Lacrima: Magatama
Classification: Demonic
Can evolve into: Magatama-X (Fusion w/ X-Limit)
Magic Type: Universal
Lacrima Type: Gemstone
<<Description>>
The Magatama is a mass-produced Lacrima made in Japan, more specifically by one of the myriad Shinobi Factions. Taking the form of a beaded necklace, it is one of the most treasured, yet also feared Lacrima of the Ninja World.
All of the wielders of the Magatama, even those that do not complete their training to bring about its full power, are capable of causing great devastation and mayhem in every battle they fight. For better statistics, a single novice user of the Magatama can rival a thousand regular Shinobi. That is not to mention the general amorality of even training to use the Magatama, as mastering the Magatama demands many great sacrifices, including the user's own loved ones, or even their humanity.
It's various innate abilities and techniques are based around the weapons and techniques of the Shinto God Susanoo, and seeks to transform the user into a visage and "proxy" of said deity. While a God's power is supposed to be innate and exclusive to humanity save for Divine Magic, humanity eventually managed to develop facsimiles of Susanoo's power through his teachings, along with extensive expenditure of resources and research, all of which eventually crystallised in the form of the Magatama. According to some ninjas and shinobi, only those with a talent for Conjuration, along with possessing a certain pair of red eyes, are capable of truly mastering this Lacrima.
<<Levels>>
<Basic Form (Levels 1-5)>
Level 1: Magatama - Basic
The initial power of the Magatama necklace. In this stage, the user is granted a healing factor and symbiotic immortality, such that they are unable to die, and will always regenerate back from any injury and dismemberment, as long as their respective Magatama necklace is intact. The wielder of the Magatama can also summon the Wolf Fang Mace, a long polearm with a long and wide cylindrical end, that possesses heavy hitting power, and can additionally sprout out rotating sawblades, further eviscerating anyone that comes in contact with the mace.
Level 2: Yasakani Magatama
The second "weapon" unlocked, or more specifically the true essence of the Magatama necklace. It allows the user to adopt a golden body armour that drastically boosts their physical capabilities, and also their healing factor. However, unlocking the necklace's power requires the sacrifice of 1/3 of the life force of a loved one. Given its dastardly requirements, most people forfeit the pursuit of learning this art at this stage, with only a few having the heart to go any further.
Level 3: Ame-no-Murakumo-no-Tsurugi
The third weapon unlocked, able to be manifested at will by the user after they have activated Yasakani Magatama. A very sharp longsword, it is able to slice through most constructs and structures with ease.
Level 4: Yata-no-Kagami
The fourth weapon unlocked, able to be manifested at will by the user after they have activated Yasakani Magatama. A giant levitating mirror, it can absorb projectiles and reflect them back at their enemy.
Level 5: Ame-no-Habakiri
The fifth "weapon" unlocked, able to be unlocked after repeated uses of Yasakani Magatama's power, and is arguably it's true power. The user's body armour can now spawn blades at any angle and direction, granting greater attack power, defense and versatility. Otherwise, the user can simply directly spawn the full manifestation of Ame-no-Habakiri into their hand (which takes the form of an ornate katana). Furthermore, the user also gains Electrokinesis.
<Specialisation Form (Levels 6-10)>
Level 6: Skeleton Manifestation
The second hidden ability of the Magatama necklace, unleashed only by those with the required "red eyes". It allows the user to manifest a giant skeletal being made of Chakra, which surrounds the user and fights on their behalf. It is highly resilient against physical damage, and packs much firepower. In addition, the skeletal being can also manifest and attack with giant versions of Ame-no-Murakumo, Yata-no-Kagami and Ame-no-Habakiri. However, maintaining this technique is highly taxing on the user's stamina. It is said that by unleashing this skeleton, one will have reached the first step to truly becoming "Susanoo".
Level 7: Humanoid Manifestation
An evolution to the Skeleton Manifestation form. The user can now add the visage of "flesh" and "skin" to this skeleton, turning it into a fully humanoid entity. Aside from enhanced physical attributes, the humanoid entity can now move on its own, carrying its master with it.
Level 8: Armoured Manifestation
An evolution to the Humanoid Manifestation form. The user adds the visage of "armour" to the humanoid entity, granting it enhanced protection. It generally resembles a Yamabushi.
Level 9: Complete Body Manifestation
An evolution to the Armoured Manifestation form. The user fully stabilises their chakra, allowing the entity to shapeshift into a new form, gaining wings and more sleek armour. Generally, it resembles a samurai with a Tengu mask. Aside from further enhanced strength and toughness, this entity can now fully channel the user's own techniques.
Level 10: Indra Susanoo
The highest level of the Magatama's innate power. Unleashed from absorbing the chakra of at least ten Youkai, the entity takes the form of a humanoid being of pure lightning, surrounding by husks of its former armour. Firepower is further improved, and the entity can utilise Six Paths Techniques.
<Awakened Form (Levels 11-15)>
Level 11: Magatama Fusion - Majin
The third hidden ability of the Magatama necklace, unleashed by some "unlucky" few who awaken the Parasite within the necklace. The user symbiotically fuses with their necklace, becoming a half-demonic being known as a Demi-Fiend (though they can also be called Cambion and Devilmen). Aside from direct enhanced physical attributes, enough for the user to fight toe-to-toe with demons, the user is also capable of learning various types of Demonic Magic. Additionally, they gain the ability to absorb the power of other Magatama Parasites, as long as they prove strong enough to defeat their former wielders.
Level 12: Magatama Fusion - Mato
An evolution to the state of Majin, unleashed when the user absorbs their second Magatama Parasite. The user is granted a moderate increase in Magic capability.
Level 13: Magatama Fusion - Magunshou
An evolution to the state of Mato, unleashed when the user absorbs up to six Magatama Parasites. The user is granted a moderate increase in Magic capability.
Level 14: Magatama Fusion - Matei
An evolution to the state of Magunshou, unleashed when the user absorbs up to twelve Magatama Parasites. The user is granted a moderate increase in Magic capability.
Level 15: Magatama Fusion - Kontonou
The highest level of Magatama Fusion, unleashed when the user absorbs up to twenty-five Magatama Parasites. At this stage, the user becomes on par with an abstract entity, capable of creating, manipulating and destroying the cosmos as they wish.
<Super Awakened Form (Levels 16-20)>
Level 16: Ame-no-Murakumo - Mana Burst (Light)
An advanced technique of Ame-no-Murakumo. The user coats their sword with Light Magic, granting their sword additional cutting power. Naturally, unlocking this technique requires that the user learn Light Magic.
Level 17: Ame-no-Murakumo - Orochi Summoning
An enhanced technique of Ame-no-Murakumo. It allows the user to summon the eight heads of Yamata-no-Orochi from the blade, which can attack the enemy either by biting them, or unleashing poison-infused fire breath. These heads can also regenerate after being cut. This particular technique requires the user to infuse the soul of Yamata-no-Orochi into the blade.
Level 18: Ame-no-Murakumo - Mecha Mode
An enhanced technique of Ame-no-Murakumo. It allows the user to manifest a gigantic robot. It is capable of channeling Solar and Lunar Magic. However, each use requires the sacrifice of a miko / priestess.
Level 19: Ame-no-Murakumo - Authority Mimicry
An enhanced technique of Ame-no-Murakumo. It allows the user to copy the Authorities of other Gods used in the user's presence, or directly channel the user's innate Authorities. This makes the sword highly synchronic with the user's other potential abilities.
Level 20: Ame-no-Murakumo - Onikiri
An evolution to Ame-no-Murakumo, unlocked by having the sword reforged under the vaults of Kanayagoshin and Hephaestus. This variant of the Ame-no-Murakumo takes the shape of a katana, and is generally sharper and more durable than its predecessor. Additionally, all the above techniques are far more refined and powerful.
Attribute Sources: Akame Ga Kill, Naruto, Shin Megami Tensei III, One Piece, High School DxD, Kannazuki no Miko, Campione, Record of Ragnarök
Character Design Reference: Robin
