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March 19, 2024

Development Update #5

Anomalies, and Camera Modes.

Anomalies

  • Immediately fatal if entered / or within too close proximity.

  • This is the first draft and version of an Anomaly. In the future there will be different variations and improved damage/fatality effects upon entering.

Camera Modes

There are three camera types of camera views:

  • Adventure Camera (Distant)

  • Action Camera (Shoulder)

  • First Person Camera (True FPS - No Separate FPS Modeling and animation)

Changelog

  • Post process tweaks

  • When sprinting the camera will now switch from Action Camera to Adventure Camera

Next Steps

  • Shotgun

  • Cover System

Comments (1)

Z
ZNChadwick · March 19, 2024

Nice we can finally play as a S.T.A.L.K.E.R. these effects look great! I think I should probably hold my breath for hazards like toxic gas or radiation, but they might actually be more audible than visible with detectors that could be interesting, along with how NPCs might interact with or avoid them. Only thing I can really say sticks out to me is no wind picking up leaves in the surroundings which.. might make it a little too easy to spot anomalies, but I can't wait to bait unsuspecting enemies into these either way >:)