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Anon42

@Anon42
0 bookmarksindexed Sep 9, 2026updatedlast updated Oct 27, 2026importedlast imported Nov 4, 2026
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Crisis Point: Extinction v0.49 Release + Download Link!
Hello everyone; it's finally time, Crisis Point: Extinction v0.49 is OUT NOW and ready for you to enjoy! Here's the download link, accessible for all $10+ patrons: https://anon42.itch.io/crisis-point-extinction-v049/patreon-access You can watch the trailer up above for the main bulletpoints; I'll go
Aug 21, 2026 0 1
Biweekly Progress Report - 5-11-2026 (Cutscenes are nearly done!)
Hey everyone, and welcome to another CPE progress report! These past two weeks, perhaps unsurprisingly, the focus was all about cutscenes, so it's not gonna be a super long update. The good news is, they're nearly done - or at least my part of the work almost is! There's still a lot of animation wor
May 11, 2026 0 5
Biweekly Progress Report - 2-13-2026 (Poison Alraune fight, recolor updates, and ladders)
Hey everyone! As promised in my post at the end of last month, we're going back to update posts every 2 weeks, and so here we are. As you know from the last post, we've started up devstreams again, and they're going really well so far! I skipped out on today's stream to work on this update post, tho
Feb 14, 2026 0 10
Progress Report 2-17-2025 (Rainbow bridge improvements, cutscene work and preview)
Hey everyone! As you already know, January was a slow start to the year for me; lots of personal stuff was going on, I've had a lot of new/returning aches and pains, and I was really struggling to get my momentum going. So, how has February been going so far? The personal side of things continues un
Feb 18, 2025 0 7
Biweekly Update - 12-10-2023 (Medication, story rewrite progress, camera movement, zooms, and more!)
Hey everybody, time for another biweekly update - this time, at last, with good feels! I finally, finally managed to get back on ADHD medications as of just a few days ago, and they're already making such a huge difference. I'm finding myself actually excited to work for the first time in a long tim
Dec 11, 2023 0 1
Weekly Update - 10-24-2021 (Level editor in progress!)
Hey everyone, sorry for the late update - Saturday ended up being super busy with chores and errands, so I wasn't able to get to writing the update post until today. There's not too much to talk about this week, but not because we didn't make progress! I spent the entire week working on one specific
Oct 25, 2021 0 1
Weekly Update! 9-4-2021 (Ledge vaulting, Slam attack)
Hey everybody! It finally happened this week. I was able to wake up in the morning feeling ready to go, make my way down to my desk, and actually successfully work for the first time in months! As you can probably tell, I'm feeling pretty pumped. I wanted to give myself some time to adjust to the me
Sep 4, 2021 0 1
Weekly Update - 4-10-2021 (Improved screen fade effect, Golem 3D model, cutscene animations, updated Alicia solo H-scene)
Hey everybody! So, just to preface this weekly update, you might be expecting a really big one since we skipped last week's update due to the covid vaccine shots (we're all doing fine now, so no worries), but this update is going to be pretty normal sized. I've been struggling pretty hard this week
Apr 11, 2021 0 5
Weekly Update! 3-6-2021 (New enemy programming complete, H-scene and 3D model update)
Hey everybody! Pretty small weekly update today, I spent all my time on one major thing this week, but the good news is that one major thing is pretty much done! As you can see in the video up above, I was working on a new enemy this week. There are still a few minor things left to do to polish it u
Mar 6, 2021 0 1
Weekly Update! 2-27-2021 (Boss 3 cutscenes, more sound effects, boss 4 planning)
Hey everyone! Feels like it's been a while since I wrote a weekly update, since the last major update came out on a Saturday and we were on break last weekend! Development of v0.44 started up in full force this week, and we've already gotten a lot done! Before I get into anything else, the cutscene
Feb 27, 2021 0 1
Crisis Point: Extinction v0.42 release!
Hey everybody! As promised in the last weekly update, v0.42 is now released and ready to be played! You can watch the video up above for an overview of what's changed, and here's a slightly more detailed list along with a few words about some of them: v0.42 MAJOR CHANGES AND FEATURES -Added lots mor
Dec 5, 2020 0 1
Weekly Update! 11-1-2020 (Obstacle course, general update on work)
Hey everyone, time for another weekly update! Honestly, I don't have much more to show you this week than I did last week - most of our work is still on non-visual stuff, or too heavily WIP to be worth showing off. That said, though, we got a lot more done this week, as well as some streams, and I'm
Nov 1, 2020 0 1
Crisis Point: Extinction v0.41 release!
Hey there everybody! Sorry there was no Sunday update this week, but I hope this makes up for it - Crisis Point: Extinction v0.41 is now released and available for $10+ patrons! As always, the download link will be in a $10+ Patrons Only post just after this one, and anyone that pledged at the $10 t
Sep 22, 2020 0 1
Crisis Point: Extinction v0.40 release!
Hey everybody! I'm really sorry this "sunday update" is so late, but hopefully you'll forgive me when you realize the reason for it is because I was crunching away at this post: Crisis Point v0.40 is now complete and available to play, a whole two weeks earlier than scheduled! As always, the downloa
Jun 16, 2020 0 1
Crisis Point: Extinction v0.39 release!
Hey everybody! As you may have astutely surmised by the title of the post, Crisis Point: Extinction v0.39 is now complete, and available for download! Told ya we'd release it in April, didn't I? :p As always, this is just the information post - if you're at the $10+ tiers that get demos, check the p
Apr 30, 2020 0 1
Crisis Point: Extinction v0.38 release!
Pour the wine and cut the cheese, Crisis Point: Extinction v0.38 is now complete and ready for our $10+ patrons to play! You can watch the video above for a run down of some of the biggest additions, but here's a list with a bit more details as well. There's a lot of other, smaller changes and addit
Feb 25, 2020 0 1
Weekly Update! 3-3-19 (New ability, NPC teaser)
Hey everybody, time for another Crisis Point: Extinction weekly development update! There's not too much visual to show off this week, a lot of the work done was on behind-the-scenes stuff or things that aren't too exciting, but lets get into the two things I do want to show off. https://www.youtube
Mar 3, 2019 0 1
Weekly Update! 2-24-19 (Intro cutscene, Caves tileset, new enemy)
Hey everybody! Now that v0.34 has officially begun development, it's time to get back to our regular weekly update schedule. I've got a few things to show off this week, so let's get started! Click here to watch the new, WIP cutscene added to the intro on YouTube First off is a short cutscene at the
Feb 24, 2019 0 2
New title screen, HUD updates
Hey everybody! Sorry it's been a bit since the last post, I wanted to finish all of this before sending out an update. We've got some nice visuals to show off today, as the post title states - a new title screen, and a new HUD in gameplay! The title screen is, obviously, the attached image. There mi
Jan 10, 2018 0 1
Alraune Game Over scene
Hey everyone! Quick post today to let you all know I've uploaded a video of the Alraune's Game Over scene for patrons and non-patrons alike! I would embed it here, but last I heard Patreon isn't a fan of public posts being lewd, so I'm afraid you'll have to click on the link to view it. https://vime
Oct 10, 2017 0
Today I worked on..
what have I done THIS ONE SHOULD DO (Vimeo)
Jul 14, 2017 0 1
New Caves theme! (And more Summit background goodness)
Hey all! Sorry I haven't posted anything since the last big one; truth be told I've been a bit under the weather, my back has been acting up a lot. My chiropractor assures me that the ups and downs are very normal as a lot of stuff is being shifted around, often in uncomfortable ways, so it shouldn'
Jan 19, 2017 0 1
First ever LP of Crisis Point!
https://www.youtube.com/watch?v=p_emLTxHMMc&t=9s&list=PLySWle9ZKHFi6T4_vD4962wfVTdDW2R9-&index=2 Hey everybody! Some of you may have noticed this guy in the comments here in Patreon. He posted a link about a week and a half ago to his video, where someone sent him Crisis Point to play on his channel
Nov 23, 2016 0
New Force Shot mechanics!
Hey everybody! Finally here with the Force Shot mechanics post, two days late because I'm literally Hitler (my words, not yours!) I've been receiving lots of feedback on Crisis Point in regards to its current mechanics recently. The general consensus is that everything works and feels good, but is t
Oct 27, 2016 0