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April 24, 2024

Development Update #14

Development Update #14 - NLNK and many bugfixes...

Version: beta decay v.0.0.14a

N-Link

  • The N-Link functions as a communication bridge between The hosts internal nanomachines and the external communication apparatus. The NLNK is powered on the basis of the host's bio-energy in order to transmit data to the communication bridge.

Life System

  • Logic and calculations now working for Character Stats and Status.

  • Key character stats now have a 'burndown' and will decrement over time.

  • Overall character wellbeing is updated based on stats.

Major Changelog

  • Massive effort to overhaul to planetary lighting, foliage normal mapping with the objective to have dark underground caves. As there was improper lighting before.

  • New Loading Screen Wallpaper and Music

Minor Changelog

  • Decreased binocular darkness. and re-added scanlines. Things are now more visible.

  • Added Light Flares to Sun and All light entities

  • Decreased Light 'Beam' opacity.

  • Extended Elevator Shaft Tunnel into prospective Metropolis.

  • More Wiki articles created.

  • Updates to the Strata Planetary Terrain.

  • New Ambient Grass Wind audio.

  • Added Voice Grunt Audio when jumping.

  • Increase noise of breaking glass (Lights, Bottles, etc).

  • Fixed bug where flare sound played when grenades were thrown.

  • Fixed bug to ensure dismemberment on grenade blast when applicable.

  • Decreased opacity of Space helmet glass to better see the character's face.

  • Re-Adjusted Space Helmet interior lights to fully light character's face.

  • Updated Project and Game build splash screens.

  • Added Voice grunting audio when killed by grenade.

  • Increased distance of Shadow maps (Fixed issue where no shadows were applied at far distances).

  • Removed Shadows from the Shotgun Model.

  • AI will now shoot random single, bursts, full auto shots. Instead of just single fire.

  • AI will now Run during combat and Walk while firing.

  • Added limit to the max number of AI that can exist from a spawner.

Next Steps

  • Stock Market Backend Trading

  • Entity Pickups/Drops

  • SMG/Rifle/Shotgun Aim down sights (ADS)

  • Reload Animation Implementation

  • Player Creation

  • Kick - Damage and Force added

  • New companies added.