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Anon42

@Anon42
0 bookmarksindexed Sep 9, 2026updatedlast updated Oct 27, 2026importedlast imported Nov 4, 2026
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Planning, prose, and pornography (Biweekly Progress Report, 10-26-2026)
Oct 27, 2026 0
Everything is spoilers? (Biweekly Progress Report, 10-12-2026)
Hey everyone, welcome to another CPE progress report! For this update I'm struggling to come up with much to show off, but not because we're not making progress, and that's what makes it so weird. Now that the team is finally moving on to brand new content again, a lot of the work we're doing ends u
Oct 12, 2026 0 7
A bit of a slow start, but huge environment art updates coming! (Biweekly Progress Report, 9-28-2026)
Hey everybody! We officially started development of v0.50 in our last update 2 weeks ago, and it's been a.. strange start. Not due to anything with the game itself, just a lot of stuff suddenly happening in the personal life as soon as we announced the beginning of v0.50, including my grandmother pa
Sep 28, 2026 0 5
Super quick post, v0.49 is nearly done! (Biweekly Progress Report, 8-17-2026)
Hey everyone! This is going to be a super quick post today; v0.49 is REALLY close to being done, and is currently on schedule for release some time this week. Because it's so close, I don't want to spend a bunch of time on a progress report today, so I can get back to working on the final touches! I
Aug 17, 2026 0 4
Final polish passes! (Biweekly Progress Report, 8-03-2026)
Hey everyone, welcome to another CPE progress report! Part of me was hoping the update would be out before this progress report, which obviously didn't happen, but I'm not too upset about it, because our work output has been pretty solid - it's just a lot to get done. Before I get into the details t
Aug 3, 2026 0 5
Nearly there, starting final playtesting passes! (Biweekly Progress Report, 7-20-2026)
Hey everyone, time for yet another CPE progress report! Once again, I don't have a ton to talk about this week; work has continued at a decent pace, with the one stumbling block being that there was a lot more cutscene polish work left to do than I realized. Before I get into specifics, though, let'
Jul 20, 2026 0 4
Steady as she goes (Biweekly Progress Report, 7-6-2026)
Hey everyone, welcome to another CPE update! v0.49 is progressing steadily, though a bit slower on my end than I would've liked. It's been a rough few weeks mentally for a number of reasons, which didn't help, and I got hung up on a cutscene unlock bug for about ~4 workdays, which I believe is the l
Jul 6, 2026 0 5
v0.49 delay; apologies, and the plan going forward (Biweekly Progress Report, 6-22-2026)
Hey everyone. I won't beat around the bush; v0.49 is being delayed, and at the moment I'm not entirely sure by how much. The tl;dr is that the animations needed for the cutscenes in v0.49 are just nowhere near finished, which leaves those cutscenes - which are supposed to be one of the biggest featu
Jun 22, 2026 0 5
Full steam ahead, and new plans for Deep Soil gameplay sequence (Biweekly Progress Report, 6-8-2026)
Hello again everyone, welcome to another CPE progress report! Much like the previous weeks, there's not a ton to talk about this time; we're still working on finishing up v0.49, which is proceeding smoothly so far! Well, mostly smoothly, but we'll get into that later in the post - it's nothing that
Jun 8, 2026 0 5
Biweekly Progress Report - 5-25-2026 (Cutscenes "finished", on to the final checklist!)
Hey everyone, time for another CPE progress report! Things have been going pretty well since the last update; this past week was a bit of a struggle because one of our cats had a sudden health issue. My cats are one of the most important things in the world to me, so I was dealing with a lot of anxi
May 25, 2026 0 5
Biweekly Progress Report - 5-11-2026 (Cutscenes are nearly done!)
Hey everyone, and welcome to another CPE progress report! These past two weeks, perhaps unsurprisingly, the focus was all about cutscenes, so it's not gonna be a super long update. The good news is, they're nearly done - or at least my part of the work almost is! There's still a lot of animation wor
May 11, 2026 0 5
Biweekly Progress Report - 4-27-2026 (Too much 3D, but still productive!)
Hey everyone, time for another progress report! Things have been getting a lot better on a personal stress/productivity level, since the last report. My general productivity has been pretty dang good, but admittedly, I've been spending a bit more time than I should on learning 3D instead of CPE work
Apr 27, 2026 0 3
Biweekly Progress Report - 4-13-2026 (Steady as she goes, lots of audio/cutscene work)
Hey everyone, time for another progress report! Today's is a bit of a weird one; the last two weeks didn't go the best ever, lots of worrying over the state of the world, but I've also been picking up momentum, especially in the past ~5 days or so. For starters, the antidepressant situation is looki
Apr 13, 2026 0 5
Biweekly Progress Report - 3-30-2026 (Medication issues, cutscene and VO work)
Hey everyone, another 2 weeks has passed and so we're here with another progress report. Unfortunately, I don't have too much of an update to give you this week; I was dealing with some medication withdrawals - again - but I'll get into those details in a bit. Suffice it to say my attempts at produc
Mar 30, 2026 0 2
Biweekly Progress Report - 3-16-2026 (Blaster Stats UI, lots of cutscene/VO work, and Partner Abilities)
Hey everyone! It's been another 2 weeks, which means it's time for a progress report! Last update, my sleep had gotten REALLY bad and was really messing with me. It's definitely gotten better since then, though I still have some bad nights here and there, so my productivity isn't quite back to full
Mar 16, 2026 0 7
Biweekly Progress Report - 3-2-2026 (Shortcut ladders, more enemy color palettes, stream schedule update)
Hey everyone. This post is a few days later than I would've liked, mostly thanks to the unwelcome return of my sleep problems! Hooray! Over the past few weeks my sleep has been getting steadily worse, at one point getting all the way down to only ~3-4 hours a night. I was fine dealing with it for a
Mar 2, 2026 0 7
Biweekly Progress Report - 2-13-2026 (Poison Alraune fight, recolor updates, and ladders)
Hey everyone! As promised in my post at the end of last month, we're going back to update posts every 2 weeks, and so here we are. As you know from the last post, we've started up devstreams again, and they're going really well so far! I skipped out on today's stream to work on this update post, tho
Feb 14, 2026 0 10
Progress Report 1-29-2026 (Achievements Shop, Alraune reworks/upgrades, new H-scene preview, upcoming stream schedule, and a promise)
Hey everyone; this post is very overdue, and I'm sorry about that! The start of the year has not been overly kind to me, mentally, and I've been having trouble pulling myself out of that funk. Progress has still been happening, just slower than I'd like. This next paragraph is going to be about pers
Jan 29, 2026 0 7
Progress Report 4-29-2025 (Update won't make April, but still coming soon!)
Hey everyone. As you've probably guessed by now (especially if you read the title), the v0.48 release unfortunately won't be making it for April, though not from a lack of trying! Work on the update has been going pretty well, and most of the big ticket items are finished, but I still need some more
Apr 29, 2025 0 7
Progress Report 3-19-2025, and an update on v0.48 plans (it's coming soon!)
Hey everyone! There was a pretty long gap between posts again, but for once it's not for any negative reason; productivity has been going great and I'm feeling good, I've just been wanting to focus my work time on the game itself. I don't want to keep you all waiting too long between progress report
Mar 20, 2025 0 5
Progress Report 2-17-2025 (Rainbow bridge improvements, cutscene work and preview)
Hey everyone! As you already know, January was a slow start to the year for me; lots of personal stuff was going on, I've had a lot of new/returning aches and pains, and I was really struggling to get my momentum going. So, how has February been going so far? The personal side of things continues un
Feb 18, 2025 0 7
Progress Report, and Happy New Year!
Hello everyone, and Happy New Year! 2024 was.. well, certainly a year. I won't spend too long reflecting on it here, but it was easily one of the roughest years in recent memory for me (yes, including 2020), on both a professional and personal level. I made a lot of progress in some areas of my pers
Jan 2, 2025 0 3
Progress report + Community recolor 2 boots color poll results
Hey everyone. First off, apologies again for the huge delay between posts here; I already updated on what was holding me up for most of the past month, but I forgot when I made that post that my birthday was just a few days away, so at first I was relaxing and enjoying that, and then immediately aft
Nov 11, 2024 0 5
Progress report + Community recolor 2 eye color poll results
Hey everyone. So, this post is obviously late again, and I apologize for that. In my last update, I was optimistic about being done with the medication withdrawals. I still think that's largely true, since my mental state has been.. mostly in a better place, barring a few days that hit a particularl
Oct 15, 2024 0 4
Progress report + Community recolor 2 jacket color poll results
Hey everyone. Apologies that this update is coming so late - I had a particularly rough week thanks to a fun lil thing called medication withdrawals. I mentioned recently that my medicine doctor was closing his practice, and I haven't gone through the process of finding a new doctor yet. He gave me
Sep 30, 2024 0 3
Progress report + Community recolor 2 hair color poll results
Hey everyone. Sorry this post is like.. a full week late at this point! Surprisingly, it's not because things were going poorly; if anything, I got more consistent work done than I have in a while. I was getting a weird roadblock specifically with writing an update post on here, so I decided to just
Sep 17, 2024 0 3
Progress report + Community recolor 2 shorts color poll results
Hey everyone, time for another weekly progress report! This week went pretty well, all things considered; I had some other obligations to deal with on top of the usual stuff, like taxes (we filed for an extension, and now the extended deadline is coming up), so I didn't have the brainpower to get an
Sep 2, 2024 0 5
Progress report + Community Recolor 2 shirt color poll results
Hey everyone, time for another CPE update! I won't say the last week went amazingly, but I'm feeling pretty good about it overall. I finished importing all of the new cutscene text into our localization files, got a bit more work done on the Hoverjets rework, and FINALLY finished sifting through the
Aug 22, 2024 0 4
Weekly Progress Report + Community Recolor 2 skin color poll results
Hey everybody! We're finally getting back on a somewhat regular update schedule (though a little later than intended because I was celebrating a friend's birthday), which means it's time for a progress report and the next part of the community recolor poll! First off, progress report. I don't have m
Aug 14, 2024 0 3
Weekly progress report (continuing localization prep) + Info about next community recolor poll
Hey everyone! Sorry this post is a little later than intended, I had a lot of little things come up the past few days and I've just been feeling a bit overwhelmed, so this post ended up delayed a tad. The good news is, it wasn't because last week was bad productivity wise; I'm actually quite happy w
Jul 30, 2024 0 1
Progress Report - 7-21-2024
Hey everyone! So first off, I apologize for skipping last week's update. As you'll see in a bit with the daily updates, I didn't get a damn thing done that week with my depression flaring up, and I avoided making a post purely out of shame. The good news is, despite how terrible that week went, I ma
Jul 22, 2024 0 5
Weekly Progress Report + Community recolor 1 final poll results
Hey everyone. Sorry this one is a few days late; I had a depression flareup this week, and I'm trying my best to push myself through it, but it hasn't gone great. Making these progress reports acts as a good mental reset point though, so I'm hoping it'll do that for me today, and next week will be b
Jul 10, 2024 0 2
Weekly Progress Report + Community Recolor 1, underwear poll
Hey everyone! Things went pretty well this week, probably about on par with last week. I didn't get as much as I would've liked done, but I finally hit a major milestone: sending off the rewrite scripts to our VAs. Like I've said, this rewrite is the last major hurdle before we can start working on
Jul 1, 2024 0 3
Weekly Progress Report and Community Recolor 1, boots poll
Hey everyone! Sorry this one's a day late, been really tired the past few days and I woke up to a power outage today as well, so I had to wait for that to resolve before I could post anything. The good news is, this past week was a solid step in the right direction again! I'm not where I want to be
Jun 25, 2024 0 2
Weekly Progress Report and Community Recolor 1, shorts color variant poll (6-17-2024)
Hey everyone, sorry for the radio silence last week. Anxiety has really been kicking my ass, and once again, I got very little done. My appointment was on Friday, and the anxiety finally faded after that was over; I had plans on Saturday so I wasn't able to work then, but come Sunday I was finally f
Jun 17, 2024 0 4
Weekly Progress Report and Community Recolor 1, shorts color (6-10-2024)
Hey everyone. Not gonna beat around the bush, this was a terrible week for me, productivity-wise. I had to stop going to therapy at the start of the year because of money issues. Finances have recovered a bit thankfully, so I had my first therapy session of 2024 this week, and since it had been so l
Jun 11, 2024 0 2
Weekly Progress Report and Community Recolor 1, shirt color (6-3-2024)
Hey everybody, welcome to another weekly report! Things went pretty well this week; I managed to work more days than not, and the past few days I got into a writing mood and ended up editing a bunch of cutscene scripts, and writing the entirety of two new cutscenes. With the script for those scenes
Jun 4, 2024 0 4
Weekly Progress Report and Community Recolor 1, skin color poll
Hey everyone, welcome to another weekly update! Things were a little better this week - my quantity of work still needs improving, but I managed to work more days this week than the last few, so I'm calling that a win. I'm going to make it a goal for this next week to do at least 1 thing for CPE eve
May 28, 2024 0 3
Weekly Progress Report and Community Recolor 1, jacket color (5-20-2024)
Hey everyone, sorry this post is a day late! It's for a very justifiable and not at all dumb reason: I discovered the Mario Builder 64 romhack and I got all swept up in making levels for that :^) I can't wait to start making 3D games of my own, it's a breath of fresh air after designing 2D environme
May 21, 2024 0 3
Weekly Progress Report (5-13-2024)
Hey everyone, time for another CPE progress report! This week was a little good, a little bad. It's been a stressful week for adult content creators for reasons I'd rather not get into here, and I was still struggling with productivity most of the week - but the past few days have been improving a l
May 13, 2024 0 1
Weekly Progress Report - 4-29-2024
Hey everyone, sorry I'm a day late with the update! My sleeping schedule has been uhh.. let's just say "not scheduled", and I lost track of the day. So, to be upfront, the past week didn't go super great for me. I mentioned last week that my depression was flaring up, and that continued through most
Apr 29, 2024 0 1
Weekly Progress Report (4-14-2024)
Hey everyone! It's Sunday, which means it's time for another weekly progress report. I don't have too much to talk about this week; my wrist is feeling better, so I'm able to be consistently productive again, as long as I don't stress it out too hard. Most of what I worked on this week was bug fixes
Apr 15, 2024 0 3
CPE v0.48 plans + Weekly progress report
Hey everyone, hope your April has been going well so far! I've been taking a short break since v0.47's release to let my wrist recover some more; it's feeling better now, though it still has some occasional stiffness if I put too much strain on it. If it keeps being a problem too much longer I'll se
Apr 8, 2024 0 1
Weekly progress report - Update will be out within a few days! (3-31-2024)
Hey everyone, this post is going to be brief - I was REALLY hoping to make it for a March release of v0.47, but unfortunately, I somehow injured my hand during this past week. It took me out of work for several days, and once I was finally able to work again, apparently I pushed it a bit too hard in
Apr 1, 2024 0 3
Weekly progress report (3-24-2024)
Hey everyone, time for another progress report! This one is a little sooner than normal, since I forgot to upload on time last week, but from here on we should be posting these on any Sunday that doesn't have a full dev blog. I've been on a break for a few days, since my wife just returned from her
Mar 25, 2024 0 3
Weekly progress report (and an update on v0.47's release)
Hey everyone - I meant to be posting these every Sunday that there isn't a dev blog, but I'm not used to the schedule yet and I totally spaced out on it, sorry 'bout that! First, a bit of preface, since this is the first time I'm making one of these posts: since me and Orex started posting daily pro
Mar 21, 2024 0 3