Tyre Normal Map Data + Gamepad Script
๐ง New Tyre Tread & Segment Simulation
Tyre normal-map driven data
Tread data is generated directly from tyre normal map textures using our own tyre data generator.
Per-segment tread simulation
Each tread block has its own grip, temperature, wear and slip behavior.
Natural grip โ slip oscillation
Micro grip variations emerge naturally from real tread geometry โ no artificial effects.
Asynchronous slip limits
Individual tread blocks reach their limit at different moments, smoothing breakaway.
Progressive grip loss past the limit
Grip fades progressively instead of snapping, improving control at the edge.
Clearer feedback at the limit You can feel when the tyre is biting, floating, or starting to let go mid-corner.
๐ฎ Advanced Gamepad Force Feedback (NEW)
Slip split: acceleration vs braking
Different vibration behavior for power-on slip and braking slip.
ABS-aware feedback
Without ABS: smooth right-motor build-up.
With ABS active: transition from right to left motor with speed-based frequency.
Speed-adaptive ABS frequency Low speed = slow pulses, high speed = fast vibration.
LSD lock feedback Subtle right-motor buzz when
LSD engages, synced with yaw assistance logic.
Suspension & load-based vibration Vertical load and suspension travel directly affect vibration energy.
Assetto Corsa - Ecu Tuner #167 - Tyre Normal Map Data + Gamepad Script (YouTube)
Comments (2)
Oooo can't wait for them tires. Assume they are extended physics?
Yes..For now, it's available for Supra MKIV ECU Pro only, on the newest ECU Tuner beta version (I will release it tomorrow). However, it will be added to all ECU cars, and if people like it, it can also be implemented for any car
