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March 27, 2026

2REAL - Interactive Pedestrians 🚶‍♂️🚗

But can we run them over? - answering the most frequent question regarding pedestrian mod ;)

For the 2.0 release of 2REAL Mod, I have been working on a lot of refinements and new features for 2REAL Pedestrians.

The update will include:

  • 9 new Pedestrian Models (now 12 total)

  • all models reworked with better texture & shader settings

  • all models now maximum optimized (reduced files size from 50mb -> 2mb per model)

  • new player models for walking mode

    • now with idle & running animations

  • dozens of new, reactive animations

    • pedestrians walk aside when player is driving slow

    • run away when player is driving fast

    • fall down on impact or near hit

  • collision effects on FFB & car, including visual particle fx

  • fully working online-integration

    • all of those things work online too

    • players can see each other in walking mode online

    • there are some animations that play automatically when you are at certain distances to another player (wave, talk, dance...)

The optimization plays the most significant role here, as it now basically allows to spawn around x 20 the amount of pedestrians compared to before, with the same performance impact.

So we can now do mass-pedestrian simulations, with way more variety and pedestrians reacting to the player in different kind of ways. There will also be another core feature added for Pedestrians, that I will tell you more about soon.

The release for the 2.0 update is supposed in 1-2 weeks... if all goes well, and will include a lot of other new feature that I will show your more about asap. If you have any wishes for the update, or problems with the current version, please lmk below or in Discord: https://discord.gg/f2X9fJDURG

Much greets & big thanks for your awesome support to the project!

Comments (14)

c
caleb Lilala · April 1, 2026

can you maybe make so people can change the bind to hop out of the car like p to b?

D
DxmHbrOne · March 30, 2026

collision effects on FFB & car, including visual particle fx Does this mean we will get collision effects from hit pedestrians and red spots on the body?

2
2REAL · March 31, 2026

not exactly, but something similar like that :) collision yes, red particles yes, but so far I found no way to create these ''spots'' on the car

D
DxmHbrOne · March 29, 2026

I noticed a noticeable bandwidth consumption by the LUA debug tool. I tried Ilya's standard tool on 200 machines, and my FPS remained virtually unchanged. I even considered reverting to older versions of the tool, like 1.7, but then you announced optimization. I really believe in your work, but unfortunately, only completely disabling 2RealApp solved the drop issue. I'm really looking forward to updates. Your faithful patron.

2
2REAL · March 30, 2026

are those drops constantly, or just happen every few minutes?

D
DxmHbrOne · March 29, 2026

crazy guy

A
Alexifeu · March 28, 2026

Very cool very good updates and features! Especially GG on the optimization and fixes that is the most amazing thing.

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ASSETTO-CARBIT · March 28, 2026

GTA assetto

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Reinhard Roscher · March 28, 2026

THX

M
Matt Prov · March 27, 2026

You have to include a way to disable walk mode please! (in-menu option to remove P as hotkey)

2
2REAL · March 28, 2026

yes I will make it so you can disable it or use any other key

B
Byriii · March 27, 2026

This guy might genuinely be one of the best modders for AC alongside the people who made pure and CSP. Salute to you sir. Keep it up! 🔥🫡

2
2REAL · March 28, 2026

with the best community <3 thank you so much

a
alex · March 27, 2026

love seeing optimization being taken seriously much love <3