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Super quick post, v0.49 is nearly done! (Biweekly Progress Report, 8-17-2026)
Hey everyone! This is going to be a super quick post today; v0.49 is REALLY close to being done, and is currently on schedule for release some time this week. Because it's so close, I don't want to spend a bunch of time on a progress report today, so I can get back to working on the final touches! I
Aug 17, 2026 0 4
Final polish passes! (Biweekly Progress Report, 8-03-2026)
Hey everyone, welcome to another CPE progress report! Part of me was hoping the update would be out before this progress report, which obviously didn't happen, but I'm not too upset about it, because our work output has been pretty solid - it's just a lot to get done. Before I get into the details t
Aug 3, 2026 0 5
Nearly there, starting final playtesting passes! (Biweekly Progress Report, 7-20-2026)
Hey everyone, time for yet another CPE progress report! Once again, I don't have a ton to talk about this week; work has continued at a decent pace, with the one stumbling block being that there was a lot more cutscene polish work left to do than I realized. Before I get into specifics, though, let'
Jul 20, 2026 0 4
Steady as she goes (Biweekly Progress Report, 7-6-2026)
Hey everyone, welcome to another CPE update! v0.49 is progressing steadily, though a bit slower on my end than I would've liked. It's been a rough few weeks mentally for a number of reasons, which didn't help, and I got hung up on a cutscene unlock bug for about ~4 workdays, which I believe is the l
Jul 6, 2026 0 5
v0.49 delay; apologies, and the plan going forward (Biweekly Progress Report, 6-22-2026)
Hey everyone. I won't beat around the bush; v0.49 is being delayed, and at the moment I'm not entirely sure by how much. The tl;dr is that the animations needed for the cutscenes in v0.49 are just nowhere near finished, which leaves those cutscenes - which are supposed to be one of the biggest featu
Jun 22, 2026 0 5
Full steam ahead, and new plans for Deep Soil gameplay sequence (Biweekly Progress Report, 6-8-2026)
Hello again everyone, welcome to another CPE progress report! Much like the previous weeks, there's not a ton to talk about this time; we're still working on finishing up v0.49, which is proceeding smoothly so far! Well, mostly smoothly, but we'll get into that later in the post - it's nothing that
Jun 8, 2026 0 5
Biweekly Progress Report - 5-25-2026 (Cutscenes "finished", on to the final checklist!)
Hey everyone, time for another CPE progress report! Things have been going pretty well since the last update; this past week was a bit of a struggle because one of our cats had a sudden health issue. My cats are one of the most important things in the world to me, so I was dealing with a lot of anxi
May 25, 2026 0 5
Biweekly Progress Report - 4-27-2026 (Too much 3D, but still productive!)
Hey everyone, time for another progress report! Things have been getting a lot better on a personal stress/productivity level, since the last report. My general productivity has been pretty dang good, but admittedly, I've been spending a bit more time than I should on learning 3D instead of CPE work
Apr 27, 2026 0 3
Biweekly Progress Report - 4-13-2026 (Steady as she goes, lots of audio/cutscene work)
Hey everyone, time for another progress report! Today's is a bit of a weird one; the last two weeks didn't go the best ever, lots of worrying over the state of the world, but I've also been picking up momentum, especially in the past ~5 days or so. For starters, the antidepressant situation is looki
Apr 13, 2026 0 5
Biweekly Progress Report - 3-30-2026 (Medication issues, cutscene and VO work)
Hey everyone, another 2 weeks has passed and so we're here with another progress report. Unfortunately, I don't have too much of an update to give you this week; I was dealing with some medication withdrawals - again - but I'll get into those details in a bit. Suffice it to say my attempts at produc
Mar 30, 2026 0 2
Happy holidays, and a quick status update! (proper progress report soon)
Hey everyone, I just wanted to put out a quick post since we're rapidly closing in on the end of the year. First off, happy holidays to everyone out there! I hope your holidays have been great so far, and that they continue to be so into the new year. I wanted to put together a post before the end o
Dec 31, 2025 0
Progress Report 8-15-2025 (Alraune combat reworks, Achievements, Big Alicia updates, and more)
Hey everyone! Before we get into the post, I want to apologize for the HUGE gap between posts after v0.48 was released. Even when I'm struggling, I aim to have no more than 1 month at most between posts, and we've gone well past that this time; we weren't on an extended break or anything, progress t
Aug 15, 2025 0 7
A quick status update
Hey everyone. This'll be a really quick post just to keep everyone who isn't in our Discord in the loop. The plan was to release the update either today or tomorrow, it's just about ready at this point, but last night I caught a really nasty stomach bug that has me laid up in bed feeling like shit a
Jun 11, 2025 0
Progress Report 5-27-2025 (Nearly done, update still coming soon I swear!)
Hey everyone. May has come and is nearly gone as of this post, and the update unfortunately still isn't out, though not for a lack of trying! There's a few reasons for it, but before I get into the specifics, lemme just get the daily updates out of the way so you can see what me and Orex have been d
May 28, 2025 0 5
CPE v0.48 plans + Weekly progress report
Hey everyone, hope your April has been going well so far! I've been taking a short break since v0.47's release to let my wrist recover some more; it's feeling better now, though it still has some occasional stiffness if I put too much strain on it. If it keeps being a problem too much longer I'll se
Apr 8, 2024 0 1
CPE Development Update - 3-10-2024 (Daily updates, cutscene improvements and gallery finished, recolors finished, feelin' REALLY good)
Hey everyone, welcome to another CPE development update! This week continues the trend from last week of having good news all around; my productivity has been improving rapidly, and I'm feeling really good about things! Before we get into the work we've done these past few weeks, I want to start by
Mar 10, 2024 0 3
CPE Development Update - 2-18-2024 (Gallery work, gameplay/cutscene recolors complete, feelin' good)
Hey everyone, time for another CPE development update! We're halfway through February now, and it finally feels like the pieces are starting to fall into place. Admittedly, most of the past few weeks was slow going, so this isn't going to be a huge update or anything - but the last week specifically
Feb 19, 2024 0 1
Happy New Year! Moving forward + v0.47 plans
Hello everybody, and welcome to the first CPE development update of 2024! 2023 was, uh.. not a great year for us, and that statement is already in the running for "biggest understatement of 2024". I'm pretty ashamed of how bad my productivity was last year, but despite my horrible CPE work output, I
Jan 2, 2024 0
Biweekly Update - 12-10-2023 (Medication, story rewrite progress, camera movement, zooms, and more!)
Hey everybody, time for another biweekly update - this time, at last, with good feels! I finally, finally managed to get back on ADHD medications as of just a few days ago, and they're already making such a huge difference. I'm finding myself actually excited to work for the first time in a long tim
Dec 11, 2023 0 1
Biweekly Update - 11-19-2023 (Cutscene and story work; gradual improvements!)
Hey everyone. This won't be a super long update; I'm not going to say the last few weeks of development went amazingly, but I am happy to say that I'm finally moving in the right direction! Things were a little slow at first because I was celebrating my birthday earlier this month, but once those fe
Nov 20, 2023 0
Biweekly Update - 10-29-2023 (Status update, plans for improvement)
Hey everyone. I'm not going to beat around the bush; I was really hoping this would be the update where things got back to normal, but that didn't happen, so.. here we are with another status update. I've been slowly getting back into being creative again, but most of that was working in Godot, lear
Oct 29, 2023 0
Biweekly Update - 8-7-2023 (Building momentum; streams and medication)
Hey everyone, time for another biweekly update! Sorry this post is a day late, buuuut it's better than a week at least, right? So, things obviously haven't been going well with development the past few months, due to all the reasons I talked about in the last update. I can't say these last two weeks
Aug 8, 2023 0
Biweekly Update - 5-21-2023
Hey everyone, time for another biweekly update. To be honest, I don't have a very good one here, and I'm sorry about that - things have been stressful in my personal life, and my depression has been flaring up again because of it, so I've been really struggling to keep my work output up. I've still
May 21, 2023 0
Biweekly Update - 4-30-2023 (Story rewrite nearly finished!)
Hey everyone! Sorry I missed last week's update; 2023 feels like it's disappearing out from under me, with how quickly time is passing, and I honestly thought today was the 2 week mark. Oops. Nonetheless, we're here with an update now! There's not too much I can talk about this week, because my main
Apr 30, 2023 0
Biweekly Update - 4-9-2023 (Story rewrite and level designer progress)
Hey everyone, hope this update finds you well! We're back to our regular update post schedule now, so it's time for another biweekly update. There's not a huge amount to talk about today, so let's get right into it. Our focus right now is mostly split between two things: the story rewrites, and my l
Apr 10, 2023 0
Status update - 3-21-2023
Hey everyone. So first off, big apologies for how quiet things have been since v0.46 came out. I'm going through a pretty big funk right now to be honest, and I'm trying to break myself out of it, but it's been a struggle. If you don't care about the personal life stuff, feel free to skip to the end
Mar 21, 2023 0
v0.46 hotfix 5, status update
Hey everyone! Hope you're all doing well. February kinda disappeared right out from under me, and I didn't even realize how late it was getting! Before the month comes to a close, I wanted to put out one last hotfix for v0.46. This one has a LOT more fixes than the previous ones (thanks to everybody
Feb 27, 2023 0
Weekly Update - 1-29-2023 (SO CLOSE AAAAA)
Hey everyone! So unfortunately, we've reached another weekly update without v0.46 coming out. It drives me nuts to have to say that, though, because it's SO close to being finished! So the reason the update isn't out yet is because I did a ton of testing last week with the help of some close friends
Jan 30, 2023 0
Weekly Update - 1-22-2023 (Final testing!)
Hey everyone, and welcome to what will hopefully be the last weekly update before v0.46 is in your hands! Things are going to be a bit different this week, compared to the last few. As you all know, we've been streaming 3-4 times a week to try and get this update finished, and now we're finally just
Jan 22, 2023 0
Weekly Update - 1-15-2023 (Approaching the finish line)
Hey everyone, weekly update time! Like last week, this will be a quick rundown of how v0.46 is coming along. I don't want to spend too much time on these updates, so I can put more time into finishing the update itself, so let's get straight into it! The Options menu was basically completed last wee
Jan 15, 2023 0
Weekly Update - 1-8-2023 (v0.46 status update)
Hey everyone, time for another weekly update! Like I said last week, I'll be posting shorter updates on a weekly basis from now until the release of v0.46. After that I'll be going back to the biweekly updates, but for now since we missed the 2022 deadline, I want to at least update you all on our p
Jan 8, 2023 0
Weekly Update - 1-1-2023 (New years status update)
Hey everyone. So, we've officially entered 2023, and the update isn't out yet. The closer we got, the more certain I was we were going to miss the date; to be honest, we still have quite a bit more to do before it's ready for a release, and if I had forced the update out it definitely would've been
Jan 2, 2023 0
Biweekly Update - 12-18-2022 (Final biweekly update for 2022, progress report on v0.46)
Hey everyone, time for another update on how v0.46 progress is coming along! Like the last few updates, this is going to be text-only. Our only goal right now is getting this update out as soon as humanly possible (but without killing ourselves with crunch), and we've already talked at length about
Dec 19, 2022 0
Biweekly Update - 12-4-2022 (Progress report)
Hey everyone, time for another CPE progress update! Just like last week, this will be a quick overview of what we've been doing - we've already talked at length about everything that's going to be in v0.46, so all I really have to update you guys on is how far along we are. My goal at the moment is
Dec 5, 2022 0
Biweekly Update - 11-20-2022 (Progress report, streeeeeams)
Hey everyone, welcome to another biweekly CPE update! I don't have much to talk about this week; like I mentioned in the last update, I've talked about pretty much all of the new stuff that's coming in v0.46 already, so there won't be much fun stuff to show in these last few updates for the year, it
Nov 21, 2022 0
Status update - lots of good news!
Hey everyone, hope you're all having a good week! You might be wondering why I'm posting on a Friday night instead of the usual Saturday - the reason is because tomorrow is me and Puffernutter's wedding day! It's going to be a very small and casual thing, neither of us want to make it a big deal, bu
Apr 30, 2022 0
Status update
Hey everyone. Sooo, despite my saying in the last weekly update that I'd be able to deliver more consistent updates, my consistency is probably not going to actually be all that great until our move is done. We had a lot going on over the past two weeks; on top of all the new weekly things like ther
Apr 16, 2022 0
SO much stuff + resolution increase WIP
Hey everyone. Jesus, where to even start this post? I'll start off with the good news that I've been able to get back into CPE work pretty successfully! I haven't quite stuck to my proposed work schedule, but not because work was difficult, rather things have just been SO busy that I wasn't able to
Apr 2, 2022 0 3
Status update.. again :') Going downhill, but trying to improve
Hey everyone. This week was.. hard. Shortly after the last weekly update, where things were seemingly getting better, my insomnia kicked back in and hasn't let go. I'm not as braindead as I was in that first week, but I still slept very little this week, and on top of the exhaustion caused by the ne
Feb 5, 2022 0
Another status update
Hey everyone, it's back to Anon as usual this week. Thanks to Puffernutter for taking over last week when I didn't have the energy. So, as you're all aware after last week's update, I'm on a new medication right now and it's been kicking my ass. The ass beating continued this week, though it's been
Jan 29, 2022 0
Status update
Hey everyone! Puffernutter here, posting for Anon42 this week to let you all know that he was prescribed a new ADHD medication and has been feeling some rough side effects. It’s a non-stimulant medication that needs to build up in his system to start being effective. He has been experiencing extreme
Jan 23, 2022 0
Merry Christmas and Happy Holidays! (oh yeah also an update on things, v0.45 coming soon!)
Merry Christmas and Happy Holidays, everyone! I hope your holiday season has been wonderful, and that you can take some time to be with your loved ones today! I'm going to keep this update brief, not only because I don't want to take up too much of your time, but also because v0.45 is very close to
Dec 25, 2021 0
Weekly Update: Late Edition - 12-14-2021 (New music, H-scenes pretty much done, and personal stuff)
Hey everyone! Sorry again for this update being so late; I had a stomach bug over the weekend, and on Monday when I was planning on making the post, I had a pair of appointments at the clinic that went longer than expected and chewed up my whole day. That first appointment was with my medicine docto
Dec 14, 2021 0 1
Weekly Update - 11-28-2021 (Stream talk, H-scene work, Poison Alraune BE animated preview)
Hey everyone. This week was an okay one, it's been a bit of a mental/emotional rollercoaster but productivity was decent. To start off, I need to talk about streams. As you know, I held one stream for a few hours this week. Whenever it's been a really long time since I've held a stream, I always get
Nov 28, 2021 0
Status update, H-scene work
Hey everyone. Well, this week didn't go how I was hoping to say the least. I had forgotten that Puffernutter was leaving to visit her family for two weeks this week, so that's been a huge bummer for me - and unfortunately, the increased medication dosage doesn't seem to be doing much. When I'm not t
Nov 22, 2021 0
Weekly Update - 10-30-2021 (Level editor making good progress, new animation techniques)
Hey everyone, just a text update today. This was a slightly weird week for me; I had a few days where I felt off and was struggling to get work done, and I think I had my first experience with a "concerta crash" - right around the time my medication started wearing off for the day I just lost all of
Oct 31, 2021 0
Weekly Update - 10-9-2021 (H-scene re-refactoring, general update)
Hey everybody. This week for the most part continued the trend of last week, in that work was.. difficult for me. I'll get into the details here, but in general I wasn't able to get much done for most of the week, with the exception of Friday. After struggling so much during the rest of the week, I
Oct 9, 2021 0
Quick update!
Hey guys, not much of an update this week (and sorry it was a day late again!) - I had multiple doctor visits this week, so a lot of my time was taken up by appointments (and appointment anxiety), and I didn't get to work too much. The work I did do was mostly on shaders and special effects stuff, m
Sep 27, 2021 0
Quick update - sorry it's late!
Hey guys, sorry I didn't post a weekly update on time! Now that I'm back to work, and trying to not do too much, I'm still trying to figure out exactly how to work around my mental health. I worked for probably 7 hours on Friday, because I felt fine the entire time - but after I was done, it hit me
Sep 21, 2021 0
Weekly Update - 9-11-2021 (Continued work from last week, health update)
Hey everyone, I don't have too much to talk about this week. Like I talked about in last week's update, I'm trying to limit the amount of time I spend doing work for now - the last thing we want when I'm finally making progress is to push it too far and end up going backwards. This week, I pretty mu
Sep 11, 2021 0
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