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October 28, 2024

Update of the game and about my life!

Hello there!

I’ve got several updates for this post.

First, a small update just dropped for Glowing Stones and the game’s demo version, featuring two main additions:

  • The visuals in Chapter 0 have been redone on hidden time. It’s "only" adjustments to lighting, camera angles, and quality—no changes to poses, views, or dialogue. This is a small aesthetic update to the game’s least-polished chapter, the one new players encounter first. You can see an example of these improvements in the images included in this message.

  • A bug with the game’s language settings (where it reverted to the Steam client’s language at each launch) has been fixed.

Feel free to let me know your thoughts on this refresh (which, again, only “cost” us the update time) in the comments!

Now, on to the Chapter 6 development progress: The big news first—I am officially a full-time developer for GS! Last Friday was my last day at my previous job. This is a huge step for me toward realizing my dream, as well as an exciting (and slightly terrifying) leap into the unknown. But I’m not entirely unprepared; I have a few safety nets, including unemployment benefits. And it’s all possible only because of your support—so to everyone, a huge THANK YOU!

As for the chapter progress itself, things are moving forward. I’ve set up my new, more powerful PC, which also serves as a backup. Now, I have two PCs (though the older one is less powerful) that can run all my tools and sync up with my NAS. This way, if my new PC crashes (as the old one did once), I’ll be able to keep working with minimal downtime and barely any data loss (I’m aiming to back up every two days).

On the writing front, I took advantage of my company’s seminar, plus a few personal and work trips, to keep moving forward, and I’ve nearly finished the script. We're now at over 1,800 lines of dialogue! I expect this chapter might be shorter in terms of text than the last one but not necessarily shorter when it comes to images. I’m also pondering a few things, especially about including only one action scene in this chapter. The focus here is on several important story revelations and setting up the stakes for the end of this “book,” so there’s naturally less room for action. But don’t worry—what’s in store is worth the wait!

I’ll update the game’s download post for those who want to check out the improvements in Chapter 0, though there’s no new content in this release beyond those updates.

See you soon!

MoonLight

Comments (4)

T
Targonis · November 3, 2024

Congrats on the move to being a dev full time! As more chapters come out, your following will grow. The key for many will be to keep development going and to let the players know that the project isn't abandoned. Once you get into the 2000+ players on the Patreon range, you should be able to relax a bit more.

M
MoonLight Dev Corp · November 30, 2024

2000+ players? Haha, well, let's already reach 100 (so need to double... :D ) and we'll see :D

M
Merlin · October 29, 2024

I already knew you were about to be a full time developer but congratulations anyway. That is a great achievement. As far as I am concerned you earned this, and deserved this as well.

M
MoonLight Dev Corp · October 30, 2024

thank you ! we'll the result but for sure I'm very happy, and scared :D