Development Update #4
Camera Lean on Strafe and UI Damage Indicators
Camera Lean on Strafe
When a player strafes left or right in first person perspective the camera will tilt in that direction, adding to the immersive feel.
Damage Indicator
When players receive damage a blood splash will appear on the screen.
Changelog
Crouching animation with pistol bugfix
Fixed bug where weapon slides and parts would randomly twist around when jointed to character body.
Increased vignette intensity.
Added lighting flare effects.
Next Steps:
Anomalies
Shotgun!?
Comments (4)
The firefights are gonna be intense with those sparks and visual effects
Trying to find a fun balance to not have too much Smoke/and sparks as it gets a bit difficult to see in fire fights :) It is intense though!
Wow, gunplay looks even more incredible this vid with a little bit of a weightier feeling in the movement, a nice touch for sure. I kinda start to wonder how different combinations of equipment & clothing might affect how players or NPCs move, especially with how pivotal weight/fitness could be in some strategies/gear/gadgets being used over others, for example: where you might be hunting down a target or being chased.
Yes! Weapons and equipment attached to players will have a weight associated. What this results is the character's ability to carry as many items as they want and it will have an effect on their movement speed and agility. It may look silly, but its possible to equip 5 weapons. or 10 equipment pouches all over like a juggernaut or pack mule.
