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Ebonix
@Ebonixsims
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#DevLog 3 - Ombre Has Entered The Chat ✨
I purposefully left handling colour/texturing and ombre to last because I KNEW I'd spend more time playing around with fun colour ways than actually finishing any core features 🤣 Now that I'm reaching the point where this will be stable enough for a public release, it felt like the best time to now
Aug 4, 2026 0 5
Devlog #2 - Current Features
Let's take a look at some of the current features settled on in preparation for a V1 public release! Current Features Procedural Generation - Full heads of low-poly locs or kinky strands generated in seconds, no manual modelling required! One & Two Strand Settings - You can decide between one strand
Jul 27, 2026 0 7

