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Naughty Capy

@Naughty_Capy
0 bookmarksindexed Sep 9, 2026updatedlast updated Sep 9, 2026importedlast imported Nov 6, 2026
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Weekly progress (0.13)
Renders and animations are almost done. This will be the last weekly progress update, so sit tight, the update is coming in just a few days!
Aug 21, 2025 0 1
Weekly progress (0.13)
The script is now done! And the official winner of the poll for the next character is Frieren! That means version 0.14 will feature her Nexus implementation. Her event will be long so you can expect almost the same amount of renders and animations as a regular route (with the Free Use mode included)
Aug 13, 2025 0 1
Weekly progress (0.13)
More like bi-weekly progress. So, as many of you know the past 2 weeks have been absolute HELL for us. Coconut Head is out of the hospital and his surgery went well! Thank you to everyone who was worried about him and sent encouraging words he’s now at home resting ❤️‍🩹 We’re still adapting to the
Aug 3, 2025 0 1
Weekly progress (0.13)
As you can probably tell, we still need a bit more refinement on our new workflow (probably more than just a bit, to be honest). Even though we haven’t quite caught up yet, we’re still working on fixing our internal issues and trying to deliver an update as soon as possible without compromising qual
Jul 14, 2025 0 1
Weekly progress (0.13)
A bumpy week. This time the script has been slightly delayed, as well as the weekly progress post. Coconut Head focused on fixing a lot of bugs people have been reporting on Discord and also made substantial improvements to the launcher. We noticed many comments about people experiencing low downloa
Jun 25, 2025 0 1
Weekly progress (0.13)
We have an important announcement to make. Unfortunately, it’s not a very positive one, but I feel it’s important to share it with everyone. Maki will no longer be part of the project due to issues that have accumulated over the years. Sadly we’ve reached a point where continuing to work together wa
Jun 15, 2025 0 1
Weekly progress (0.13)
Script is almost halfway done! Recently we noticed that people from Russia in our community have been asking for a way to support MHF So we started working on a SubscribeStar option for those in countries where Patreon isn’t available or for those experiencing issues with it. This way you’ll still b
Jun 9, 2025 0 1
Weekly progress (0.13)
We made a decent amount of progress, especially considering we were finishing up the surprise update we just launched. Sneak peeks are still coming, and we can finally talk about version 0.12.5 without ruining the surprise! We’re still debating whether to update the game once a route is completely f
Jun 1, 2025 0 1
Weekly progress (0.13)
Tatsumaki's free-use route is halfway done! The script experienced a slight delay, but all the event ideas are already in place. We’re mainly focusing on polishing them off now
May 25, 2025 0 1
Weekly progress (0.13)
This next update as many of you already know will be the end of Tatsumaki's route (which, of course means that her free use will be available) We already have a lot of things ready for this one, so the update will come much sooner than the last one. I really want to compensate for the extra wait the
May 18, 2025 0 1
0.12 Official Release Date!
0.12 (Tatsumaki's route) will be released this month on April 20th for its official beta test, which will last 3 days!!! Which means that these are the official release dates: AWAKE: April 20 (BETA) PURPLE: April 23 CYAN: May 5 UNCONSCIOUS: May 19 PUBLIC: May 31 We know people have been waiting a lo
Apr 4, 2025 0 1
Weekly progress (0.12)
We're almost there!! (I hate saying that) Last week was bumpy, but things are nearly done for update 0.12. I know the wait has been rough, but we'd rather delay things a little bit more to make sure everything runs and looks as good as possible rather than rushing it. The launcher has been having so
Mar 12, 2025 0 1
Weekly progress (0.12)
Renders are finally done! Which means the update is right around the corner, It's been a longer development than we initially wanted for obvious reasons, but we hope the mini update serves as a way to bring some relief with new content. Either way, the wait is almost over <3
Mar 3, 2025 0 1
Weekly progress (0.12)
Renders are almost done!! For everyone having issues downloading 0.11.5 please go to our website, click on "Download", log in with Patreon, and then click "Download" again. If that doesn’t work, try a different browser. If the problem persists, please let us know on Discord, we’re keeping an eye on
Feb 26, 2025 0 1
Weekly progress (0.12)
Getting closer to the end of route development!! We’re fixing some issues with the last mini update, but to be honest, it was a pretty smooth launch. It was a small one, so that makes sense, but introducing the first official new language had us a bit worried. Speaking of the new language, we’re cur
Feb 16, 2025 0 1
My Hentai Fantasy: ⛓️‍💥 CORRUPTION! Trailer
This is a surprise special event we’ve been working on as part of The Nexus, It is one of the longest single events in the entire game with: 150+ new renders 35+ new sound effects 6 new animations 4 new songs 600+ lines of code New MC Model New official Language 🇷🇺 (Russian) 🇷🇺 I know the wait f
Feb 12, 2025 0 1
Weekly progress (0.12)
SCRIPT IS DONE! And we are finally settled and ready to work without more delays. Speaking of that, the special surprise we’ve been teasing for the past two weeks will be ready soon, so keep an eye on it.
Feb 3, 2025 0 1
Weekly progress (0.12)
We decided to take a 1-week break. If you’ve been following the weekly progress, you may already know that one of us is moving to a different country, and all the paperwork and logistics involved are honestly overwhelming. It’s been hard to balance things out, so we’re going to take a week off. It s
Jan 26, 2025 0 1
Weekly progress (0.12)
The script is almost done! Even though it’s taking longer than expected, we’re still making progress. There have been delays, as you can already tell, but as always, we don’t want to sacrifice quality. One of our members is still in the process of moving out, more specifically, moving to a different
Jan 19, 2025 0 1
Weekly progress (0.12)
I made a rework of Ash (the MC) because some people brought to my attention that many of Ash's facial features don’t match other characters as well as they should, and sometimes he feels out of place. I considered the feedback and honestly you were right. Initially I was planning to redo all renders
Jan 12, 2025 0 1
Weekly progress (0.12)
Happy New Year, everyone!! This is the first weekly progress update of the year. This month will be a little bumpy for us because one of our team members is finally moving out. That’s exactly why we have something special prepared that should come out next week. There’s A LOT of stuff coming this ye
Jan 5, 2025 0 1
Weekly progress (0.12)
Good progress this week! All ready to take a little break for the holidays ❤️ We'll be taking our first break since we started MHF (Now that I think about it, it may be the reason I am a little burnt out) so if you don't see the progress bar moving for the next week you already know why. Don't worry
Dec 22, 2024 0 1
Weekly progress (0.12)
I ain't gonna lie, this week was a slow one. Nothing bad really happened to me or any member of the team, so there is no drama around (at least not this time) I'm trying to find balance and handle things better. I personally want to bring as much content as we possibly can to the game without taking
Dec 15, 2024 0 1
Weekly progress (0.12)
We went through the game and found some of the issues people were reporting, like the mix of some routes with others, free-use problems, and more. So if anyone was wondering yes, we are paying attention to every single comment about MHF, good or bad, and taking note of what we can do to keep improvi
Dec 8, 2024 0 1
Weekly progress (0.12)
I noticed a lot of people having issues with the launcher. Make sure you uninstall the previous version and don’t close the launcher while it’s downloading. We are going to keep making improvements to it, and if it’s still too annoying for the majority we’ll only keep the launcher for Android player
Dec 1, 2024 0 1
Weekly progress (0.12)
Keeping a good pace with the next update. We are also working on something special that you guys will see very soon <3. I noticed that some people have been having issues with the launcher. Please reach out to us through Discord so we can help you properly The update will finally be available for ev
Nov 24, 2024 0 1
Weekly progress (0.12)
This week’s progress has been much better than last week’s. Thank you to everyone who understands how difficult it can be to cope with the loss of a close relative <3 At the end of the day it’s just part of life, and it’s also what gives life any sort of meaning and purpose I’m personally very excit
Nov 17, 2024 0 1
Weekly progress (0.12)
Still working hard to finally bring more official languages to the game. Progress this week has been a bit slow due to some close relatives of our team passing away. Dealing with the loss of someone close makes writing more challenging than usual. We will make sure to deliver on what we promised tho
Nov 10, 2024 0 1
Weekly progress (0.12)
We encountered some major issues with the translations once again, so we decided to hire a professional company to translate the game into different languages. For all our Russian, Chinese, and Portuguese/Brazilian fans, just wait a little longer, and we will finally have an official translation of
Nov 3, 2024 0 1
Weekly progress (0.12)
Your eyes don’t deceive you. We are now officially starting to work on Tatsumaki's route! The launcher is now stable and working properly. Aside from a few members who were experiencing very specific issues, we solved most of them and improved the website loading and launcher download speed. Of cour
Oct 27, 2024 0 1
0.11 Trailer! + (Release dates)
No need for a weekly update today, here's the trailer for the new version instead! →FULL TRAILER ON TWITTER← After extensive testing with the launcher, we’re now ready to put it to the ultimate test. The website is live for everyone to download the current version in its launcher form! This will hel
Oct 13, 2024 0 1
WHERE THE HELL IS THE UPDATE?!
Good news and bad news. Let’s start with the bad: the update is not ready yet. Now, with the obvious out of the way, the good news is that the launcher is finally working! We went through different servers to host our files and encountered problems with the number of downloads it could handle, but n
Oct 6, 2024 0 1
Weekly progress (0.11)
We're still working on the page and launcher. All the new content, script, animations, and renders are ready. Now, we're just testing and fixing the launcher, experimenting with it. It's a fairly new Ren'Py feature, so Coconut Head is doing his best to make it work. As soon as we have the launcher a
Sep 29, 2024 0 1
Weekly progress (0.11)
The whole launcher and website are taking longer to develop than expected. In order to start testing the launcher properly, we need to have a capable host and the website running, so we're still focusing on getting that done before we start sending the 0.11 beta to Awake members. Even though this is
Sep 22, 2024 0 1
Weekly progress (0.11)
The script is done! You can expect new dialogue options with characters that were missing some, as well as new events around the world. We are almost finished with the official website, once that is done we can continue testing the launcher. We really want to make sure the website and launcher are c
Sep 15, 2024 0 1
Weekly progress (0.11)
The script is basically ready, it just needs one last revision. We are also making a big change to the gallery. There are many scenes missing and we are also working on making it much prettier (you can check out a sneak peek in this week's update) Regarding the launcher we encountered an issue with
Sep 8, 2024 0 1
Weekly progress (0.11)
The script is almost done now! We are finally getting close to launching our official website <3 The website will allow us to eliminate the password system for early access, as it will include a Patreon login option that checks your current tier and provides access to the early access download. This
Sep 1, 2024 0 1
Weekly progress (0.11)
Keeping it steady! Every character we wanted to rework is already completed, along with all their renders. We also have a working launcher, but now we need to do a lot of testing. Once we finally have the launcher up and running, we'll be able to create an even bigger game and offer a high res versi
Aug 25, 2024 0 1
Weekly progress (0.11)
We've completed remodeling some characters and redoing renders and animations. Now, we're focusing on introducing new events around the world. Most of these events will appear in the task menu, as they aren't tied to any specific character route You'll need to re explore the world to find them. But
Aug 18, 2024 0 1
Weekly progress (0.11)
It has been a pretty busy week. The script has progressed considerably, and we're making sure that this new events are engaging and fun. We've also been refining some older animations. There are more events to explore in the world than before.
Aug 11, 2024 0 1
Weekly progress (0.11)
There's been a slight delay on the programming side. We are still figuring out how to create the launcher so we won't have to worry about the game size in the future. Additionally, we want to make it easier for early access patrons to download the newest version without much hassle. Other than that,
Aug 4, 2024 0 1
Weekly progress (0.11)
We are working on developing a launcher to bypass the 2GB APK size limit. This will allow us to add more content without making the Android version cumbersome to play. While there are emulator apps that can emulate the Windows version on Android, we prefer not to go that route. Our goal is to provid
Jul 28, 2024 0 1
Weekly progress (0.11)
We are making changes to some characters that haven't been properly introduced yet, and we are also redoing some renders and animations from the first week to match the visual improvements we've made over the past year of development. You can expect tweaks to these characters: Sakura Haruno Himiko T
Jul 20, 2024 0 1
Weekly progress (0.11)
We know many of you have been awaiting the next character poll, but we have some exciting news about the upcoming update instead, In version 0.11, our primary focus will be enhancing the open world experience! Here's what you can look forward to: More Events: We're adding a variety of new events aro
Jul 14, 2024 0 1
MHF 0.10 Release dates!
Rebecca Part 2 is finally here! We really hope it is worth the wait! CLICK TO WATCH THE TRAILER! This version adds the "end" of Rebecca's route. (But rest assured, that we are still having plans for her) I honestly believe that some of the animations and scenes on her free use and her new events are
Jul 10, 2024 0 1
WHERE IS THE 0.10 BETA?
This is officially (now for real this time) the last progress update. I wanted to make this post to keep the streak alive and keep you all informed. The 0.10 BETA will be released in a couple of days, less than a week, (Probably sooner than it may appear.) We appreciate your continued support and pa
Jun 23, 2024 0 1
Weekly progress (0.10)
Rebecca's free use is done, and special scenes are also done. The script is in the absolute last stretch. This will probably be the last progress update before the 0.10 BETA. There is no official date yet, but you can expect the update sooner rather than later ✨✨
Jun 16, 2024 0 1
Weekly progress (0.10)
Time for a little honesty about our game progress. I really think that it is important to keep you all in the loop. I've been wrestling with burnout, (mainly because of my terrible time management tbh) Some days I work nonstop for 14 hours like a caffeinated raccoon, and other days my brain decides
Jun 8, 2024 0 1
Weekly progress (0.10)
Bumpy week, but we are still doing the work. For all our beloved Russian fans, we have some bad news to share. Almost two months ago, we announced that the Russian translation had officially started. We were very excited because we know that a big portion of people who enjoy MHF are Russians. We eve
Jun 1, 2024 0 1
Weekly progress (0.10)
We are going at a very nice, steady speed. At this pace, the update should be ready in about a week and a half, which is a nice improvement from the last one. I have been reading the suggestions on Discord, Patreon, and itch.io, and there are a lot of things people have suggested that, funnily enoug
May 25, 2024 0 1
Showing 1 - 50 of 117