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April 10, 2023

DLSS3 FG worked splendidly in Skyrim

PIC1: I didn't even provide DLSSG with the camera matrix so it doesn't know I am rotating, I believe with proper camera data the ghosting on left side can be eliminated.

PIC2: 88FPS with DLSSG off and 150FPS with DLSSG on.

Like losing 13 real frames. It's like the average loss though.

I lose some real frames with other games with official DLSS3 implementations anyway.

The good news is that the fake frames in Skyrim are much better than in Elden Ring(which I'll look into fixing later).

They are mostly with very little ghosting and only some very small artifacts that's not really noticable with higher FPS, and it looks much smoother.

The bad news is relfex isn't working with DLSSG on, and it's the same even in Nvidia's own Streamline Sample.

I have opened an issue on their repo:

https://github.com/NVIDIAGameWorks/Streamline/issues/15

But I don't think they will fix it very soon.

On the bright side, Skyrim is a single player RPG, so the latency doesn't matter as much as for competitive games.

This is still very WIP so won't be released very soon, I still have to feed it with camera matrix and make Skyrim render UI to a seperate texture so that UI won't be affected by DLSSG.

EDIT: Huh, I don't really know, reflex seems to be working, only that I can't get latency report when DLSSG is loaded.

It feels about the same as the latency of the real frames, like if it's 40 FPS to 80 FPS, it feels about the same latency as you would with 40 FPS, but with much smoother image.

Comments (6)

M
Mat wilson · April 11, 2023

Looking forward to the alpha regardless. Good luck with separating the ui as a texture and the camera matrix.

M
Mat wilson · April 11, 2023

Damn, that's a real shame about reflex not working. I'm going to state the obvious and tell you that reflex can be added via a mod, and also injectable via special k. However i suspect you already know that and it still doesn't work with dlss 3.

R
Ramesh Laxmisan · April 10, 2023

The latest ENB compatible version is awesome - giving me 35-59 fps on a heavily modded Skyrim. Didn't pay for RTGI though. Playing around with the Nolvus reshade and CinematicDOF to see if I can sharpen the image without losing performance.

B
Benjamin Joel Mauer · April 10, 2023

Yooooo awesome man, can't wait to use this!

H
HydraX9K · April 10, 2023

Looking good! Now all I gotta do is figure out how the hell I'm gonna afford a 4080 or 4090 xD

r
reanor · April 10, 2023

The point of DLSS mod is that so you wouldn't have to... Use the regular DLSS mod. The DLSS3 is not really necessary. It's great that PureDark is doing it for those that have a tech, but it doesn't mean you have to upgrade your hardware now. Use your old GPU with his regular DLSS mod. Works as good, I believe. I use a huge Skyrim build, so I can't even use his regular DLSS mod, but it's not his fault, his mod works fine, so you should be able to get some great FPS even with the GPU you have now.