Basemental Drugs v1.1.9.2
Get drunk with Basemental Drugs!
Changelog
Alcohol
Altered moods
Stronger effects the more you drink
Bunch of new buffs
Bunch of new icons to go with those buffs
Altered walkstyles
Addiction chance
Different hangovers depending on how much you drank
Chance of puking when drinking too much
Occasional mood changing side-buffs
Works with in-game bar drinks and all custom drinks
Rehab
Added alcohol addiction to rehab
Edibles
Children can't use them anymore
Weed Frittata added
Chocolate Chip Weed Cookies added
Both of the new edibles are basegame compatible
I know I said the next update would feature 5 new Dealing Skill levels, but I started messing about with this as this is a recurring thing that people asks me about. I know a lot of you have custom drinks in game and all that jazz, so it was important for me, if I were to do this, that it would work with those custom drinks. Well, it seems I found a way to do it. The alcohol addition to the mod is an overwrite mod which overwrites and adds extra functionalities to the tuning file that dictates how bar-drinks are handled. If you have other mods installed that is supposed to simulate drinking by utilizing that tuning file you need to delete said mod and go for this one instead. It is better. Most likely ;)
How it works
Alcohol
There are 4 levels of how drunk you can get, tipsy, drunk, wasted and messed up. Messed up basically gets you passed out. The more you drink the drunker you become, simple as that. Each of the levels comes with additional occasional side buffs that alters your Sims mood, from flirty to angry, confident, sad. Just as unpredictable as the real deal.
The addiction chance is tuned quite low due to the fact that autonomous drinking is a thing in this game and I don't want all your Sims to become alcoholics without you knowing.
Rehab & Parental Reactions
Rehab works exactly as it did in the previous release, but alcohol addiction is also added to the mix. Parents/Guardians will also yell at their teens for being drunk in front of them. They will most likely say that they are high instead of drunk as I need to change the wording of those dialogues now, but haven't gotten to it yet. That will be sorted out in the next release. For sure.
Edibles
Edibles should finally be un-eatable or non-edible if you will for children. Please let me know if that problem, for some weird reason, still persists though, as I haven't been able to test it extensively myself.
Installation Instructions
Delete all the old Basemental Drugs files from your Mods folder.
Download Basemental Drugs v1.1.9
Unzip Basemental Drugs v1.1.9
Place the unzipped files in your Mods folder.
If you experience issues with Buying or Selling -
place both of the filesdirectly in your Mods folder.Enjoy the drugs
Credits
Mike24 https://www.patreon.com/user?u=2494532
(Smoking Animation)
Niecy Pooh https://luvelynsweet.tumblr.com
(Cocaine Brick Object, Smoking Papers, Phillies Blunt Pack, Joint, Blunt)
Noir. http://noiranddarksims-adultworld.blogspot.mx/
(Weed Ziplock bags, Baby Laxatives)
necrodog http://necrodogmtsands4s.tumblr.com/
(Help with smoke FX to the animations)
Turbodriver https://www.patreon.com/wickedwoohoo
(X-Mod integration with Wicked Whims)
Update 13.02.18
- Added 2 more edibles
- Both edibles are Base Game compatible
