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April 26, 2024

Development Update #15

Development Update #15 - Shoulder Lamp and even more bugfixes......

Version: beta decay v.0.0.15a

Shoulder Lamp

  • An equip-able shoulder lamp for light!

Major Changelog

  • Combat has been significantly tightened up with many bugfixes and improvements.

  • Added health Regen instead of static health.

  • Added heartbeat sound effect when health is low.

  • Created entire new loading screen with different artwork, loading bars, text, and music.

Minor Changelog

  • Increased camera shake when firing in third person.

  • Added camera shake when hitting the ground after a long fall.

  • Widened the camera positions in third person when aiming.

  • Decreased Shotgun fire spread (More accurate shooting)

  • Created AI Spawners for testing/arena type areas.

  • Aiming now slows aiming sensitivity.

  • Fixed bug that allowed you to fire without aiming.

  • Fixed bug where character was stuck aiming after exiting cover.

  • Fixed bug that didn't allow player to move when in cover.

  • Fixed bug where you could stand after death.

  • Level will now properly reload after death.

  • Fixed bug where camera was stuck in a 'lean' even when the player was not leaning.

  • Fixed Camera sensitivity where the camera moved very slow when starting the game.

  • Fixed bug where dismemberment and blood effects would happen while still alive.

  • Increased wait time after death before reloading the level.

  • Added cinematic music on death.

  • Added new UI Overlay on death screen.

  • Fixed camera clipping issues due to vertex snapping.

  • Removed Shadows from Night vision goggles.

  • Added Deadzone logic to the Look inputs.

  • Fixed bug when switching weapons, fire audio would execute.

  • Many AI Logic and Behaviour Bugfixes.

  • Fixed bug where player could not die from grenade blasts.

  • Fixed bug where AI always ran instead of walking while roaming.

  • AI now unholster a weapon while investigating noises.

  • Fixed bug where the Superflare countdown did not initiate.

  • Fixed bug where AI firing audio continued to play even when not firing

  • Fixed bug where characters remained in walking animation when idle in cover.

  • Fixed bug where AI would have helmet lights showing even when not wearing a helmet.

Next Steps / WIP

  • Strata Underground Metropolis

  • Portable Lights

  • NLNK UI Adjustments

Comments (1)

B
Bloodberry · April 28, 2024

I honestly check back here every day hoping there's an update I missed so I can see more of this game, I love the direction the game is going in, keep it up guys!