September 26, 2025

โ›”๐ŸŽ [EP16] CASO: Lovestruck -- [9/25] ๐Ÿ•’ While the internet is mucking around, I'm FINALLY updating this. Also, this post is hella old.

I now have a working solution for Bloatโ„ข courtesy of my anonymous friend - https://../posts/118803299

On EA's Answers HQ - https://answers.ea.com/t5/Game-Issues/EP16-Lovestruck-Incorrect-PartFlags-and-Bloat-galore/td-p/13904686

Keep in mind that wearing clothing that doesn't match your Physical Frame will result in horrible body deformities due to EAxis' continued refusal to fix the EIGHTEEN (18) Deformer Maps they broke in Update 7/23/2024. My BUGFIX is linked below.

โ‹†โ‹… DON'T NOTICE ME YET, SENPAI:

โ˜ ๏ธ SFS Direct:

  • ๐ŸŽ CAS Overrides - PENDINGโ„ข

  • ๐ŸŽ Fashion Stereotypes Patch - PENDINGโ„ข

โ˜ ๏ธ GDrive Direct:

  • ๐ŸŽ CAS Overrides - PENDINGโ„ข

  • ๐ŸŽ Fashion Stereotypes Patch - PENDINGโ„ข

โ‹†โ‹… ADD-ONS & EXTRAS:

๐Ÿ—บ๏ธ BUGFIX for our broken bodies - https://../posts/109088001

๐Ÿ—บ๏ธ XMODTko "Goodbye Clownies" - https://../posts/116350036

โ‹†โ‹… RELEASE NOTES:

๐Ÿ”„ Compatibility - 12/3/2024

โš”๏ธ Requires - A !@#$ ton of irrational loyalty to a company that has absolutely no respect for any of us, A.K.A. The Sims 4: Lovestruck Expansion Pack - Bugs, Deformities and Bullshit Excuses Edition! Order now through September 5, 2024 to get EXCLUSIVE ITEMS!

โ˜„๏ธ Updated - PENDINGโ„ข

๐Ÿš€ Initial Release - 8/1/2024

โš™๏ธ These are .ZIP archives. Windows Explorer on Windows and Finder on Mac can open/extract them. Place the extracted folder/files into your Mods folder.

โ‹†โ‹… SADNESS AND DISAPPOINTMENT:

These lists aren't for PartFlags, they're for documenting issues with "Resources", e.g. textures and meshes. Any PartFlags listed here must have been pretty egregious (outstandingly bad and offensive).

This list was started long after the initial release of my CAS Override and is therefore not comprehensive. Some of the issues that shipped with this pack were addressed in the initial release. I might retroactively include them in the list at a later date.

Issues that get fixed will get a โœ”๏ธ, โ“ if semi-fixed, or โŒ if I can't fix it at all.

CLOTHING TOP:

  • yfTop_EP16TeePJ has a mesh issue. I'm not 100% sure, but I think it's the Vertex Painting that controls how the mesh reacts to body sliders - or there's just a big peak between the breasts, I'll know more when I Blender.

  • yfTop_EP16LongSleeveMesh, yfTop_EP16ShirtNet, and yfTop_EP16TankSpaghettiStrap might have the same mesh issue mentioned above.

  • yfTop_EP16TankTopCorset definitely has the same mesh issue mentioned above.

CLOTHING BOTTOM:

  • ymBottom_EP16UnderwearTrim still has improper Female Gender flags causing the torso issue highlighted in my "review" screenshot. It's been 5 months as of this writing and EAxis can't be arsed to fix this. The problem is exasperated by the improper use of Restrict Opposite Gender flags everywhere!

โ‹†โ‹… PROGRESSION:

7/30/24 #1 - APOLOGIES FOR THE DELAY BUT I !@#$IN' SOLVED IT:

7/29/24 #3 - ET VOILA:

  • 220 CAS Override packages, 3 CAS Swatch packages, 1 CAS Standalone package, and 3 CAS Wearables! I think I'm done, for now.

  • I usually don't do add-ons while I'm doing Overrides, but โ™ช it's a new dawn, it's a new day, and I am feeling sleepy!

  • At least one update is planned for this in the near future to add missing Color tags and address the lack of Indexes. EAxis couldn't be arsed to do any DisplayIndexes or SecondaryDisplayIndexes, which means I have to add them all in for every single swatch on every CAS item. I am not amused.

7/29/24 #2 - I AM VERY SLEEPY:

  • I'm going over the clothing one last time.

  • I want to fine tune some of the items that are Allow For Random ENABLED. For example, most of the "sexy" clothing in this DLC are included in the Hot Weather outfit randomization pool. I don't know about you but I don't want a bunch of sims walking around in tube tops and fishnets.

  • Many Color tags are missing. To make matters worse, it's in-between, so an item might have a Color tag for the first swatch but none for any of the others. For example, ymTop_EP16JacketBomber has Color tags for 5 of it's 12 swatches. I may or may not fix these for every single item for the initial release. If the clothing items are this much of a mess, it's a fair bet that everything else is too and that's 200+ items total and let's say 1000+ swatches to check. This is some EAxis Deadlinesโ„ข nonsense.

7/29/24 #1 - DEADPOOL AND WOLVERINE WAS GLORIOUS:

  • Tighty whities are done! Is there anything else that needs fixin'?

7/28/24 #6 - WHY IS MATCHING COLORS SO HARD:

  • Why is it that EAxis can't seem to match shades of colors on separate items? Now that I have the tights working properly I want to make an outfit from it, but the undies have no solid white swatch. This isn't rocket science! This problem has plagued every content release. EAxis can't match shades of colors. It's worse with darker colors like black when you want a full black outfit and everything is a different shade of black including the damned makeup! As much as I adore my Goth Galore outfit, the black lipstick does not match the rest of GGK's black makeup!

  • I'm making a CASSwatch addon for EP16UnderwearTrim that's all white. I also have some ideas for this top but maybe not right now.

7/28/24 #5 - MY APOLOGIES, EAXIS:

  • EAxis didn't do the lazy and not create proper Female textures for the Tights, they just applied incorrect RestrictOppositeGender flags to the tights, forcing transframe sims to only have access to the incorrect variant of the tights. Fret not, I fixed it.

  • As for the undies, I fixed the SortLayer for the Female and Male variants of EP16UnderwearTrim, but I've left them as is on EP16Underwear (or my Standalone Female variant) or EP16UnderwearBelt because these two underwear don't really look like other underwear and maybe are better worn over tights? If someone wants me to change this I will.

  • I think I've made a decision about stockings, anything that can actually be defined as stockings / nylons will go in Tights, including that Base Game item that's currently in Socks, and anything that can be defined as thigh-high socks will remain in Socks. EAxis has already defined these by length. Most stockings in the game are higher on the thigh than the thigh-high socks.

  • I need to triple-check before release. I could've sworn I had already PartFlag fixed those Tights.

  • I also really need to do my CASMenu when I'm done with this because this limited EAxis CASMenu is irritating me. I've gotten accustomed to my modification and everything at my fingertips.

7/28/24 #4 - PROGRESS:

  • I thought I was done but of course, there's more!

  • EP16 undies have the wrong SortLayer, preventing them from being worn under the EP16 tights.

  • The textures for the tights weren't modified for female sims. EAxis has done this with a lot of female tights. You can tell by the waistline. If it rises in the front and dips in the back when a female or feminine frame sim is wearing it, then it's a male texture. Female textures dip in the front and go straight around the back for low-waist tights and high-waist tights just go straight all around. This ain't some fashionista !@#$ery, I'm using other EAxis tights as a baseline. !@#$ these damn EA Deadlinesโ„ข! This is why we can't have nice things! I might not be able to do anything about the tights.

  • Are stockings Socks or Tights, and if they're Tights, why are there stockings from other content releases in the Socks category? This keeps annoying me. Should I move the stockings from Socks to Tights so they can be worn with Socks? Should I duplicate them in both? Should I move them from Tights to Socks? Should I just do nothing?! ๐Ÿ˜พ

7/28/24 #3 - PROGRESS:

  • Pfft. I'm not EAxis. ๐ŸŒค๏ธโ˜‚๏ธ๐Ÿ˜น

  • yfBottom_EP16UnderwearBelt is done. I'm not sure if I'm leaving them as CASSwatch or if I'll switch them over to CASStandalone. I don't like flooding CAS with a bunch of duplicate items. I like things tidy. I could simply override EA's mesh. Ideally, EAxis would have modified these textures for them to be less "high-waist". My image editing skills are limited and I have no time to devote to improving them yet, and I'm too much of a perfectionist to half-arse it.

  • yfBottom_EP16Underwear is done! The Specular might need to go actually. There's a little shiny square on the waistband that won't go away and it's caused by the Specular. The odd thing about it is that this Specular for this item is barely visible BUT THE DAMN SQUARE IS SHINY! I can't, it looks weird. It needs to go.

7/28/24 #2 - PROGRESS:

  • I might release without those two WiPs for yfBottom_EP16Underwear and yfBottom_EP16UnderwearBelt. They're going to take more work than expected.

  • I need to modify every Diffuse, Shadow, Specular, and Normal texture because they're both made for male sims and female textures are higher on the texture map.

  • yfBottom_EP16UnderwearBelt's textures weren't modified at all for female sims. Instead they used a modified bottom mesh and tacked on the textures from the male variant and said "Yep, we can sell this !@#$!"

7/27/24 #1 - PROGRESS:

  • PartFlags take a little longer now because of my cat + monitor = tears incident. I went from a 30+ inch old model TV to a 12.9 inch iPad screen. It's hell on the eyes for someone who's near-sighted and wears glasses.

  • DisplayIndex and SecondaryDisplayIndex haven't been modified. CASTools has not received an update yet and tosses me errors when loading some clothing from EP16 due to the new tags. I'll modify these appropriately in a future update. Doing it manually is out of the question and Sims4Studio batch fixes are inefficient for my overrides.

  • No mesh fixes for yfAcc_ManiEP16Edge will be included in this initial release, nor have I converted them for male sims. I have more important things to focus on right now, like trying to undo the !@#$ EAxis did to transframe bodies. I'm hoping one of the 7,000 files I've set aside to look through will provide the solution.

  • ymBottom_EP16Underwear has no Female variant. Depending on how it looks after I make it, I might include it in the release. This is the male fishnet underwear. Screenshots will be added.

  • yfBottom_EP16UnderwearBelt bottom mesh is... some !@#$ EAxis dragged out of the trash. Replacing this mesh should be a simple fix for me. Before and After screenshots will be added.

7/27/24 #0 - EP16 IS A PARTFLAG MESS:

  • After checking out EF60 Happy At Home (before it all went to !@#$), I held out a tiny bit of hope that EP16 Lovestruck wouldn't be as much of a PartFlag mess as previous content releases. That tiny bit of hope was clearly wasted. Not only did EAxis break the game worse than I've ever seen with the pre-release patch, but they also !@#$ed sim frames, the result being that transframe sims like mine, who wear opposite-frame clothing, are horrendously disfigured. I will attempt to fix this, if I can figure out how, unless EAxis gets off their !@#es and does it first.

  • This EP and it's pre-patch are quite distressing.

  • Usually I put together a full outfit using CAS items I like from the content release for my cover screenshot, and EP16 does have some cute stuff, but I'm too annoyed at EAxis to bother.