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February 19, 2026

Magic Series: Greater Ancient Enchantments

Magic Tier: III

Magic Type: Universal

<Description>

The Greater Ancient Enchantments are the Enchantment-based forms of the Greater Ancient Magicks, or in other words, the Greater Ancient Magicks coded into the form of Enchantments. Fittingly, they are created from fusing together each of the Greater Ancient Magicks with Enchantment.

As Enchantments, the Greater Ancient Enchantments trade off the versatility that their regular counterparts possess, in favour for being able to permanently infuse their abilities into weapons and armour, and sometimes even the wielder themselves, letting the wielders empower themselves and items even without any active input. This method also grants these weapons and armour even greater raw power, compared to traditional infusion.

Due to their nature, the Greater Ancient Enchantments are considered a higher tier above, and therefore separate from the Advanced Enchantments.

<List of Greater Ancient Enchantments>

  • Astral Enchantment: The Enchantment-based form of Astral Magic, created from fusing Astral Magic with Enchantment. With Astral Enchantment, one can directly empower themselves with Astral Infection, turning their very bodies into raw Astral Power.

  • Chaos Enchantment: The Enchantment-based form of Chaos Magic, created from fusing Chaos Magic with Enchantment. With Chaos Enchantment, one can infuse items with Chaos Power, letting them deal multiple types of elemental damage simultaneously.

  • Eldritch Enchantment: The Enchantment-based form of Eldritch Magic, created from fusing Eldritch Magic with Enchantment. With Eldritch Enchantment, one can infuse items with Eldritch Power, letting them inflict paralysing existential terror into those who contact these objects.

  • Evolution Enchantment: The Enchantment-based form of Evolution Magic, created from fusing Evolution Magic with Enchantment. With Evolution Enchantment, one can make themselves evolve and adapt. In addition, this evolution is more rapid and advanced compared to traditional Evolution-based abilities.

  • Fey Enchantment: The Enchantment-based form of Fey Magic, created from fusing Fey Magic with Enchantment. With Fey Enchantment, one can enchant the world around them, manipulating plants, emotions and shadows. Fey Enchantment also lets the user see the future, and transmute beings into a stronger form.

  • Fundamental Forces Enchantment: The Enchantment-based form of Fundamental Forces Magic, created from fusing Fundamental Forces Magic with Enchantment. With Fundamental Forces Enchantment, one can enhance their items with the power of the four Fundamental Forces, making weapons slice with greater potency and fluidity.

  • Metamorphosis Enchantment: The Enchantment-based form of Metamorphosis Magic, created from fusing Metamorphosis Magic with Enchantment. With Metamorphosis Enchantment, one can alter their own genealogy, manipulating their own biology to be similar to that of another genetic offshoot of their race (even those that have yet to exist). A human with this ability can transform themselves into Mermen or Avian Humanoids.

  • Spatial Enchantment: The Enchantment-based form of Spatial Magic, created from fusing Spatial Magic with Enchantment. With Spatial Enchantment, one can change the dimensionality of various items, making objects bigger on the inside and granting them better storage capabilities.

  • Spirit Enchantment: The Enchantment-based form of Spirit Magic, created from fusing Spirit Magic with Enchantment. With Spirit Enchantment, one can infuse items with multi-colored flames to increase their effectiveness tenfold, and cast Holy Magic in repeated sequences.

  • Time Enchantment: The Enchantment-based form of Time Magic, created from fusing Time Magic with Enchantment. With Time Enchantment, one can generate fields that distort the flow of time within them, or freeze the time of all living things in the area.

  • Wild Enchantment: The Enchantment-based form of Wild Magic, created from fusing Wild Magic with Enchantment. With Wild Enchantment, one can infuse themselves and their items with the power of nature, letting them cast bestial and weather-related phenomena with their attacks.

Magic References: Terraria Calamity, Elder Scrolls, Pixel Dungeon, Age of Wonders, Shadow of Brimstone, Fables of Aestyris, God of High School, TV Tropes, The Path of Ascension, Baten Kaitos, A Will Eternal and more

Character Design References (In Order): Shinobu Uzuki, Iko Kirino, Rikka Inohana, Rizu Ogata, Banri, Seiha, Kotono and Minami Shiunji, Fumino Furuhashi, Asumi Kominami, Ouka Shiunji