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ECU_Tuner_Advanced_Traction_and_Vehicle_Dynamics_v3.pdf 7.0 KB
December 29, 2024

Ecu Tuner - Changelog

v1.186:

Available for All ECU Pro Cars

  • DBW Throttle Ramp 0–10 Slider
    Available in the DBW menu. This limits how quickly the drive-by-wire throttle can reopen after a throttle reduction. Throttle closing remains instant for safety and traction control response.

    Example:
    At 0, the throttle reopens instantly.
    At 10, throttle reopening is limited to approximately 10% TPS per second.

  • Aero Platform & Front Lift Reduction
    Reduces power and adjusts suspension behavior based on front and rear ground measuring sensors to help maintain maximum grip and aero stability.

    Available in the Electronic Wastegate, DBW, and Suspension menus.

  • Load Bearing Dyno

  • Fixes and minor features


Available for 16 Selected ECU Pro Cars

Available for:
F40, Supra MK4, Miata NA, AE86, E30 M3, RUF Yellowbird, C7 Stingray, Exige V6 Cup, GT350R, G80 M3 Comp, M4 CS, MC20, Falcon FPV, Supra A70, 992 GT3 Weissach, 992.2 Carrera GTS


Supra MK4 Only

  • First multiplayer support for ECU Tuner

  • Nitro purge now works online on all ECU cars

  • Nitro flames from the exhaust

  • Exhaust flames and smoke based on fuel ratio and ignition timing

  • Boost exhaust valve flames and smoke

  • Launch control support in multiplayer

v1.185:

-New UI + User Manual & Tuning Guide

Cleaner interface, easier setup, and new documentation to help you understand and tune every feature.

-New Traction Control Features

Added two new 0–10 sliders(check TC e-diff menu):

Rotational Pulse – helps the car rotate better under throttle, especially on corner exit.

Stability Pulse – improves stability under throttle and helps keep the car more controlled when accelerating.

-New Active Suspension Features(check Suspension menu)

Added two new 0–10 sliders based on traction control behavior and mainly using yaw sensor / yaw error logic:

Brake Turn-In – helps the car rotate more naturally while braking into corners.

Coast Turn-In – improves rotation when neither throttle nor brake is pressed, making mid-corner behavior more responsive.

-Updated FFB Script

Updated steering wheel FFB script with support for new Tyres, LSD, and Suspension features.

-High RPM Engine Sound Bug Fixed

v1.184:

- Porsche 992.2 GT3 Weissach 2025 (PDK) (Elite & Adv version)

- New Tyres (Semislicks), LSD, and Suspension(for now only 15 cars are supported(RWD+ Semislicks) - F40, Supra mk4, Miata NA, AE86, E30 M3, RUF Yellowbird, C7 Stingray, Exige V6 Cup, GT350R, G80 M3 Comp, M4 CS, MC20, Falcon FPV, Supra A70, 992 GT3 Weiss, 992.2 Carrera GTS )

- Exhaust Builder Pro Support (Only for this version. Easy Mod support will be added in the next version)

🔧 Dynamic Mesh Tuner + Advanced Body Damage (ECU cars)

Dynamic Mesh Tuner support has now been fully integrated into ECU Tuner. At the same time, Advanced Body Damage has been further refined and stabilized.

➡️ This means ECU-controlled cars can now combine Dynamic Mesh Tuner + Advanced Body Damage for:

More realistic deformation behavior

Better visual feedback under stress and impacts

Improved stability and consistency across sessions

🎥 See the video for a live example of both systems working together.

🛞 New Semi-Slick Tyres + LSD (In-Game ON / OFF)

We’ve added brand-new Semi-Slick tyres, fully custom and physics-driven.

Semislicks:

Custom grip behavior and slip transitions

Improved bite vs. slide balance

More progressive limit behavior

LSD:

Torque- and Slip-Based Mechanical Locking

Load- and Energy-Aware Behavior

Realistic Mechanical Feel (Hysteresis & Chatter)

✅ Semi-slicks + LSD can be enabled or disabled directly in-game

A new status bar icon shows whether they’re active.

🔧 New Tyre Tread & Segment Simulation

Tyre normal-map driven data

Tread data is generated directly from tyre normal map textures using our own tyre data generator.

Per-segment tread simulation

Each tread block has its own grip, temperature, wear and slip behavior.

Natural grip ↔ slip oscillation

Micro grip variations emerge naturally from real tread geometry — no artificial effects.

Asynchronous slip limits

Individual tread blocks reach their limit at different moments, smoothing breakaway.

Progressive grip loss past the limit

Grip fades progressively instead of snapping, improving control at the edge.

Clearer feedback at the limit You can feel when the tyre is biting, floating, or starting to let go mid-corner.

🎮 Advanced Gamepad Force Feedback (NEW)

Tyre texture <-> Gamepad FFB vibrations

Slip split: acceleration vs braking

Different vibration behavior for power-on slip and braking slip.

ABS-aware feedback

Without ABS: smooth right-motor build-up.

With ABS active: transition from right to left motor with speed-based frequency.

Speed-adaptive ABS frequency Low speed = slow pulses, high speed = fast vibration.

LSD lock feedback Subtle right-motor buzz when LSD engages, synced with yaw assistance logic.

Suspension & load-based vibration Vertical load and suspension travel directly affect vibration energy.

🧠 Traction Control – Fixed & Upgraded

Traction Control has been fixed, cleaned up, and extended with new logic layers.

🔹 New TC Features:

Yaw Risk Horizon (≈200 ms) Predicts mid-term yaw instability instead of reacting late.

Adaptive Damping TC influence adapts dynamically to grip, load, and surface conditions.

TC Micro-Oscillation High-frequency micro torque modulation to improve feel near the grip limit.

New values are now saveable in presets: TC micro-oscillation, 200 ms yaw horizon, TC ↔ boost sync and new tyre&lsd&suspension activation

These changes aim for: Smoother intervention Better stability at the limit More mechanical, less “digital” TC behavior

v1.183:

  • Engine SFX update (try Aventador, 190 Evo2, R34 GTR, F1 312/67, Audi R8, M3 G80, or AE86 — feedback is welcome)

  • Throttle bug below 50% is fixed now

  • Completed Traction Control System (now ready for all ECU PRO cars) info is in the attachment

v1.182:

✅ The engine sound is now dynamically affected by the current AFR and ignition timing.

✅ All ECU cars’ engine SFX have been updated.

✅ You can now save all Environment SFX settings per car. All ECU cars are compatible with the Environment app, except for the Supra MK4, Supra MK3, and D&O Civic, as they use a different approach.

✅ TC debug menu now shows switchable average/max values per lap for better TC adjustments

✅ Added speed-based dynamic weight for slip, yaw, G-sensor, and steering angle(So its UI Sensor Weight x Dynamic Weight)

✅ Adjustable initial slip multiplier (100–500%)

✅ Updated wheel slip formula for more accurate results

✅ All TC menu values are now saveable

✅ Civic 1.6 VTI B16A2 Support

✅ Environment SFX is now disabled by default, and the app is completely disabled for non ecu cars; added "Enable NanoRT" (without NanoRT = massive performance drop) button in the app UI

✅ You can now save all Environment SFX settings per car.

✅ Improved traction control precision and flexibility

✅ Initial slip % now dynamically adjusts based on RPM, TPS, G-force, and vehicle speed ✅ Implemented 50ms prediction for slip angle and yaw response

✅ All VTEC menu values are now saveable -Advanced Traction Control (Yaw + G-Sensor) Two new sensor modules added to traction control, each with its own on/off switch and adjustable parameters.

🆕 Yaw Sensor Compares target yaw (from steering + speed) with actual yaw (from velocity). Detects understeer / oversteer and adjusts TC response. UI: K_YAW_OVER – oversteer sensitivity K_YAW_UNDER – understeer sensitivity YAW_CURVE – shaping of yaw response Effect on TC (0=max, 9=min) – influence strength

🆕 G-Sensor Reads lateral and longitudinal G. Reduces TC when car is already loaded in cornering/accel. UI: G_LAT_MAX – max lateral G G_LONG_MAX – max longitudinal G K_G_LAT – lateral sensitivity K_G_LONG – longitudinal sensitivity G_CURVE – shaping of G response Effect on TC (0=max, 9=min) – influence strength

v1.181:

-Introducing the new Drive-By-Wire (DBW) feature

-Smooth power adjustment based on maximum throttle opening and RPM

-1x8 DBW RPM-based table to customize throttle opening at different RPMs

-Ability to set max throttle opening for better grip if your engine is overpowered

-Real-time display of PP (Pedal Position) – compare it with TPS

  • DBW intensity by temperature limits

    • Added IAT (Intake Air Temp), CLT (Coolant Temp) and EGT (Exhaust Gas Temp) safety controls.

    • For each sensor, you can define a threshold temperature.

    • If the temperature rises above this value, DBW intensity is scaled down (40–100%).

    • Example:

      • IAT threshold = 50 °C, IAT intensity = 70% → once IAT > 50 °C, throttle opening will be limited to 70% of the current DBW value.

  • Stackable scaling logic

    • Final DBW opening is calculated dynamically from all active factors:

      • RPM-based intensity

      • Gear-based intensity

      • IAT / CLT / EGT intensity

  • All DBW tables and intensity values (gear, RPM, IAT/CLT/EGT) are now saveable into presets.

  • Gear-based DBW control

    • You can now set maximum throttle opening (DBW limit) separately for:

      • Reverse (-1)

      • Neutral (0)

      • Forward gears (1–9)

    • Each gear can be assigned a gear intensity value (40–100%).

    • Example: Limit Reverse to 60%, Neutral to 50%, Gear 1 to 70%, etc.

  • DBW by gear intensity combined with RPM intensity

    • Gear intensity values are not absolute. They are scaled by the existing RPM-based DBW intensity map.

    • This means final throttle opening = RPM intensity × Gear intensity.

    • Example:

      • At 5000 rpm, if RPM intensity = 80% and gear intensity = 70%, final DBW = 56%.

  • Steering Wheel Sensor for Traction Control Features:

    -Dynamic TC Adjustment Based on Steering Angle Reduces traction control intervention depending on how much the steering wheel is turned.

    Sharp corners → TC allows more slip for smoother apexes.

    Straight sections → TC operates at full strength for maximum stability.

    -Smooth Transitions with Low-Pass Filtering

    -Prevents sudden TC cuts when the wheel moves slightly.

    -Ensures natural, fluid behavior in minor corrections and apex navigation.

    -Adaptive Response to Quick Steering Movements

    -Derivative of steering angle detects rapid corrections or evasive maneuvers.

    -TC is temporarily relaxed during sudden steering changes to prevent harsh performance cuts.

    -Customizable Parameters for Player Tuning

    Sensitivity: Influence of steering angle on TC intensity.

    Curve Sharpness: Curve exponent shaping how TC reacts to large wheel angles.

    Min TC at full lock: Minimum TC strength, even at maximum wheel lock.

    TC reduction on fast steering input : Strength of TC reduction during fast steering inputs.

    Improved Apex Exits Allows controlled slip when accelerating out of corners. Reduces abrupt TC interventions, making acceleration smoother and more predictable. Seamless Integration with Existing TC Logic Works alongside wheel-speed-based slip detection.

    Modulates ignition retard, boost, and fuel cut dynamically.

    -Function updates every loop cycle (50 ms by default) for responsive, yet smooth TC behavior.

v1.180:

  • VTEC:
    ✅ Set activation based on:
     • Throttle Position (TPS)
     • RPM
     • Coolant Temperature

  • Fuel Cut Bug:
     • The fuel cut bug (introduced in v1.179) has been fixed on all ecu_pro cars.

  • 🧠 Engine Type Differentiation
    Engines are now categorized based on valvetrain design:
    → DOHC (Dual Overhead Cam)
    → SOHC (Single Overhead Cam)
    This allows for more accurate camshaft behavior simulation and tuning logic.

  • 💾 Cam Angle Presets
    You can now save and load camshaft angle presets, making it easier to compare setups or restore preferred configurations.

How cam timing affects torque and horsepower across the RPM range:

Advancing cams (+ degrees) shifts power to higher RPMs with more top-end torque

Retarding cams (− degrees) improves low and mid-range torque at the cost of peak power

Turbo spool and boost threshold tuning:

Advancing both intake and exhaust cams (+ overlap) lowers turbo spool threshold RPM and reduces turbo lag

Retarding cams raises the threshold RPM, increasing turbo lag but potentially improving drivability at low RPM

Exhaust Gas Temperature (EGT) management:

More cam overlap (+10/+10) increases EGT by up to 80°C, indicating hotter combustion and potential knock risk

Retarding cams reduces EGT, improving engine safety margins

How to balance intake vs exhaust cam adjustments:

Intake cam timing impacts cylinder filling and air charge timing

Exhaust cam timing controls scavenging and turbo spool dynamics

Practical tuning tips:

For quicker turbo spool and earlier boost, advance both intake and exhaust cams towards +10° For maximum high-RPM power on naturally aspirated engines, optimize cam timing for advanced intake and moderate exhaust timing

For street or daily driving, moderate cam timing (near 0°) balances drivability and performance

v1.179:

-AFR changes based on the difference between fuel pressure and manifold absolute pressure (MAP):

Ideal condition: Differential pressure greater than or equal to 3 bar.

When the differential pressure approaches zero, fuel flow to the engine stops, resulting in an extremely lean AFR.

-New autotune feature for Ecu Tuner Tunes injector open time correction/AFR map

Set map range, update timer and desired AFR value

Enable autotune, drive, and table adjusts automatically

Inspired by my real car ECU project from 5 years ago(check attached video) ttps://youtu.be/mLskciEnKik

v1.178:

-Dynamic mesh tuner v1.03 for ecu_pro cars

-Environment SFX app- Dynamically checking the environment around the car and adjusting the engine/exhaust sound position, effects, and volume accordingly. A new wind SFX was added for objects close to the car. Adjustable effect intensity, detection interval, wide SFX, wind env volume.

-New Fuel Cut Configuration

– Set up fuel cut when coasting in the Fuel Cut menu.

Three Adjustable Parameters(saveable into presets):

RPM threshold – Fuel cut activates if RPM is above a specific value.

Throttle Position Sensor – Fuel cut activates if the throttle is below a set value.

MAP Sensor – Fuel cut activates if manifold pressure is below a desired value.

Fuel Cut Behavior: When fuel is cut, AFR value is 22.4. If fuel cut is disabled while coasting, the AFR table is used instead.

Effects on Engine Braking & Throttle Response: Disabling fuel cut reduces engine braking because fuel continues to burn in the engine. If AFR is too rich, fuel is not cut and burns in the exhaust instead. AFR adjustments affect engine braking and how smoothly throttle responds when resuming acceleration after coasting.

v1.177:

✅ Collision-Based Damage(you can combine with advanced body damage) – The car deforms exactly where the impact happens.

✅ Realistic Bending – The hood lifts and crumples like in real life.

✅ Body Damage – Bumpers and panels get pushed inward from the impact.

✅ Breakable Parts – If you crash too hard, pieces actually crack and split apart! -The engine explosion will deform the hood and front fenders(will be updated for mid/rear engine cars in the next version)

-🔥 Secret Tune Challenge – Win Real Money! 🔥(Elite only)

-Dynamic engine sound based on sudden throttle and power changes.

-Dynamic new SFX effects (based on throttle, engine power, RPM, etc.) have been added to all ECU_Pro cars

v1.176:

-New camshaft and turbo audio effects have been updated with reverb, distortion, equalizer, etc.

-Dynamic engine pitch&volume updated based on throttle input, engine power, rpm, etc...

-The Tune Challenge Mode and leaderboards are now available for all ECU Pro cars.

v1.175:

-The position of the gas station has been fixed on online servers

-Ceky 635 Honda Civic Type-r fl5 2024(available in the shop in a few days)

- Interpolation, Smooth,Set to 0(reset), Max, Min, Set Value and Multiply

- new enhancements for 8x8 maps

-New ECU shop parts: camshafts, turbo kits, turbo stages, and suspension parts

Tune Challenges! 

-Switch between Singleplayer Mode and Tune Mode.

-In Tune Challenge Mode, all ECU parts are locked, but you get $2000 in the ECU shop to buy and tune parts. Tune your car for the best performance in the ECU Dyno Room or on any track of your choice.

🏁 How It Works:

Finish tuning and save it to your preferred preset. Exit the game and select the 400-meter drag race in Race Mode. Your best time will automatically be sent to the online leaderboard, updated every 5 seconds, so you can compare with other ECU tuners!

📌 Current Availability: Car: Toyota AE86, Casual_flex Mustang Roush(Adv&Elite)

v1.174:

Knock Sensor Simulation

– Simulates knock detection to visualize potential engine knock issues.(knock is automatically disabled 400rpm under your rev limiter value)

Engine Detonation Simulation

– Demonstrates the effects of engine detonation on performance and stability. Engine Damage, Knocking Sound, and Seized Engine

– Simulates engine damage with realistic knocking sounds and a seized engine scenario, complete with extra sound effects for immersion.

New Knock Menu

– Includes an On/Off button, Knock Threshold 1x map, and settings for Ignition Retard, AFR Enrichment, and Boost Drop per 1V, along with Maximum settings for each. Restore Time

– Customizable restore time (0 to 2000ms) to control how quickly the ECU returns to normal operation, stopping AFR enrichment, timing retardation, and boost reduction after knock intervention.

ECU Knock Intervention Icon

– New icon in the status bar that lights up during knock intervention. Knock Icon in Log and ECU States

– Knock intervention events are now logged in the ECU states, providing full transparency in the logs.

Small Fixes

– Color-coded fields in maps for easier navigation and Value Type display in the log now visible even when paused.

Python ECU Errors Removed

– ECU errors have been removed for now and will be added later to the OBD scanner for future updates.

Enhanced SFX Icon

– Click on it, and you will be redirected to the Satori-Automotive Patreon, where you can download enhanced SFX for all AC cars.

- New enhancements have been added to the AFR and ignition timing 8x8 maps

- Click and hold the mouse to select specific cells for adjustment

- Use the plus or extraH button to increase values or the minus or extraG button to decrease them

- Speed need to be 0

-small fixes(timing)

v1.173:

- afr&ignition bug fixed

- you can also use the first-line values from our 8x8 tables for AFR and ignition, allowing you to set these values more precisely when the car is idling

- small fixes

Pro version:

- enhanced force feedback for steering wheels with 2 adjustable FFB factors

Adv version:

- enhanced force feedback for steering wheels with 4 adjustable FFB factors

Elite version:

- enhanced force feedback for steering wheels with 10 adjustable FFB factors

v1.172:

Pro version:

- New ecu_pro car: Lotus Exige V6 Cup

Adv version:

-Pro version features

-Breaking car windows on impact

-Reset damage Button

Elite version:

-Pro&Adv version features

-Advanced body damage(For all kunos ecu_pro cars, except ferrari 312/67)

-The new features allow body parts to "deform"(move&rotate) based on the impact force and move according to the resulting G-forces (LUA)

-Random lights blinking based on the actual car damage

v1.171:

-You can switch between standard and 3 cam stages

-Each cam stage will act differently

-Each cam has a different maximum rev limiter; for example, on the Supra MK4, they are ST-7000, S1-7700, S2-8500, and S3-9500

-You can set a lower ECU tuner limiter, but you can't exceed it.

-From now on, refueling is no longer necessary after every game restart, but the refueled fuel can be saved into a preset

-In the game, traction control is now disabled by default (Traction control in ECU tuner is not disabled by default)

-Civic weight bug is fixed

-Turbo stages, fuel pump, injectors, intercooler, and other components updated for better performance with new camshaft options

-NOS setup bug fixed

-AFR Target map/EGO correction Enrich/Enlean range can be now set up to 30%(previously 20%)

--New camshaft Stages SFX (You need to redownload some cars addon file.)

-New sfx effects like reverb and equalizer for cammed engine

-dynamic reverb & equalizer based on engine power and rpm

-from now you can change values in AFR table from -99 to 99(-50 to 50 before) -small fixes

v1.170:

-Ceky Maserati MC20 2023 ECU PRO (adv version only)

-You can switch nitro stages from 100-500whp, just click on the "N2O" logo

-Nitro capacity is always the same, so 500hp = 5x shorter nitro time

-Three stages of turbochargers

-Turbo efficiency bar

-Every turbo has specific boost treshold, turbolag and horsepower range

-Every turbo stage is best for a specific engine horsepower. If the pressure is set too low, boost will oscillate. If it is set too high, the turbo will overheat, the IAT will raise significantly, and the boost will drop

v1.169:

-Obd Scanner

-ANT Mods Evo9 FQ360(adv version)

v1.168:

-Shelby Cobra 427 S/C and Corvette C7 Stingray are available for ecu tuner v1.168 pro&adv

- New Simple GUI

- Status bar is now separated from the main ECU Tuner app

v1.167:

-ANT Mods BMW M4 G-POWER 2019(adv version only) Donwload it for free here: https://www.patreon.com/posts/106059273?pr=true 

Active Suspension

-Dampers Stiffness changable for all 4 wheels Active Suspension is activated when any of these 4 features is enabled(greater than 0)

-stiffness based on vehicle speed

-stiffness based on vehicle acceleration/deceleration(longitudinal G-force)

-stiffness based on vehicle steering(lateral G-force)

-new active suspension icon with 4 damper stiffness values

-all suspension menu values are savable to presets

-Now you can save also stiffness for front&rear anti-roll bars for each preset (2 = stock, 0 = no bar)

v1.166:

-Ceky Performance Porsche 992 Turbo S 2023

Cruise Control menu

-Extra G for +

-Extra H for -

-Extra I for Resume/Cancel

-Can be activated above 15km/h

-Brake, Clutch or Resume/Cancel will deactivate Cruise control

-On/Off button

-Max TPS for the maximum throttle that cruise control can use

-TPS change rate per second which sets the aggressiveness of cruise control acceleration

-All cruise control menu values are savable to presets

v1.165:

-N/A cars tunable up to 2bar

-Steering is heavy when the pump is not working and engine is below 500 rpm

-You can set three different speeds and three different power steering intensities for these speeds

-All power steering menu values are savable to presets

-Electronic Wastegate boost drop fixed

-small fixes/changes

v1.164:

Traction Control options

-3 new maps(Ignition timing retard , boost and fuel cut map )

-On/Off switch

-New Traction Control maps and values are saveable to your presets

-Traction control is active from 10kmh Electronic wastegate options(boost map before)

-Boost target maps, Boost by gear and other options

-New Electronic Wastegate maps and values are saveable to your presets

-The final psi value of the Electronic Wastegate has been added to the datalogger

-You can use your v1.163 presets or online tunes, so you dont need to replace data/maps folder if you dont want to

v1.163:

-Ferrari 312/67 ECU PRO

-Ceky 635 Lamborghini Revuelto ECU PRO

-Ceky 635 Racing

- Golf 8R 2023 ECU PRO

-9K Volvo 945 Ecu Pro

--updated Pop&bangs

-updated Launch Control sfx

-added engine load sound for launch control

-more defined exhaust boost valve sound for some cars

-added "engine sfx contrast" for some manual cars

v1.162:

-Online Tunes

-ecu tuner Rev Limiter off(8250 before)

-Alfa Rome 155 TI

-Mercedes 190e EVO2

-and much more

v1.161:

-Fuel consumption simulation based on injector size, duty cycle, and fuel pressure Gas station with 3 different fuels (95 octane, 100 octane, and E85)

-Octane rating simulation (knock threshold adjustment based on octane number)

-Ethanol content simulation (smoke density, flame color, increase in EGT, charge temperature, and coolant temperature based on the percentage of ethanol in the fuel) 1x8 fuel correction map based on ethanol content 1x8 ignition timing correction map based on ethanol content 1x8 Ego correction map based on ethanol content

-Lamborghini Aventador SV ECU PRO

-Audi RS6 C7

-Many small fixes Server News:

4 new Gas stations(E85 is available in 1 place only) All players will start with 50usd and 1liter of 5%eth fuel Prices for different fuels(in liters): 1usd for AU95 EU95 US91 1,5usd for AU98 EU100 US93 4usd for E85 You cant refill if your money is less than 10usd

v1.160:

- 3new cars: Toasty 2014 Ford Falcon FPV F6 310(released) El_Ultimo Elemento Honda eu3 civic ek (drag) (Ready in a few days) Casual_flex Toyota Supra MA70(Mk3) (Ready in a few days)

- Additional Position based weight reduction for all ecu pro cars

- New online server support for Toyota AE86, including ECU shop

- Many small fixes ego is hidden and unlocked with ecu stage2 nos setup is unlocked with ecu stage1, but if you buy nos its avalaible just with extraE fans menu unlocked with ecu stage1 egt menu with ecu stage2 and other things

v1.159:

-New Pop&Bangs

-New bang sound, its activated when afr is too rich for a long time, so gas is accumulating in the exhaust

-Ego Correction & O2 Sensor simulation

-From now on, you can save the N2O setup on/off button to a specific preset

-All EGO correction data and O2 sensor values are stored based on a specific preset

- Afr Target and EGO Correction added to Datalogger

- EGO and N2O ECU States added to Datalogger

-Small fixes

v1.158:

- weight reduction for all ECU cars

-weight reduction and Nitrous have been added to Career and the Online Server Shop

- dyno lock

- adjustable opacity for road dyno app

- The first Online Test Server should be ready very soon

v1.157:

-New car for the adv version: Ferrari Purosangue (Ceky Performance)

-Nitrous is available for all ECU Pro cars

-You can set up the N2O for every preset or just use the extra E button

-Fans and boiling coolant sound effects are now 3D positionally based

-Opening the hood affects the engine, turbo, fans, and boiling coolant sound effects on modder's cars

-Small fixes

v1.156:

-New car: RUF CTR Yellowbird

-Pop & bangs

-Antilag & rolling antilag fixed; smoke, flames, and new sound effects added

-D&O Racing banner

-Pop & bangs pitch changing based on rpm and S1 exhaust

-ECU tuner GUI icon

-New Licence plate

-Small fixes

v1.155:

-2004 Mustang Roush(Casual_flex)

-Exhaust boost valve smoke/flames/sparks are visible only if they are activated -Exhaust, intercooler, turbo animations(lua)

-Extra Sounds have been updated in all cars

-From now on, you don't need UCR anymore; map switching is achievable with the extra F button

-Small fixes/updates

v1.153:

-Lua based(realtime) Smoke&Flames&sparks

-Lua based(realtime) exhaust heating

-Lua based(realtime) sfx changes

- much faster app

-small fixes

- visual animations like intercooler, exhaust or turbo animation are not working now, but i will update it to lua in about one week

v1.151:

-GTO was updated/released(Auto transmission with integrated LC)

-adv -GTO is automatically switched to semi manual only in ECU Dyno room

-adv -wg springs were not working correctly in the last version -- fixed

-banner clickable ads(If clicked, the AD website will only open once per session)

v1.15:

-new car: Pontiac GTO(from Casual_flex patreon)(v1.15adv)

-boost in neutral fixed

-2step launch control finally working correctly

-new presets names: 1st one is stock or slightly tuned, 2nd is stable turbo tuned and 3rd is overboost(for map switch) tuned to max, but will last only 10-20sec on full power

-from now exhaust valves affect turbo spool

-exhaust valves sfx improved

-faster visual changes(1000ms before, 250ms now)

-dyno fix for adjustable gearboxes -app optimalization(less fps drop)

-cars optimalization

-small fixes(no boost in low gas & low rpm when antilag is deactivated, etc..)

v1.14:

-no more boost to brake, from now you can build boost in neutral, in antilag when braking, you can brakeboost, etc...

v1.14adv:

-Acura Integra type R support(3 cars already supported from casual_flex) extra: Dyno Room -you can tune your ecu_pro car here

v1.13:

-Casual_flex Mustang Terminator

-You can play Career or Quick race; now it should work fine.

-In all non-career races, you can switch between 3 stages of intercooler, injectors, and fuel pump; everything is unlocked.

-CLT and EGT formulas were updated based on real-time horsepower.

-You can enable other apps like Accel Test with ECU Tuner without crashing.

-Small adjustments.

v1.12:

-Ecu Tuner Career

v1.11:

-Advanced Datalogger

The datalogger is limited to a maximum of 5 minutes of logging. After 5 minutes, simply click on the clear icon, and it will start logging again. (30 seconds for the FREE version) You can save different datalogger layouts with each preset (only in PRO). The PRO Datalogger includes rpms, map, afr, ignition, afr_correction, ignition_correction, pwm_value, Inj DC, IAT, TPS, CLT, EGT, FP, speed, and gear. ecu_state ranges from 0 to 1 (fuel_cut/knock, lc, antilag, ra, map switch, fan1, fan2, egt_enrichment). The FREE Datalogger includes rpms, map, afr, ignition, afr_correction, ignition_correction, pwm_value, Inj DC, TPS, FP, speed, and gear. ecu_state ranges from 0 to 1 (fuel_cut/knock).

-Road dyno The Road dyno feature is also available(PRO version). You can set the dyno gear, start RPM, and click on the clear icon before conducting a new dyno test.

-If the manual boost controller position is 0, the "boost map" will light up green and will also be activated (FREE&PRO).

-The MBC pos (0,8bar & 1,6bar) bug was fixed.

v1.10:

-Fuel Pump feature

-Mclaren F1 GTR

v1.09:

-new car Nissan GTR

-You can now adjust your fuel pressure with adjustable fuel pressure regulator from 2-4bar(30-60psi)

-base fuel pressure is about 2,3bar(33psi), so you can gain 34% fuel on 4bar fuel pressure

-with FPR you can squeeze out more from injectors

-Injectors parameters were changed for all cars

-other small changes

v1.08:

-new car audi R8 V10plus (FREE&PRO)

-pre-throttle body situated IAT sensor simulation (based on ambient temperature and Boost, RPM, Vehicle speed and Intercooler)

-Charge temperature simulation(is changing based on IAT, CLT)

-Charge temp affects EGT (High IAT = Faster raising EGT, Lower IAT = Slower raising EGT) AFR (High IAT = Richer AFR, Low IAT= Leaner AFR) Knocks(High IAT = weak knock resistance, Lower IAT = higher knock resistance)

-there are 2 new IAT maps 1. IAT fuel correction map(from-10% to +10%) 2. Charge temp (It defines content of the cylinder after closing all valves) based on Injectors Duty cycle (LOAD) 0% = CLT temp 100% = IAT temp Basically, if the velocity of air being sucked into the engine is low, the charge temperature will be more relevant to the CLT (Coolant Temperature). However, with higher RPM and boost (LOAD), it becomes more relevant to the intake air temperature (IAT) .

-10% more power was added (100C IAT = 0% extra hp, 0C IAT= 10% extra hp)

-added new Intercooler feature You can choose between stock(N/A for naturally aspirated cars) and Stage1. N/A cars like AE86, E30 M3 and MX-5 MIATA can use Turbo without Intercooler, spool will be faster in lower rpm, but IAT will rise significantly

-Bigger intercooler = slower turbo spool, more turbolag but lower IAT=more hp -changing stock Intercoolers and Exhaust to stage 1

-now its visually just for fun, later You will be able to change parts only when car speed will be 0kmh

-00s and later cars will use different diagnostic in some next version

v1.07:

-New car Toyota AE86 (FREE&PRO)

-added new HELP feature (FREE&PRO)

-updated sfx (PRO only)

-better optimized (PRO only)

-minor changes (FREE&PRO)

v1.06:

-Bmw M3 E30

EGT simulation

-EGT is changing based on Injectors DC, Boost, Injectors size, AFR and Ignition timing

-added EGT control menu You can set fuel enrichment (0-20%) and EGT temperature when it will start interfere(750-900C) with 50C hysteresis

-New EGT warning light in status bar(light up at set EGT temp in EGT control menu)

-New ECU error code 41 for EGT over 950C(fuel cut will occur)

-Exhaust muffler will glow based on exhaust temperature

v1.05:

-Mazda Miata

-Presets

-Exhaust boost valves

-Diagnostic port

-Map switch/Overboost button

-small fixes

v1.04:

-Audi Quattro Sport incorrect boost building was corrected based on real dyno graph

-You can reach ∼1bar boost with stock injectors, stock turbo is capable for ∼2bar

Coolant system simulation
-engine coolant circuit simulation with 80degree Celsius thermostat(CLT)
-radiator coolant circuit simulation
-2 electric fans control separately
(start temperature from 85° -120° )
-overheating start over 110°
-coolant capacity is 10l, will be reduced progresively if engine is overheating(low coolant level warning light was added-yellow if coolant capacity is below 7l and red if its below 4l)
-refill button can be activated only if yellow or red "low coolant capacity" light is on.
-if your coolant capacity is low your fans will be not efficient enough to cool down engine
-there is engine cut on 150° temp
-to activate refill button, speed need to be 0km/h and it take 1liter/sec to refill circuit
-new status bar with ecu light, fan1, fan2 lights and low coolant level warning light
-coolant temperature gauge on dashboard works with ecu tuner now
-interior overheating light ligt up from 110°
-fan1 & fan2 sound , boiling water sound
-water fumes from hood are progresively visible from 110° , also reacts to active fans

v1.03:

-Launch control, Antilag and Rolling Antilag

-new animated banner

-from now all cars will be Base(free)/Pro(patreon) versions. Pro versions will include launch control, antilag, rolling antilag, 2 different compression ratio, 3 different turbos, tunable up to 3bar, 3 different injectors, Data logger, exhaust gas temperature , intake air temperature, coolant temperature and more later

-Nissan Skyline R34 incorrect boost building was corrected based on real dyno graph(with 2 turbos)

-You can reach 1,25bar boost with stock twins and 1,1bar on redline with stock injectors(444cc)

v1.02:

-Toyota Supra mk4 incorrect boost building was corrected based on real dyno graph(with 2 sequential turbos)

-Rolling antilag, Antilag and Launch Control simulation only available in PRO version(on Patreon) soon

-Rolling antilag, Antilag and Launch Control boost building and building time based on AFR enrichment and ignition timing retard( 35ATDC = 2bar boost, 5ATDC = no boost )

-9.5AFR= max boost, you are loosing MAX boost above 9,5AFR and under 9,5AFR boost starts to oscillate

-added sounds for antilag(based on RPM , boost)

v1.01:

-Injectors Duty Cycle simulation(more than 90% = ecu error code 12), also it is affected by Injector correction map

-You can choose stock or bigger injectors(650cc), you need to tune bigger injectors, if you want more boost than 1,4bar(which is max for stock inj if you tune it properly). Bigger injectors on low DC = unstable AFR

-there is no more need to turn off UCR and vJoy if you want to play with no ECU cars

v1.0:

-realtime RPM limiter

-realtime Boost limiter (up to 2bar, base boost is 1,2bar)

-realistic wastegate 7psi/15psi springs with different boost build times based on RPM, TPS, Gears

-Manual boost controller (0,5bar can be adjusted up to 0,9bar, 1bar spring can be adjusted up to 1,6bar )

-AFR info, MAP info

-ECU light(rev limiter, boost cut)

-PWM boost solenoid table (can be adjusted up to 2Bar)

-Injectors opening time correction table (0 is no correction, 50 is +50% injectors opening time, -50 is -50% opening time)

-Under 10AFR/over 17AFR engine will missfire progressively, 12.5-13AFR is full power(+10% over standard F40 on base boost)

-Knock sensors simulation (Fuel cut is activated in boost when AFR and Boost reach specific value, for example over 12.5AFR + 1bar boost = KNOCK )

-Ecu error codes (blinking, reading, clearing) and ecu codes list

-Ignition timing base map simulation

-Ignition timing affect also boost build time and AFR Retard timing - faster spool up and richer AFR Advance timing - slower spool up and leaner AFR -knock sensors simulation for ignition timing

-Base maps(afr and timing) are for stock boost only ∼1,15bar/17psi . If You want bigger boost, You need to tune it! -Ignition correction map (max 20deg advance or 20deg retard timing, every 1deg advance gain 2% of power, every 1deg retard loss 2% of power

Comments (2)

B
Bob Decker · January 8, 2025

How do i fix it being icy. My cars just slide. I like to drive in the rain so i dont want to lose my csp.

M
Matel855 · January 8, 2025

Check your CM - Frozen Drive. The icy surface is not part of the ECU Tuner