Basemental Drugs v1.1.8.2.zip 14.9 MB
February 1, 2018

Basemental Drugs v1.1.8.2

 Rehab up in this!

Changelog

Rehab and Parental Reactions

  • Massive overhaul to the Parental Reactions

  • Forced rehab for teens by guardians

  • New autonomous interactions by guardians

  • Rehab option for all addicts

Glitches Fixed

  • Edibles should now work with other Custom Food Mods

  • Craving Weed buffs removed when high on edibles

  • Edible high removes overrides other weed high buffs

  • String Tables for Roll Blunts fixed for all languages

  • The MDMA Crystal is now moveable

  • Pill Presser time restriction reduced to 90 minutes

  • Changed Description text on CAS Drug Dealer Trait

This version took quite a bit of time to finish up on, but I am happy with the result. Hope you all enjoy it as well :)

How it works

Rehab

To use the rehab function for your addicted Sims, click on the Sim, go to the Basemental Drugs pie menu, select "Rehab" from there you choose Go To Rehab. The Sim will then promptly leave the lot and attend the first rehab session for a few hours. On return he or she will have a buff saying that the rehab is well underway, once this buff runs out, you can click on the Sim again and start rehab session #2. Same procedure goes for the 3rd and final rehab session. Once all three sessions are done the addicted Sim will be rid off all addictions. Each session costs 1000 simoleons.

Parental Reactions

If your Sim is high around their guardians (parents, aunts/uncles, grandparents) the guardians might bust them on it and yell at them. If they do this a second time the guardian will threaten them with rehab. If they do it a third time the guardian will send them straight to rehab regardless of the teen being addicted or not. All of these interactions will cause a massive relationship loss between the two parties involved.

If the teen follows through with all the rehab sessions the guardian will commend them on being sober and doing a good job and the two parties involved will get a massive relationship boost.

Glitches Fixed

Edibles finally works with other custom food mods, which is quite self explanatory, but worth mentioning nonetheless as a lot of people are using custom food mods.

I changed the description to the CAS Drug Dealer Trait as I have received a lot of support questions of people not getting how it works.

The MDMA Crystal was immovable for some reason, so you couldn't interact with it if you placed it in the world. That is fixed now. I also reduced the time restriction on using the MDMA Pill Presser.

The edibles now work a bit more smooth and cancel out some other buffs that shouldn't be prevalent when high on edibles.

Installation Instructions

  • Delete all the old Basemental Drugs files from your Mods folder.

  • Download Basemental Drugs v1.1.8

  • Unzip Basemental Drugs v1.1.8

  • Place the unzipped files in your Mods folder.

  • If you experience issues with Buying or Selling -
    place both of the filesdirectly in your Mods folder.

  • Enjoy the drugs

Credits

Mike24 https://www.patreon.com/user?u=2494532
(Smoking Animation)

Niecy Pooh https://luvelynsweet.tumblr.com
(Cocaine Brick Object, Smoking Papers, Phillies Blunt Pack, Joint, Blunt)

Noir. http://noiranddarksims-adultworld.blogspot.mx/
(Weed Ziplock bags, Baby Laxatives)

necrodog http://necrodogmtsands4s.tumblr.com/
(Help with smoke FX to the animations)

Turbodriver https://www.patreon.com/wickedwoohoo
(X-Mod integration with Wicked Whims)

Update 04.02.18
Hotfixed a glitch in the String Tables for the "Stoner Buff" that conflicted with necrodogs cigarette mod.