๐ [EP13] Stayover Guests are abysmal. Did no one playtest this !@#$? That's a rhetorical question. The answer is obviously "No."
๐ STATUS: NIL [๐] (EA Forums) / NIL [๐] (Answers HQ)
โช๏ธ WORKAROUND -- NIL
โ//โ RELATED PROJECTS:
๐ง Stayover Guests "Appropriateness" -- https://../posts/121229969
๐บ๏ธ Stayover Guests "No Suitcase" -- https://../posts/131128481
โ // โ THERE ARE MULTIPLE PROBLEMS:
Abysmal "appropriateness_tags" are the cause of the rabbit hole nonsense and the random standing around.
You might still need to assign beds for Stayover Guests to use, but hopefully they won't be as irritating as they currently are when I'm done with them. โณ
The suitcase bugs out and remains in your house after the Stayover Guest leaves. It is a completely useless object that requires cheats to get rid of.
I nuked the suitcase completely. โ๏ธ
"Doppelgangers" are created with a "Physical Frame" that matches the "Host" sim's "Gender", which causes "doppelganger" Stayover Guests to look nothing like the "Host" sim, if the "Host" sim is "transframe". This issue might extend to the "cloning" features found in other Packs, but since I've never used any of them, I will have to check - I spend considerably more time trying to fix this game than I do playing it, so there's a lot of features I've never seen in action.
I have no idea if I can fix this. โ
We need a "Stayover Guest" Pie Menu. Why does EAxis insist on tossing interactions all over the place in no logical order? I get it, we have a "smart" Pie Menu and they really, really want you to use it, but it's !@#$!
We gon. P.I.M.P. dis !@#$, baby! โณ
