July Week 2 Progress Report + Playable Demo (not final, but up to date)
Hey everyone!
Quick heads-up before we dive in: the demo build isn't fully finished yet. Rather than make you wait, we've built out the work we've completed so far and are sharing that with you. Here's where things stand.
— J's Work Notes —
Dana's minigame part isn't complete yet. A lot of progress has been made, but there are many factors to account for while building the AI that handles interactions with the Guest, so this part has been taking longer than expected.
Unlike the other parts, the minigame has a lot of complex moving pieces. So instead of building it first and then testing/fixing bugs afterward, I'm verifying and fixing bugs in real time as I build. Even so, I'm pretty sure that once I think it's all done and start testing, there will definitely still be bugs waiting for me.
The remaining work on the minigame part includes: Guest AI, sound effect implementation, system log refining, visual effects, and UI design revisions.
For reference, here's how the Guest AI development is broken down into stages:
5-A: GuestController ↔ GameState sync (currently only the GuestGameState field exists)
5-B: Route 1 regular visits (random-timing trigger + step1→2-1→2-2→3→2-1→1 sequence)
5-C: Attention-based Face changes + Route 2 (Face transition rules + attention-based approach)
5-D: Bareta detection + reputation (detection handling + arousal effect + main-scene penalty — the Phase 6 boolean is already set)
5-E: M_MyDick auto-trigger + fellatio ChoicePanel (M-exclusive ③ + ④, cleaning up the OrderMenuBuilder "4-4-7 temp")
5-F: Fellatio refinement (counter · climax sequence · new Guest reset)
That's the general flow I'm working through right now.
Once Dana's minigame part is complete, the plan is to move on to implementing the story sections, applying voice files, building out the other minigames, and adding activities outside the massage shop.
— Hiro's Work Notes —
I've created animations for the actions that become learnable in the skill tree as your S/M stats increase — including kissing, cheek-slapping, choking, and arm-binding.
Based on these new animations, I'm currently producing matching facial animations to fit each situation.
Once the additional animation work is done, the plan is to build out the item-usage portion of the massage scenes (ruler, camera, etc.).
Thanks as always for your support — we'll keep you posted!
Comments (13)
Do you know how to play Dana's game and how to raise her obedience level?
the demo keeps closing after about 20min of gameplay
这次的试玩版相比上次有了哪些新的东西
Nice to see progress! I played a lot this version and I have some notes. I think most of them will be fixed but I mention them now. The skill system is hard to understand first. There are some skills where you should check the criteria of "total development" but first I was asking what is the total development? There is no suggestion anywhere what it is. I managed to understand that the total development is the average of Arin's sensitivities or something like that. I think it should be mentioned at that sensitivity page like "Total Development: xy%" or better to rename this stat to "average sensitivity" and rename it at the skill criteria description. Or keep the "development" and rename the "sensitivity" page to "development". The last option is better I think because you can reach more than 100%. Also the percentage is a bit hard to understand because you except to reach the top at 100% but you can go beyond that. There are more solutions for this problem so I just mentioned a few alternatives now to be more understandable this system. The "push and hold" interaction is better than the previous "click and wait" mechanism but at the current version when you run out of stamina and still hold down the last interaction you can gain experience and with that you can level up for nothing. I just fixed my mouse button down and left the computer for a few minutes and when I came back I was at level 100. Also you can buy stamina drink/consumable but when you run out of stamina then it's the end of the massage. After that you don't have a chance to gain some stamina back from the consumable and continue the session. Yeah the messege is good "you drained" but I think it would be better if you could choose when to end your session and when you end it with zero stamina then you get the "you drained" messege. I think the game will have the "sleeping massage" but now it's missing for me from the previous games. It was a cool feature. Oh and I almost forget to mention the skill tree remark. Sometimes when you complete the criterias to unlock a new skill you won't know it because it stays transparent and when you spend your SP for something else then it will bright up. The S/M system is also a bit confusing at the moment because you can develop the S and reduce the M but I don't know how to reverse it. It gives you an illusion of you can develop the M stat. I think it should be better to remove the option to be able to reach/upgrade the M skills with a simple description messege for those skills like "in a future version" or "under development" if you can't reach the point to be able to enjoy those functions. It gives the player a false illusion now. If you can't use X/y functions at the moment then I think it should be mentioned for the player to not waste time for that. Sorry if I don't understand something and you can develop the M stat somehow now. Also I think you should be able to upgrade your stamina regain when you are done with your worktime. Over time when Arin starts to show up more often your stamina won't be enough because of the fixed stamina regain. You can have a max of 250+ stamina but if you can't regain and can not go beyond 100 stamine between showups you are screwed. Yeah you can buy consumables for this problem but I think it should not to be the priority. At the current version of the game is a bit grindy and sometimes it's hard to understand the mechanisms behind it like the S/M system. Also you can gain a fix amount of affection and trust with a massage session but you don't know what you should do and how long to gain the maximum amount of affection and trust ponits. I think somehow you should display or explain this mechanism because sometimes you just want to develop Arin's X/Y stat and end the session and you don't want to waste more time than it's necessary. Like when you want to develop her sensitivity on a body part you should get a notification or something like that after you reach x/y percent. Like you should get it after every 5% of development. Also it would be good to have a simple "help" button where there are pages with descriptions of the game mechanisms. Like what you should do to reach the maximum amount of gainable trust or affection in a session. I hope I could help with some suggestions for the development! I'm waiting the new versions.
Thank you so much for your detailed feedback, Ash. It's genuinely helpful, and we'll be taking your points into consideration for future updates.
まずは何よりも、体を壊してしまっては元も子もないので、ワルミヨ制作チームの皆さんには、心身ともに健康でいてほしいと思っています。 健康を最優先にしながら、制作ペースがゆっくりになっても全然気にしません。こうして時々進捗を共有してくださったり、ファンの意見を取り入れながら、長く楽しめる作品を作っていただけたら、それだけで十分嬉しいです。 これからも無理をせず、皆さんのペースで制作を続けてください。心から応援しています!
Please add a cheat that forces Arin to visit! It's so hard to see her face
Great information, actually more than I expected. It is fun to learn a little about your progress and challenges.
Sex
我们能在八月玩到正式版本吗?真想快点玩到啊....
Oooooo heck yeah
Wowsa
That's awesome
