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June 29, 2024

Race: Dark God (Named)

Conceptual Reality Tier: III (Group I) | Tretinal (Groups II to IV)

Other Name(s): The Flowers of Chaos, The Deadly Sins, The Dead Ones, The Pretenders, The Heretical Deities

Unique Attribute(s): 

(Inclusive to all Groups) Planetary Spirit (Aletheia)

(Exclusive to Groups II and above) Alkaid

Basic and Semi-Unique Attribute(s): Mana Mastery, Senjutsu (Phantom Beast Amber), Sin Series

Dominion(s): Scarlet Rose Garden

Esoteric Transformation(s): Dark Aura

There are some Gods of old, that wise men often say to never worship. Gods that bring no good to those who espouse their faith in them. Gods who prey on their followers, extorting their blood, gold, and sacrifices for power, health and even life. That is what the Dark Gods are, the dark mirrors of the normal Gods, an advanced class of Greater Demon, and the main servants / lesser brethren of the Gods of Chaos.

The Dark Gods are revered mainly by the wicked, those who worship war, ills, death, and other taboos. In a similar vein to the Rulers of Hell, their authority is powerful enough to maintain nine entire Archspires of Hell. It is not truly to say that they are comparable, however. Most of them began as normal Demons who were bestowed with excessive power from a higher god. Currently, they exist beyond the Mortal Realms, and they want nothing less then to bring corruption and ruin to the world. Fittingly, due to their nature, they are filled with an influx of Dark Magic and Aura.

It is not to say that the Dark Gods are allies with each other. In fact, they often vary in their specialization and are constantly at war with each other. This can lead to the death of a Dark God with the unpleasant implications for its worshipers. With that in mind, despite their immeasurable power, there are a few laws that bind even them. Their perception and awareness is restricted to only what their own followers can see, their knowledge is also not endless, and still have to obey the rules of space and time to some degree. The Dark Gods' only method of properly entering mortal realms is through the usage of Chaos Rifts.

(In ascending order from weakest to strongest Group)

<Group I: Dark God Novices>

  • Makhar Steppe [1 Domain] (Savar, Vanadra, Cibaresh, Nukuja, Akaan, Sugulag, Kuulima)

  • Rings of Hell [1 Domain] (Prothran, Rampage, Scyther, Avarice, Ealenta, Megaera, Lazarak)

  • Firestone [1 Domain] (Ledra, Yamanoth, Kramatak)

<Group II: Dark God Initiates>

  • Underworld [1 Domain] (Mana, Albagarma)

  • Nasza Ziemia [1 Domain] (Kosch, Gein)

  • Twitch [2 Domains] (Dark Helix, Dark Dome, Dark Amber, Dark Root, Lord Claw, Dark Skull, Dark Armour, Dark Plume, Dark Cover, Dark Sail, Dark Jaw)

<Group III: Dark God Veterans>

  • Underworld [2 Domains] (Azzathra, Mordrul, Isubiar, Unraveller of Secrets, Vermin Lord, Crowned Death, Lady of Fear, Luxarion)

  • Faerun [3 Domains] (Bane, Bhaal, Myrkul)

  • Kytheria [4 Domains] (Yargic, The Maw, Phillip, Fisilti, Tsovinar, Kuzgun)

<Group IV: Dark God Masters>

  • Island of Death [4 Domains] (Oralix, Karja, Kilgar, Oralgan, Belder)

  • Midgard [5 Domains] (Addrikah, Boreas, Chernobog, Fenrir, The Huntsman, Mammon, Marena, Vardesain, The White Goddess)

  • Calamity [???] (Noxus, Nihil, Goozma, Cthulhu)

The Dark Gods are a partial remake of one of my older factions. They are based on those from Terraria's Calamity Mod, World Anvil, D&D, The 9th and more. The battlesuits are currently WIP.