Basemental Drugs 5.11.130
This weeks patch is a rather big one. I'd advice you (as always) to read the changelog and how it works section...
Changing World
Cocaine prices completely back to normal
Prices changed from dealers on a regional basis
Autonomy Overhaul
Lean autonomy overhauled
MDMA autonomy overhauled
Different autonomy levels (high, medium, low)
Added both drugs to Autonomy part of Settings
Fixed some glitchy issues with autonomy
Psychonaut Aspiration
New aspiration track
New traits
New social mixer interaction rewards
Tripreports
New computer category
Write tripreports
Read tripreports
New buffs
Other
"Research Drugs" removed to Drugs menu on computers
Vape Cartridges now deletable
Fixed glitch with "Do Drugs" whim from clubber trait
Fixed glitch preventing MDMA debuffs to be removed when high on MDMA
A bunch of behind the scenes changes to tuning and scripts
Changing World
Finally all the prices have gone back to normality. Remember to talk to your local neighborhood dealer for some tips on which regions sell stuff at a low (or high) price.
Autonomy Overhaul
Two drugs got the autonomy overhaul this week, MDMA and Lean.
To assign amphetamine users and set their autonomy level, go to:
Drugs > Settings > Autonomous Drug Use > MDMA (or Codeine)
From here you can assign or remove users, or adjust their autonomy levels, ranging from low to high.
You can also assign users by name (make sure to type in their first and last name correctly. Also make sure they are of age, human and not straight edgers).
Whenever you assign a user, they will get a medium autonomy level right of the bat. If you start doing the drug manually with a Sim they will also gain a medium autonomy level for that drug.
Note: If you assign high autonomy for a drug to a Sim, they will get an instant addiction to the substance in question.
The various autonomy levels you set will also play out in terms of NPC's. Set a high autonomy and you will catch them snorting quite frequently, a low autonomy and you might spot it on a rare occasion.
Psychonaut Aspiration
OK, this is a fun one. I basically wanted to add some additional gameplay value for players who aren't that much into the dealing side of the mod (which is the part with by far the most gameplay value). So, what better than to introduce the aspiration to become a Psychonaut.
You can find the Psychonaut Aspiration Track under the Drugs Aspiration menu.
The various aspiration objectives are, for obvious reasons, mostly focused around psychedelic drug consumption.
When the Aspiration Track is completed, your Sim will gain the Psychonaut Trait, which will give them a few extra social interactions under the Friendly category.
Oh, and last but not least, it would not make sense adding a Psychonaut Aspiration without this final feature:
Trip Reports
To access the trip reports, get on any computer (does not have to be on your home lot), click the Drugs menu, then head over to the BMD Forum and select Trip Reports.
From here you can either write a trip report or read other trip reports. Writing a trip report requires your Sim to actually be high on a substance, though. And when I say high, I mean high, not coming up or down or being hungover. Like.. the more trashed the better.
You may also notice that the "Research Drugs" has been moved over to the BMD Forum, which will make it easier to find and a lot more accessible.
Basemental Drugs
Delete all the old Basemental Drugs files from your Mods folder.
Download this Basemental Drugs zip file.
Unzip this Basemental Drugs zip file.
Place the files in a folder titled Basemental Drugs in your Mods folder.
Delete the Basemental Drugs zip file.
Delete your localthumbcache.package
FOR SUPPORT WITH THIS MOD - HEAD OVER TO MY DISCORD SERVER
