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August 11, 2024

Development Update #26

Development Update #26 - New level, Weapons, Adjustments, Outfits, and more.

beta decay v0.0.26a

Kill Block Level

  • Objective - Collect Artifact Discs to prevent bomb detonation that runs on a 7 minute timer.

  • Artifacts are randomly placed throughout the block.

  • Encounter and combat enemy AI in attempt to prevent the detonation.

New outfit - PMC

  • New Grey and blue PMC outfit types

New Outfit - Ghillie Suit

M16A2 Rifle

  • Rounds = 5.56

  • Magazine size = 20

  • Damage - 45

M82 Rifle

  • Rounds = .50 BMG Rounds

  • Magazine size = 10

  • Damage = 100+ (Insta kill)

Claymore Mine (Non-Equip-able)

  • Static claymore mines spawned across the world.

Dynamic Depth of Field

  • In third-person views, view distance will be blurred if vision is not in view of players field of vision (eyes). This most often occurs in cover mode, leaning against walls.

  • First person view also includes a slight depth of field adjustment that will blur areas that are not in direct focus.

Kick Functionality

  • Current melee option against AI enemies.

Weapon Lowering

  • Pressing 'H' now lowers the active weapon instead of holstering/putting it away.

  • Holstering still may be achieved by pressing '2' to cycle through current weapons.

Major Changelog

  • Added different enemy AI types to spawn.

  • Grenade explosions are now occluded (Grenade damage not dealt through walls)

  • Dead AI Bodies will now remain for a longer period of time.

  • NLNK Scanner now has a distance limit of 30 meters.

  • Tightened TPS Camera sensitivity.

  • Increased lean amount / to lean further.

  • Fixed bug where AI would not aim up or down.

  • Added wind movement to hanging cable and clothes lines.

  • Increased snappiness of transition animations. To improve quickness and feel of ADS.

  • AI no longer constantly fires at player who is not visible / behind walls.

  • Performance Increase regarding dropped AI Items

  • Performance Increase for dead AI.

  • Added small crosshair dot in TPS aim to assist when picking up items.

Minor Changelog

  • Fixed bug where the 'Kill block' detonation did not kill the player.

  • Fixed bug when pressing holster caused all AI to also holster their weapons.

  • Increased volume of intro video.

  • Performance improvements with Star spheres (used to show stars in the sky).

  • Added grenade pin pull sound prior to throwing grenades.

  • Raised iron sights of MP5 and M82.

  • AI Characters will now be killed by Vortex Anomalies.

  • Increased item pickup range and detection radius. Making it easier to pickup items.

  • Sprinting while crouched now changes stance to standing.

  • Increased overall Post Process contrast to darken shadows.

  • Fixed bug where AI was limited on range of items to be dropped on death.

  • Fixed bug where music failed to play during start of loading screen.

  • Fixed bug where a scrolling text audio played on Intro Movie Start.

  • Lowered volume of all weapons. Increased volume of M82 Sniper Rifle.

  • Default keyboard input button 'X' is now 'Kick'.

  • Default keyboard input button 'G' is now Throw.

  • Increased throw speed of grenades.

  • Additional Recoil added to all weapon types.

  • Added smoke/dirt effect when sliding.

  • Fixed bug where rifle single fire audio wouldn't play after reloading.

  • Fixed bug where picking up ammo wouldn't load a full clip of ammo.

  • Shotgun ammo packs now always include 8 shells.

  • Re-aligned RPG in FPS view to shoot straight.

  • Fixed bug where you could not fire RPG after picking up ammo shells.

  • Player input will now be disabled upon death.

  • Camera will now switch to TPS Adventure mode upon death.

  • Adjusted volume levels of Dialogue Speech.

  • Decreased model size of Artifact Discs.

  • Decreased time between AI Shots, making AI difficulty more challenging.

  • Bug fix where you could switch to TPS mode while aiming with binoculars.

  • Fixed bug where death screen would show when AI is killed by an anomaly.

  • Grenade model will no longer remain after exploding.

  • Increased distance where AI would run up to player.

  • Removed shadows from Ghillie Suit.

  • AI will now drop 5.56 / .50 / ammo.

  • Added Collars, and Cufflinks to certain outfits.

  • Additional posts made to the Wiki.

  • New Company created for the company database.

Next Steps / Work In Progress

  • NLNK

  • Inventory System and Drops

  • Settings Options

  • Speed adjustments due to weight.

  • Weapon and Item Selection Icons

  • Weight and Speed adjustment

  • Inventory Zoom in and out

Phase 2 - Pre-Alpha | beta decay (YouTube)