scene. That being said, let's get into it! First off is the one visual from this week, showing off new functionality
Mar 28, 2021 0 2
Weekly Update! 3-20-2021 (Dialogue question prompt, new area tileset preview, Boss 3 fight theme preview, Tentacle BE H-scene)
Hey everyone, welcome to the weekly update! We had a nice productive week, so let's get into it! First off, the song at the top of this post. Our musician finished up the boss fight track for Boss 3, and you can listen to a preview of it up above! I love how it came out, so hopefully you'll be excit
Mar 21, 2021 0 21
Slime BE H-scene preview!
Mar 13, 2021 0
Weekly Update! 3-13-2021 (Recolored enemy AI, new Tentacle animations, new Slime sprite, Slime BE H-scene)
Hey there, everyone! Got a jam-packed weekly update for you this week, so let's get into it! First off, the gif up above. While working on the recolored enemy variants this week, I realized just how sad and lame the Tentacles looked, so I decided to take the opportunity to update their animation! No
Mar 13, 2021 0 3
Weekly Update! 2-27-2021 (Boss 3 cutscenes, more sound effects, boss 4 planning)
Hey everyone! Feels like it's been a while since I wrote a weekly update, since the last major update came out on a Saturday and we were on break last weekend! Development of v0.44 started up in full force this week, and we've already gotten a lot done! Before I get into anything else, the cutscene
Feb 27, 2021 0 1
Weekly Update! 2-6-2021 (Weekly Update schedule change, new obstacle, general update)
Surprise, weekly updates are changing schedule (slightly)! Instead of posting them on Sundays, I'll be posting them on Saturday from now on! Prepping weekly updates every week can take a few hours, from writing to prepping gifs and making sure they're posted everywhere. I'm changing the schedule to
Feb 7, 2021 0 1
Weekly Update! 1-17-2021 (Boss 3 work, voice acting, personal update)
Hey everybody! This week went quite a bit better than the past few. I'm still working on getting back to full force, but my mental state has been gradually improving, so I'm gonna call it a win! This next week, to give me that extra little kick I need, I intend to start up our usual Mon/Wed/Fri stre
Jan 17, 2021 0 3
Weekly Update! 1-10-2021 (Crystal Shot, sounds and scripts, personal update)
Hey everyone! Hope you're all doing well. This was another stressful week in the real world, big shocker there. I'm not going to lie about it, it definitely had an effect on my productivity, but there's some good news regarding that that I'll get into in a bit! First off, this is the last reminder t
Jan 10, 2021 0 1
Weekly Update - 12-27-2020 (New blaster type, more writing, end-of-year thoughts)
Hey everyone. There's not too much to talk about this week, but I do have some more personal thoughts at the end of the post if you care to read through. First, though, the development update itself: as you can see by the animation up above, I started work on some new blaster types, as well as conti
Dec 27, 2020 0 1
Weekly Update! 11-15-2020 (Boss 3 rough animations, and MORE level design)
Hey everyone, hope you all had a good week! Much like the previous weekly updates, there's not a ton to share here - level design doesn't make for particularly exciting updates, but it's been sorely needed for some time now. That said, Orexius was able to start working on Boss 3's new combat animati
Nov 16, 2020 0 3
Kertalus CG teaser
Oct 11, 2020 0
Weekly Update! 10-11-2020 (New hazard, Boss 3 work, Kertalus CG teaser)
Hey everyone! It's been a while since a weekly update; we took a slightly longer break than usual before starting up v0.42's development, due to some IRL events. Development started up a while ago, though, so we're back to the regular updates! First up is the gif here, which is a new hazard I worked
Oct 11, 2020 0 1
Showing 1 - 50 of 122