True Magic Series: Awakened True Magicks
Magic Tier: VI
Magic Type: Hereditary
Can evolve into: Ten Notes of Transience
<Description>
Awakened True Magicks are, as their title suggests, the enhanced and realized forms of True Magic. Awakened True Magicks come in different shapes and forms, but each of them consists of additional, potent abilities on top of the abilities granted by regular True Magic. It is said that these awakened abilities were directly created and bestowed by God himself.
These Magicks are one of a kind, so it cannot be copied or remade, a completely unique existence. Nonetheless, they can still be shared between entire bloodlines, making them Hereditary-Class Magicks instead of pure Singularity-Classes. Additionally, it is clear from various tests, that the ten Awakened True Magicks that currently exist, exist as a blend between regular True Magic, and one of the eleven Greater Ancient Magicks (with the obvious exception of Spirit Magic, which makes up True Magic to begin with).
While they are immensely powerful, there are a few means of defending against this, some of which include Avalon and All Fiction.
<List of Awakened True Magicks>
Astral – Grand Order: Also known as the magic that Rules the Rulers, it has two main abilities: firstly, the power to assert absolute Authority over others who the user perceives as unworthy of their title, and secondly, the ability to assume control over planets, the heavens, and the universe, tapping into their boundless Magical Energy as a source of power. It is revered as the most treasured of the Awakened True Magicks, due to its latent potential (see below).
Pre-requisite(s): True Magic, Astral Magic (Basic)
Chaos – Frame Black: The ability to absolutely destroy and annihilate anything and everything, using potent bursts of focused gravity. Unlike regular Destruction Magic, this magic is on a Catastrophic scale in terms of power.
Pre-requisite(s): True Magic, Chaos Magic (Basic)
Eldritch – Infinite Impact: The ability to manipulate the very cosmos itself. With it, one can replicate any cosmological phenomena, up to and including the Big Bang itself. Additionally, they can control arcane and eldritch forces as well, as they are also seen as part of cosmological phenomena.
Pre-requisite(s): True Magic, Eldritch Magic (Basic)
Evolution – Ultra Instinct: The ability to move freely without restraint. Aside from enhanced agility and mobility, wielders can use this ability to break free from any “Control” type ability by setting their mind and body to one goal. Unlike the other True Magicks, it is not clear if the user also possesses the sub-abilities from its Ancient Magic component.
Pre-requisite(s): True Magic, Evolution Magic (Basic)
Fey – Calamity Omega: The power to create and control disasters of Catastrophic levels. It sets the foundation for Destruction Magic, or other similar magic which falls under that Category. The exact potency of this magic is unknown.
Pre-requisite(s): True Magic, Fey Magic (Basic)
Fundamental Forces – Recounter Will: The power to command and change fate. This Magic makes use of the principle of ”my will is absolute“, making whatever the user desires true. Additionally, the user has extreme control over gravity, and partially over time, being able to accelerate it as they desire, and also briefly see the future.
Pre-requisite(s): True Magic, Fundamental Forces Magic (Basic)
Metamorphosis – Frame White: The power to subjugate the very laws of creation. All matter can be constructed, reconstructed, or even made ex nihilo as per the user's whims. However, they are unable to truly destroy what they create, only rebuild.
Pre-requisite(s): True Magic, Metamorphosis Magic (Basic)
Spatial – Kaleidoscope: The power to teleport or "jump" to another location, alternate dimensions and even timelines. This can also be used as a defensive ability, as the user can freely teleport the opponent and some attack somewhere else, or even back before they were created, therefore nullifying them completely. At higher stages, the user can also tap into endless Magical Energy from said parallel worlds.
Pre-requisite(s): True Magic, Spatial Magic (Basic)
Time – Magic Blue: This Magic allows the wielder to manipulate time in various ways, such as rewinding it, or fast-forwarding their own personal time to become more mature, experienced and adept. However, this Magic comes at the cost of accelerating the extinction of the universe, as its existence puts a burden on the Laws of Conservation of Mass. Not to be confused with Blue Magic.
Pre-requisite(s): True Magic, Time Magic (Basic)
Wild – Heaven's Feel: The power to freely manipulate and evolve the souls of oneself and that of others. With this Magic, the user can immortalise their soul, preventing it from decaying after losing one's physical body, achieving true immortality in the process. Offensively, the user can also “Banish” souls similar to a reaper, removing a person’s Spirit from their body, and either send it to the afterlife, or destroy it outright.
Pre-requisite(s): True Magic, Wild Magic (Basic)
Magic References: TYPE-MOON (along with extended Fanon), High School DxD Fanon, Jojo's Bizarre Adventure, Dragon Ball, Materas, Yu-Gi-Oh!
Character Bases (In Order): Sanhua, Saki Tenma, Mimimi Utsukushisugi, Shiho Hinomori, Nefer, Mahiro Yukishiro, Kirame Sorahoshi, Lauma, Yuno Sengoku, Changli
